Example #1
0
    void UpdateAI(const uint32 uiDiff)
    {
        if (!m_creature->SelectHostileTarget() || !m_creature->getVictim())
            return;

        if (!m_bGuardianSummoned && m_creature->GetHealthPercent() < 50.0f)
        {
            // guardian is summoned at 50% of boss HP
            if (m_pInstance)
            {
                if (Creature* pGuardianEgg = m_creature->GetMap()->GetCreature(m_pInstance->SelectRandomGuardianEggGuid()))
                    pGuardianEgg->CastSpell(pGuardianEgg, SPELL_SUMMON_SWARM_GUARDIAN, false);

                m_bGuardianSummoned = true;
            }
        }

        if (m_uiSummonTimer < uiDiff)
        {
            if (roll_chance_i(50))
                DoScriptText(urand(0, 1) ? SAY_SUMMON_EGG_1 : SAY_SUMMON_EGG_2, m_creature);

            if (m_pInstance)
            {
                // There are 2 Swarmers summoned at a timer
                if (Creature* pSwarmerEgg = m_creature->GetMap()->GetCreature(m_pInstance->SelectRandomSwarmerEggGuid()))
                {
                    for (uint8 i = 0; i < 2; ++i)
                        pSwarmerEgg->CastSpell(pSwarmerEgg, SPELL_SUMMON_SWARMERS, false);
                }
            }

            m_uiSummonTimer = urand(5000, 10000);
        }
        else
            m_uiSummonTimer -= uiDiff;

        if (m_uiBroodPlagueTimer < uiDiff)
        {
            if (Unit* pTarget = m_creature->SelectAttackingTarget(ATTACKING_TARGET_RANDOM, 0))
                DoCastSpellIfCan(pTarget, m_bIsRegularMode ? SPELL_BROOD_PLAGUE : SPELL_BROOD_PLAGUE_H);

            m_uiBroodPlagueTimer = 20000;
        }
        else
            m_uiBroodPlagueTimer -= uiDiff;

        if (!m_bIsRegularMode)
        {
            if (m_uiBroodRageTimer < uiDiff)
            {
                if (DoCastSpellIfCan(m_creature, SPELL_BROOD_RAGE) == CAST_OK)
                    m_uiBroodRageTimer = 20000;
            }
            else
                m_uiBroodRageTimer -= uiDiff;
        }

        if (!m_bBerserk && m_creature->GetPositionZ() < 24.0)
        {
            if (DoCastSpellIfCan(m_creature, SPELL_BERSERK) == CAST_OK)
                m_bBerserk = true;
        }

        DoMeleeAttackIfReady();
    }