#include "nsACString.h" #includeint main() { mozilla::nsACString myString("Hello, "); myString.Append(NS_LITERAL_CSTRING("world!")); std::cout << myString.get() << std::endl; // Output: "Hello, world!" return 0; }
#include "nsACString.h" #includeThe nsACString class is part of the Mozilla's Gecko engine library. It is not part of a package library that can be installed separately, but is instead included as part of the codebase of the Gecko engine.int main() { mozilla::nsACString myString("Hello, world!"); std::string stdString(myString.BeginReading()); std::cout << stdString << std::endl; // Output: "Hello, world!" return 0; }