Example #1
0
void cSlotAreaCrafting::HandleCraftItem(const cItem & a_Result, cPlayer & a_Player)
{
	switch (a_Result.m_ItemType)
	{
		case E_BLOCK_WORKBENCH:         a_Player.AwardAchievement(achCraftWorkbench);    break;
		case E_BLOCK_FURNACE:           a_Player.AwardAchievement(achCraftFurnace);      break;
		case E_BLOCK_CAKE:              a_Player.AwardAchievement(achBakeCake);          break;
		case E_BLOCK_ENCHANTMENT_TABLE: a_Player.AwardAchievement(achCraftEnchantTable); break;
		case E_BLOCK_BOOKCASE:          a_Player.AwardAchievement(achBookshelf);         break;
		case E_ITEM_WOODEN_PICKAXE:     a_Player.AwardAchievement(achCraftPickaxe);      break;
		case E_ITEM_WOODEN_SWORD:       a_Player.AwardAchievement(achCraftSword);        break;
		case E_ITEM_STONE_PICKAXE:      a_Player.AwardAchievement(achCraftBetterPick);   break;
		case E_ITEM_WOODEN_HOE:         a_Player.AwardAchievement(achCraftHoe);          break;
		case E_ITEM_BREAD:              a_Player.AwardAchievement(achMakeBread);         break;
		default: break;
	}
}