Example #1
0
    void JustDied(Unit* /*pKiller*/) override
    {
        DoScriptText(SAY_DEATH, m_creature);

        if (m_pInstance)
            m_pInstance->SetData(TYPE_JEDOGA, DONE);
    }
Example #2
0
    void JustDied(Unit* pKiller)
    {
        DoScriptText(SAY_DEATH, m_creature);

        if (m_pInstance)
            m_pInstance->SetData(TYPE_NADOX, DONE);
    }
Example #3
0
    void Aggro(Unit* pWho)
    {
        DoScriptText(SAY_AGGRO, m_creature);

        if (m_pInstance)
            m_pInstance->SetData(TYPE_NADOX, IN_PROGRESS);
    }
Example #4
0
    void Aggro(Unit* /*pWho*/) override
    {
        DoScriptText(SAY_AGGRO, m_creature);
        DoCallVolunteers();

        if (m_pInstance)
            m_pInstance->SetData(TYPE_JEDOGA, IN_PROGRESS);
    }
Example #5
0
 void JustReachedHome() override
 {
     if (m_pInstance)
         m_pInstance->SetData(TYPE_JEDOGA, FAIL);
 }
Example #6
0
 void JustReachedHome()
 {
     if (m_pInstance)
         m_pInstance->SetData(TYPE_NADOX, FAIL);
 }