Example #1
0
    void UpdateAI(const uint32 uiDiff) override
    {
        if (m_uiVisualTimer)
        {
            if (m_uiVisualTimer <= uiDiff)
            {
                GuidList lControllersList;
                if (m_pInstance)
                    m_pInstance->GetJedogaEventControllersList(lControllersList);

                for (GuidList::const_iterator itr = lControllersList.begin(); itr != lControllersList.end(); ++itr)
                {
                    if (Creature* pTemp = m_creature->GetMap()->GetCreature(*itr))
                        pTemp->CastSpell(m_creature, SPELL_BEAM_VISUAL, false);
                }

                if (DoCastSpellIfCan(m_creature, SPELL_LIGHTNING_VISUAL) == CAST_OK)
                    m_uiVisualTimer = 0;
            }
            else
                m_uiVisualTimer -= uiDiff;
        }

        if (!m_creature->SelectHostileTarget() || !m_creature->getVictim())
            return;

        // Don't use abilities while sacrificing
        if (m_bIsSacrificing)
            return;

        // Note: this was changed in 3.3.2 and now it does this only once
        if (m_creature->GetHealthPercent() < 50.0f && !m_bSacrifice)
        {
            SetCombatMovement(false);
            m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
            m_creature->GetMotionMaster()->MovePoint(POINT_ID_SACRIFICE, aJedogaLandingLoc[0], aJedogaLandingLoc[1], aJedogaLandingLoc[2]);
            m_bSacrifice = true;
            m_bIsSacrificing = true;
        }

        if (m_uiThundershockTimer < uiDiff)
        {
            if (Unit* pTarget = m_creature->SelectAttackingTarget(ATTACKING_TARGET_RANDOM, 0))
                DoCastSpellIfCan(pTarget, m_bIsRegularMode ? SPELL_THUNDERSHOCK : SPELL_THUNDERSHOCK_H);

            m_uiThundershockTimer = 40000;
        }
        else
            m_uiThundershockTimer -= uiDiff;

        if (m_uiLightningBoltTimer < uiDiff)
        {
            if (Unit* pTarget = m_creature->SelectAttackingTarget(ATTACKING_TARGET_RANDOM, 0))
                DoCastSpellIfCan(pTarget, m_bIsRegularMode ? SPELL_LIGHTNING_BOLT : SPELL_LIGHTNING_BOLT_H);

            m_uiLightningBoltTimer = 7000;
        }
        else
            m_uiLightningBoltTimer -= uiDiff;

        if (m_uiCycloneStrikeTimer < uiDiff)
        {
            DoCastSpellIfCan(m_creature->getVictim(), m_bIsRegularMode ? SPELL_CYCLONE_STRIKE : SPELL_CYCLONE_STRIKE_H);
            m_uiCycloneStrikeTimer = 15000;
        }
        else
            m_uiCycloneStrikeTimer -= uiDiff;

        DoMeleeAttackIfReady();
    }