Example #1
0
//Keyboard handler (normal keys)
void GameKeyboard(unsigned char key, int x, int y)
{
	input = true;
	switch (key)
	{
		case 27: exit(0);			break;
		case 'z': 
			earthquake=true;
			earthquakeTime = glutGet(GLUT_ELAPSED_TIME);
			break;
		case 'x':
			Player.Teleport();
	}
}