void JustDied(Unit* /*pKiller*/) override
    {
        DoScriptText(SAY_DEATH, m_creature);

        if (m_pInstance)
            m_pInstance->SetData(TYPE_JEDOGA, DONE);
    }
Exemple #2
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    void JustDied(Unit* pKiller)
    {
        DoScriptText(SAY_DEATH, m_creature);

        if (m_pInstance)
            m_pInstance->SetData(TYPE_NADOX, DONE);
    }
Exemple #3
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    void Aggro(Unit* pWho)
    {
        DoScriptText(SAY_AGGRO, m_creature);

        if (m_pInstance)
            m_pInstance->SetData(TYPE_NADOX, IN_PROGRESS);
    }
    void Aggro(Unit* /*pWho*/) override
    {
        DoScriptText(SAY_AGGRO, m_creature);
        DoCallVolunteers();

        if (m_pInstance)
            m_pInstance->SetData(TYPE_JEDOGA, IN_PROGRESS);
    }
 void JustReachedHome() override
 {
     if (m_pInstance)
         m_pInstance->SetData(TYPE_JEDOGA, FAIL);
 }
Exemple #6
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 void JustReachedHome()
 {
     if (m_pInstance)
         m_pInstance->SetData(TYPE_NADOX, FAIL);
 }