/* ================ sdPhysics_GeneralMover::ReadNetworkState ================ */ void sdPhysics_GeneralMover::ReadNetworkState( networkStateMode_t mode, const sdEntityStateNetworkData& baseState, sdEntityStateNetworkData& newState, const idBitMsg& msg ) const { if ( mode == NSM_VISIBLE ) { NET_GET_STATES( sdGeneralMoverPhysicsNetworkData ); newData.currentFraction = msg.ReadDeltaFloat( baseData.currentFraction ); } }
/* ================ idPhysics_Monster::ReadFromSnapshot ================ */ void idPhysics_Monster::ReadFromSnapshot( const idBitMsg& msg ) { current.origin[0] = msg.ReadFloat(); current.origin[1] = msg.ReadFloat(); current.origin[2] = msg.ReadFloat(); current.velocity[0] = msg.ReadFloat( MONSTER_VELOCITY_EXPONENT_BITS, MONSTER_VELOCITY_MANTISSA_BITS ); current.velocity[1] = msg.ReadFloat( MONSTER_VELOCITY_EXPONENT_BITS, MONSTER_VELOCITY_MANTISSA_BITS ); current.velocity[2] = msg.ReadFloat( MONSTER_VELOCITY_EXPONENT_BITS, MONSTER_VELOCITY_MANTISSA_BITS ); current.localOrigin[0] = msg.ReadDeltaFloat( current.origin[0] ); current.localOrigin[1] = msg.ReadDeltaFloat( current.origin[1] ); current.localOrigin[2] = msg.ReadDeltaFloat( current.origin[2] ); current.pushVelocity[0] = msg.ReadDeltaFloat( 0.0f, MONSTER_VELOCITY_EXPONENT_BITS, MONSTER_VELOCITY_MANTISSA_BITS ); current.pushVelocity[1] = msg.ReadDeltaFloat( 0.0f, MONSTER_VELOCITY_EXPONENT_BITS, MONSTER_VELOCITY_MANTISSA_BITS ); current.pushVelocity[2] = msg.ReadDeltaFloat( 0.0f, MONSTER_VELOCITY_EXPONENT_BITS, MONSTER_VELOCITY_MANTISSA_BITS ); current.atRest = msg.ReadLong(); current.onGround = msg.ReadBits( 1 ) != 0; }
/* ============== sdDeliveryVehicle::ReadNetworkState ============== */ void sdDeliveryVehicle::ReadNetworkState( networkStateMode_t mode, const sdEntityStateNetworkData& baseState, sdEntityStateNetworkData& newState, const idBitMsg& msg ) const { if ( mode == NSM_BROADCAST ) { NET_GET_STATES( sdDeliveryVehicleBroadcastData ); // read state newData.lastRollAccel = msg.ReadDeltaFloat( baseData.lastRollAccel ); } sdScriptEntity::ReadNetworkState( mode, baseState, newState, msg ); }
/* ================ sdProficiencyTable::ReadNetworkState ================ */ void sdProficiencyTable::ReadNetworkState( const sdNetworkData& baseData, sdNetworkData& newData, const idBitMsg& msg ) const { if ( msg.ReadBool() ) { for ( int i = 0; i < points.Num(); i++ ) { newData.points[ i ] = msg.ReadDeltaFloat( baseData.points[ i ] ); } } else { for ( int i = 0; i < points.Num(); i++ ) { newData.points[ i ] = baseData.points[ i ]; } } if ( msg.ReadBool() ) { for ( int i = 0; i < basePoints.Num(); i++ ) { newData.basePoints[ i ] = msg.ReadDeltaFloat( baseData.basePoints[ i ] ); } } else { for ( int i = 0; i < basePoints.Num(); i++ ) { newData.basePoints[ i ] = baseData.basePoints[ i ]; } } if ( msg.ReadBool() ) { for ( int i = 0; i < points.Num(); i++ ) { newData.spawnLevels[ i ] = msg.ReadDeltaLong( baseData.spawnLevels[ i ] ); } } else { for ( int i = 0; i < points.Num(); i++ ) { newData.spawnLevels[ i ] = baseData.spawnLevels[ i ]; } } if ( !baseData.fixedRank ) { newData.fixedRank = msg.ReadBool(); if ( newData.fixedRank ) { newData.fixedRankIndex = msg.ReadLong(); } else { newData.fixedRankIndex = -1; } } else { newData.fixedRank = true; newData.fixedRankIndex = baseData.fixedRankIndex; } }
/* ================ idScriptObject::ReadNetworkState ================ */ void idScriptObject::ReadNetworkState( networkStateMode_t mode, const sdEntityStateNetworkData& baseState, sdEntityStateNetworkData& newState, const idBitMsg& msg ) const { NET_GET_STATES( sdScriptObjectNetworkData ); SetupStateData( mode, newData ); baseData.Reset(); newData.Reset(); for ( int i = 0; i < networkFields[ mode ].fields.Num(); i++ ) { const networkFieldSync_t& value = networkFields[ mode ].fields[ i ]; switch( value.type ) { case ev_object: { const int& oldBase = baseData.GetInt(); int& newBase = newData.GetInt(); newBase = msg.ReadDeltaLong( oldBase ); break; } case ev_vector: { const idVec3& oldBase = baseData.GetVector(); idVec3& newBase = newData.GetVector(); newBase = msg.ReadDeltaVector( oldBase ); break; } case ev_float: { const float& oldBase = baseData.GetFloat(); float& newBase = newData.GetFloat(); newBase = msg.ReadDeltaFloat( oldBase ); break; } case ev_boolean: { const int& oldBase = baseData.GetInt(); int& newBase = newData.GetInt(); newBase = msg.ReadBits( 1 ); break; } } } }