/* ================ sdClientProjectile::ClientReceiveEvent ================ */ bool sdClientProjectile::ClientReceiveEvent( const idVec3 &origin, int event, int time, const idBitMsg &msg ) { if ( sdClientEntity::ClientReceiveEvent( origin, event, time, msg ) ) { return true; } switch( event ) { case EVENT_COLLIDE: { trace_t collision; idVec3 velocity; int index; memset( &collision, 0, sizeof( collision ) ); collision.endpos = collision.c.point = origin; collision.c.normal = msg.ReadDir( 24 ); collision.endAxis = collision.c.normal.ToMat3(); index = msg.ReadShort(); if ( index >= -1 && index < declManager->GetNumMaterials() ) { if ( index != -1 ) { collision.c.material = declManager->MaterialByIndex( index, false ); } } velocity[0] = msg.ReadFloat( 5, 10 ); velocity[1] = msg.ReadFloat( 5, 10 ); velocity[2] = msg.ReadFloat( 5, 10 ); Collide( collision, velocity ); return true; } default: { return false; } } }
/* ================ idBrittleFracture::ClientReceiveEvent ================ */ bool idBrittleFracture::ClientReceiveEvent( int event, int time, const idBitMsg &msg ) { idVec3 point, dir; switch( event ) { case EVENT_PROJECT_DECAL: { point[0] = msg.ReadFloat(); point[1] = msg.ReadFloat(); point[2] = msg.ReadFloat(); dir[0] = msg.ReadFloat(); dir[1] = msg.ReadFloat(); dir[2] = msg.ReadFloat(); ProjectDecal( point, dir, time, NULL ); return true; } case EVENT_SHATTER: { point[0] = msg.ReadFloat(); point[1] = msg.ReadFloat(); point[2] = msg.ReadFloat(); dir[0] = msg.ReadFloat(); dir[1] = msg.ReadFloat(); dir[2] = msg.ReadFloat(); Shatter( point, dir, time ); return true; } default: { return idEntity::ClientReceiveEvent( event, time, msg ); } } return false; }
/* ================ sdStatsTracker::OnServerStatsRequestMessage ================ */ void sdStatsTracker::OnServerStatsRequestMessage( const idBitMsg& msg ) { idStrPool* globalKeys; idStrPool* globalValues; idDict::GetGlobalPools( globalKeys, globalValues ); char buffer[ 2048 ]; sdNetStatKeyValList list; int numEntries = msg.ReadLong(); for ( int i = 0; i < numEntries; i++ ) { msg.ReadString( buffer, sizeof( buffer ) ); sdNetStatKeyValue kv; kv.type = ( sdNetStatKeyValue::statValueType )msg.ReadByte(); kv.key = globalKeys->AllocString( buffer ); switch ( kv.type ) { case sdNetStatKeyValue::SVT_FLOAT: case sdNetStatKeyValue::SVT_FLOAT_MAX: kv.val.f = msg.ReadFloat(); break; case sdNetStatKeyValue::SVT_INT: case sdNetStatKeyValue::SVT_INT_MAX: kv.val.i = msg.ReadLong(); break; } list.Append( kv ); } OnServerStatsRequestMessage( list ); sdReliableClientMessage response( GAME_RELIABLE_CMESSAGE_ACKNOWLEDGESTATS ); response.Send(); }
/* ================ idPhysics_Monster::ReadFromSnapshot ================ */ void idPhysics_Monster::ReadFromSnapshot( const idBitMsg& msg ) { current.origin[0] = msg.ReadFloat(); current.origin[1] = msg.ReadFloat(); current.origin[2] = msg.ReadFloat(); current.velocity[0] = msg.ReadFloat( MONSTER_VELOCITY_EXPONENT_BITS, MONSTER_VELOCITY_MANTISSA_BITS ); current.velocity[1] = msg.ReadFloat( MONSTER_VELOCITY_EXPONENT_BITS, MONSTER_VELOCITY_MANTISSA_BITS ); current.velocity[2] = msg.ReadFloat( MONSTER_VELOCITY_EXPONENT_BITS, MONSTER_VELOCITY_MANTISSA_BITS ); current.localOrigin[0] = msg.ReadDeltaFloat( current.origin[0] ); current.localOrigin[1] = msg.ReadDeltaFloat( current.origin[1] ); current.localOrigin[2] = msg.ReadDeltaFloat( current.origin[2] ); current.pushVelocity[0] = msg.ReadDeltaFloat( 0.0f, MONSTER_VELOCITY_EXPONENT_BITS, MONSTER_VELOCITY_MANTISSA_BITS ); current.pushVelocity[1] = msg.ReadDeltaFloat( 0.0f, MONSTER_VELOCITY_EXPONENT_BITS, MONSTER_VELOCITY_MANTISSA_BITS ); current.pushVelocity[2] = msg.ReadDeltaFloat( 0.0f, MONSTER_VELOCITY_EXPONENT_BITS, MONSTER_VELOCITY_MANTISSA_BITS ); current.atRest = msg.ReadLong(); current.onGround = msg.ReadBits( 1 ) != 0; }
