Example #1
0
  void Render(ref_ptr<dp::GraphicsContext> context, ref_ptr<dp::GpuProgram> program,
              dp::RenderState const & state, ref_ptr<TParamsSetter> paramsSetter,
              TParams const & params)
  {
    Bind(context, program);

    ApplyState(context, program, state);
    paramsSetter->Apply(context, program, params);

    DrawPrimitives(context);

    Unbind(program);
  };