/* ================ idScriptObject::WriteNetworkState ================ */ void idScriptObject::WriteNetworkState( networkStateMode_t mode, const sdEntityStateNetworkData& baseState, sdEntityStateNetworkData& newState, idBitMsg& msg ) const { NET_GET_STATES( sdScriptObjectNetworkData ); SetupStateData( mode, newData ); baseData.Reset(); newData.Reset(); for ( int i = 0; i < networkFields[ mode ].fields.Num(); i++ ) { const networkFieldSync_t& value = networkFields[ mode ].fields[ i ]; switch( value.type ) { case ev_object: { idScriptObject* object = gameLocal.program->GetScriptObject( *reinterpret_cast< int* >( value.data ) ); int id = 0; if ( object ) { idEntity* ent = object->GetClass()->Cast< idEntity >(); id = gameLocal.GetSpawnId( ent ); } const int& oldBase = baseData.GetInt(); int& newBase = newData.GetInt(); newBase = id; msg.WriteDeltaLong( oldBase, newBase ); break; } case ev_vector: { const idVec3& oldBase = baseData.GetVector(); idVec3& newBase = newData.GetVector(); newBase = *reinterpret_cast< idVec3* >( value.data ); msg.WriteDeltaVector( oldBase, newBase ); break; } case ev_float: { const float& oldBase = baseData.GetFloat(); float& newBase = newData.GetFloat(); newBase = *reinterpret_cast< float* >( value.data ); msg.WriteDeltaFloat( oldBase, newBase ); break; } case ev_boolean: { const int& oldBase = baseData.GetInt(); int& newBase = newData.GetInt(); newBase = *reinterpret_cast< int* >( value.data ) != 0; msg.WriteBits( newBase, 1 ); break; } } } }
void rvPlayerStat::PackStats( idBitMsg& msg ) { for( int i = 0; i < MAX_WEAPONS; i++ ) { msg.WriteShort( weaponShots[ i ] ); } for( int i = 0; i < MAX_WEAPONS; i++ ) { msg.WriteShort( weaponHits[ i ] ); } for( int i = 0; i < IGA_NUM_AWARDS; i++ ) { msg.WriteByte( inGameAwards[ i ] ); } msg.WriteByte( endGameAwards.Num() ); for( int i = 0; i < endGameAwards.Num(); i++ ) { msg.WriteByte( endGameAwards[ i ] ); } msg.WriteBits( idMath::ClampInt( 0, MP_PLAYER_MAXDEATHS, deaths ), ASYNC_PLAYER_DEATH_BITS ); msg.WriteBits( idMath::ClampInt( 0, MP_PLAYER_MAXKILLS, kills ), ASYNC_PLAYER_KILL_BITS ); }
/* ================ idPhysics_Monster::WriteToSnapshot ================ */ void idPhysics_Monster::WriteToSnapshot( idBitMsg& msg ) const { msg.WriteFloat( current.origin[0] ); msg.WriteFloat( current.origin[1] ); msg.WriteFloat( current.origin[2] ); msg.WriteFloat( current.velocity[0], MONSTER_VELOCITY_EXPONENT_BITS, MONSTER_VELOCITY_MANTISSA_BITS ); msg.WriteFloat( current.velocity[1], MONSTER_VELOCITY_EXPONENT_BITS, MONSTER_VELOCITY_MANTISSA_BITS ); msg.WriteFloat( current.velocity[2], MONSTER_VELOCITY_EXPONENT_BITS, MONSTER_VELOCITY_MANTISSA_BITS ); msg.WriteDeltaFloat( current.origin[0], current.localOrigin[0] ); msg.WriteDeltaFloat( current.origin[1], current.localOrigin[1] ); msg.WriteDeltaFloat( current.origin[2], current.localOrigin[2] ); msg.WriteDeltaFloat( 0.0f, current.pushVelocity[0], MONSTER_VELOCITY_EXPONENT_BITS, MONSTER_VELOCITY_MANTISSA_BITS ); msg.WriteDeltaFloat( 0.0f, current.pushVelocity[1], MONSTER_VELOCITY_EXPONENT_BITS, MONSTER_VELOCITY_MANTISSA_BITS ); msg.WriteDeltaFloat( 0.0f, current.pushVelocity[2], MONSTER_VELOCITY_EXPONENT_BITS, MONSTER_VELOCITY_MANTISSA_BITS ); msg.WriteLong( current.atRest ); msg.WriteBits( current.onGround, 1 ); }
/* ================ idMoveable::WriteToSnapshot ================ */ void idExplodingBarrel::WriteToSnapshot( idBitMsg& msg ) const { idMoveable::WriteToSnapshot( msg ); msg.WriteBits( IsHidden(), 1 ); }