/* ================ sdGameRulesCampaign::ReadMapStats ================ */ void sdGameRulesCampaign::ReadMapStats( const idBitMsg& msg ) { int index = msg.ReadLong(); if ( index >= campaignMapData.Num() ) { gameLocal.Warning( "sdGameRulesCampaign::ReadStats Out of Bounds Map Stats Received" ); return; } mapData_t& mapData = campaignMapData[ index ]; mapData.winner = sdTeamManager::GetInstance().ReadTeamFromStream( msg ); mapData.written = true; for ( int i = 0; i < mapData.teamData.Num(); i++ ) { teamMapData_t& teamData = mapData.teamData[ i ]; for ( int j = 0; j < teamData.xp.Num(); j++ ) { teamData.xp[ j ] = msg.ReadFloat(); } } OnMapStatsReceived( index ); }
/* ================ idGameLocal::ServerProcessReliableMessage ================ */ void idGameLocal::ServerProcessReliableMessage( int clientNum, int type, const idBitMsg& msg ) { if( clientNum < 0 ) { return; } switch( type ) { case GAME_RELIABLE_MESSAGE_CHAT: case GAME_RELIABLE_MESSAGE_TCHAT: { char name[128]; char text[128]; msg.ReadString( name, sizeof( name ) ); msg.ReadString( text, sizeof( text ) ); mpGame.ProcessChatMessage( clientNum, type == GAME_RELIABLE_MESSAGE_TCHAT, name, text, NULL ); break; } case GAME_RELIABLE_MESSAGE_VCHAT: { int index = msg.ReadLong(); bool team = msg.ReadBits( 1 ) != 0; mpGame.ProcessVoiceChat( clientNum, team, index ); break; } case GAME_RELIABLE_MESSAGE_DROPWEAPON: { mpGame.DropWeapon( clientNum ); break; } case GAME_RELIABLE_MESSAGE_EVENT: { // allocate new event entityNetEvent_t* event = eventQueue.Alloc(); eventQueue.Enqueue( event, idEventQueue::OUTOFORDER_DROP ); event->spawnId = msg.ReadBits( 32 ); event->event = msg.ReadByte(); event->time = msg.ReadLong(); event->paramsSize = msg.ReadBits( idMath::BitsForInteger( MAX_EVENT_PARAM_SIZE ) ); if( event->paramsSize ) { if( event->paramsSize > MAX_EVENT_PARAM_SIZE ) { NetworkEventWarning( event, "invalid param size" ); return; } msg.ReadByteAlign(); msg.ReadData( event->paramsBuf, event->paramsSize ); } break; } case GAME_RELIABLE_MESSAGE_SPECTATE: { bool spec = msg.ReadBool(); idPlayer* player = GetClientByNum( clientNum ); if( serverInfo.GetBool( "si_spectators" ) ) { // never let spectators go back to game while sudden death is on if( mpGame.GetGameState() == idMultiplayerGame::SUDDENDEATH && !spec && player->wantSpectate ) { // Don't allow the change } else { if( player->wantSpectate && !spec ) { player->forceRespawn = true; } player->wantSpectate = spec; } } else { // If the server turned off si_spectators while a player is spectating, then any spectate message forces the player out of spectate mode if( player->wantSpectate ) { player->forceRespawn = true; } player->wantSpectate = false; } break; } case GAME_RELIABLE_MESSAGE_CLIENT_HITSCAN_HIT: { const int attackerNum = msg.ReadShort(); const int victimNum = msg.ReadShort(); idVec3 dir; msg.ReadVectorFloat( dir ); const int damageDefIndex = msg.ReadLong(); const float damageScale = msg.ReadFloat(); const int location = msg.ReadLong(); if( gameLocal.entities[victimNum] == NULL ) { break; } if( gameLocal.entities[attackerNum] == NULL ) { break; } idPlayer& victim = static_cast< idPlayer& >( *gameLocal.entities[victimNum] ); idPlayer& attacker = static_cast< idPlayer& >( *gameLocal.entities[attackerNum] ); if( victim.GetPhysics() == NULL ) { break; } if( attacker.weapon.GetEntity() == NULL ) { break; } if( location == INVALID_JOINT ) { break; } // Line of sight check. As a basic precaution against cheating, // the server performs a ray intersection from the client's position // to the joint he hit on the target. idVec3 muzzleOrigin; idMat3 muzzleAxis; attacker.weapon.GetEntity()->GetProjectileLaunchOriginAndAxis( muzzleOrigin, muzzleAxis ); idVec3 targetLocation = victim.GetRenderEntity()->origin + victim.GetRenderEntity()->joints[location].ToVec3() * victim.GetRenderEntity()->axis; trace_t tr; gameLocal.clip.Translation( tr, muzzleOrigin, targetLocation, NULL, mat3_identity, MASK_SHOT_RENDERMODEL, &attacker ); idEntity* hitEnt = gameLocal.entities[ tr.c.entityNum ]; if( hitEnt != &victim ) { break; } const idDeclEntityDef* damageDef = static_cast<const idDeclEntityDef*>( declManager->DeclByIndex( DECL_ENTITYDEF, damageDefIndex, false ) ); if( damageDef != NULL ) { victim.Damage( NULL, gameLocal.entities[attackerNum], dir, damageDef->GetName(), damageScale, location ); } break; } default: { Warning( "Unknown reliable message (%d) from client %d", type, clientNum ); break; } } }