Box2D GUITexture::GetBounds(void) const { Vector2f dims = GetScale(); if (tex != 0) { if (rotation == 0.0f) { dims = ToV2f(Vector2u(tex->GetWidth(), tex->GetHeight())); dims.MultiplyComponents(GetScale()); } else { float diameter = 2.0f * ToV2f(Vector2u(tex->GetWidth(), tex->GetHeight())).Length(); dims = Vector2f(diameter, diameter); } } return Box2D(Vector2f(), dims); }
Vector2f MouseDeltaVector2Input::GetRawInput(float elapsedFrameTime, float elapsedTotalTime) { //Calculate delta. sf::Vector2i posI = sf::Mouse::getPosition(); Vector2f delta = Vector2f(posI.x - prevPos.x, posI.y - prevPos.y); if (!UseHorizontal) delta.x = 0.0f; if (!UseVertical) delta.y = 0.0f; delta.MultiplyComponents(SpeedScale); //Update "prevPos". If necessary, reset the mouse position first. if (MouseResetPos.x != -1 && MouseResetPos.y != -1) { sf::Mouse::setPosition(MouseResetPos); prevPos = MouseResetPos; } else { prevPos = posI; } return delta; }