Example #1
0
//OpenGL initializations
bool init(void)
{
	bool res;

	glClearColor(0.0f,0.0f,0.0f,0.0f);	// Background
	glEnable(GL_DEPTH_TEST);

	input = false;
	mouseX = SCREEN_WIDTH >> 1;
	mouseY = SCREEN_HEIGHT >> 1;
	glutWarpPointer(glutGet(GLUT_WINDOW_X) + glutGet(GLUT_WINDOW_WIDTH) / 2, glutGet(GLUT_WINDOW_Y) + glutGet(GLUT_WINDOW_HEIGHT) / 2);

	Player.Init(mouseX, mouseY);
	res = Scene.Init();

	return res;
}