void Bullet::Draw(mono::IRenderer& renderer) const { renderer.DrawSprite(*m_sprite); }
void Shuttle::Draw(mono::IRenderer& renderer) const { renderer.DrawSprite(*m_sprite); }
virtual void Draw(mono::IRenderer& renderer) const { renderer.DrawSprite(*m_sprite); }
void InvaderEntity::Draw(mono::IRenderer& renderer) const { renderer.DrawSprite(*mSprite); }