//------------------------------------------------------------------------------------------- void MagickWidget::loadMesh(Ogre::MeshPtr pMesh) { QString directory(OgitorsRoot::getSingletonPtr()->GetProjectOptions()->ProjectDir.c_str()); if(directory.isEmpty()) directory = "./"; QDir(directory).mkpath("entitycache"); Ogre::TexturePtr texture = Ogre::TextureManager::getSingleton().createManual( "MeshMagickTex", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, 512, 512, 0, Ogre::PF_R8G8B8A8 , Ogre::TU_RENDERTARGET ); Ogre::RenderTexture *rttTex = texture->getBuffer()->getRenderTarget(); Ogre::SceneManager *mSceneMgr = Ogre::Root::getSingletonPtr()->createSceneManager("OctreeSceneManager", "MeshMagickTexMgr"); Ogre::Light *dirl = mSceneMgr->createLight("DisplayLight"); dirl->setDirection(-1,-1,-1); dirl->setDiffuseColour(1,1,1); dirl->setType(Ogre::Light::LT_DIRECTIONAL); Ogre::Camera* RTTCam = mSceneMgr->createCamera("MeshMagickCam"); RTTCam->setNearClipDistance(0.01F); RTTCam->setFarClipDistance(0); RTTCam->setAspectRatio(1); RTTCam->setFOVy(Ogre::Degree(90)); RTTCam->setPosition(0,0,1); RTTCam->lookAt(0,0,0); Ogre::Viewport *v = rttTex->addViewport( RTTCam ); v->setClearEveryFrame( true ); v->setBackgroundColour(Ogre::ColourValue(0,0,0)); Ogre::Entity *mEntity; mEntity = mSceneMgr->createEntity("scbDisplay", pMesh->getName()); mSceneMgr->getRootSceneNode()->attachObject(mEntity); Ogre::Vector3 vSize = mEntity->getBoundingBox().getHalfSize(); Ogre::Vector3 vCenter = mEntity->getBoundingBox().getCenter(); vSize += Ogre::Vector3(vSize.z, vSize.z, vSize.z); float maxsize = std::max(std::max(vSize.x,vSize.y),vSize.z); vSize = Ogre::Vector3(0, 0, maxsize * 1.15f) + vCenter; RTTCam->setPosition(vSize.x,vSize.y,vSize.z); RTTCam->lookAt(vCenter.x,vCenter.y,vCenter.z); rttTex->update(); Ogre::String imagefile = OgitorsUtils::QualifyPath(directory.toStdString() + "/entitycache/meshmagick.png"); rttTex->writeContentsToFile(imagefile); mEntity->detachFromParent(); mSceneMgr->destroyEntity(mEntity); rttTex->removeAllViewports(); Ogre::Root::getSingletonPtr()->destroySceneManager(mSceneMgr); mDisplayWidget->setImage(QString(imagefile.c_str())); }
void AssetLoader::createCamera(Ogre::SceneManager* sceneMgr, const aiScene* scene, Ogre::String camName) { for (size_t n = 0; n < scene->mNumCameras; n++) { // カメラを作成 Ogre::Camera* cam = sceneMgr->createCamera(scene->mCameras[n]->mName.data); std::cout << "Create Camra " << cam->getName() << " " << scene->mCameras[n]->mHorizontalFOV << std::endl; cam->setFOVy(Ogre::Radian(scene->mCameras[n]->mHorizontalFOV)); // 視点アニメーション用ノード Ogre::SceneNode* camNode = sceneMgr->getRootSceneNode()->createChildSceneNode(cam->getName()+"CamNode"); camNode->attachObject(cam); // アニメーションを走査 for (size_t na = 0; na < scene->mNumAnimations; na++) { aiAnimation* aiani = scene->mAnimations[na]; for (size_t nc = 0; nc < aiani->mNumChannels; nc++) { // カメラと同じ名前のチャネルを取得する if (Ogre::String(scene->mCameras[n]->mName.data) == cam->getName()) { //アニメーションを付けるトラックを作成しておく Ogre::Animation* ogani = sceneMgr->createAnimation(cam->getName()+"Animation", aiani->mDuration); std::cout << "Animation : " << ogani->getName() << std::endl; Ogre::NodeAnimationTrack* track = ogani->createNodeTrack(0, camNode); ogani->setInterpolationMode(Ogre::Animation::IM_LINEAR); // アニメーションチャネルからキーフレームアニメーションを取得 aiNodeAnim* chan = aiani->mChannels[n]; for (size_t np = 0; np < chan->mNumPositionKeys; np++) { aiVectorKey* vk = &(chan->mPositionKeys[np]); Ogre::TransformKeyFrame* key = track->createNodeKeyFrame(vk->mTime); key->setTranslate(Ogre::Vector3(vk->mValue[0], vk->mValue[1], vk->mValue[2])); aiQuatKey* qk = &(chan->mRotationKeys[np]); key->setRotation(Ogre::Quaternion(qk->mValue.w, qk->mValue.x, qk->mValue.y, qk->mValue.z)); } // 管理するアニメーションの名前を付けておく Ogre::AnimationState* aniState = sceneMgr->createAnimationState(ogani->getName()); aniState->setEnabled(true); aniState->setLoop(true); aniState->setTimePosition(0.0); //ループを抜ける na = scene->mNumAnimations; break; } } } } }
void CinematicManager::createOrthoCamera(Ogre::Real windowW, Ogre::Real windowH, const Ogre::Vector3 &initialPos, const Ogre::Quaternion &initialOrient, Control* control) { Ogre::Camera* cam = _scnMgr->createCamera(ORTHO_CAM_NAME + Ogre::StringConverter::toString(_camCurId)); cam->setProjectionType(Ogre::PT_ORTHOGRAPHIC); cam->setOrthoWindow(100, 50); cam->setNearClipDistance(1); cam->setPosition(0.0f, 0.0f, 0.0f); //cam->setFarClipDistance(100.0f); cam->setFOVy(Ogre::Radian(Ogre::Math::PI / 2.0f)); Ogre::SceneNode* defaultNode = _scnMgr->createSceneNode(); defaultNode->setPosition(initialPos); defaultNode->setOrientation(initialOrient); defaultNode->attachObject(cam); _camsVec.push_back(new ZCameraInfo(_camsVec.size(), "ORTHOGRAPHIC", cam->getName(), control, cam)); }
//---------------------------------------------------------------------------------------- ImageConverter::ImageConverter(const size_t& width/*=128*/, const size_t& height/*=128*/) { mWidth = width; mHeight = height; mResourceManager = Ogre::ResourceGroupManager::getSingletonPtr(); mResourceManager->createResourceGroup("QTImageConverter"); mResourceManager->initialiseResourceGroup("QTImageConverter"); mSceneMgrPtr = Ogre::Root::getSingletonPtr()->createSceneManager("OctreeSceneManager", "QTImageConverterSceneManager"); mSceneMgrPtr->setAmbientLight(Ogre::ColourValue(1, 1, 1)); Ogre::TexturePtr rendertexture = Ogre::TextureManager::getSingleton().createManual("RenderTex", "QTImageConverter", Ogre::TEX_TYPE_2D, mWidth, mHeight, 1, Ogre::PF_R8G8B8, Ogre::TU_RENDERTARGET); mRttTex = rendertexture->getBuffer()->getRenderTarget(); // create our plane to set a texture to Ogre::Plane plane(Ogre::Vector3::UNIT_Z, 0); Ogre::MeshManager::getSingleton().createPlane("terrain", "QTImageConverter", plane, 100, 100, 1, 1, true, 1, 1, 1, Ogre::Vector3::UNIT_Y); // attach the plane to the scene manager and rotate it so the camera can see it mEntityTerrain = mSceneMgrPtr->createEntity("terrainEntity", "terrain"); Ogre::SceneNode* node = mSceneMgrPtr->getRootSceneNode()->createChildSceneNode(); node->attachObject(mEntityTerrain); mEntityTerrain->setCastShadows(false); Ogre::Camera* RTTCam = mSceneMgrPtr->createCamera("QTImageConverterCam"); RTTCam->setNearClipDistance(0.01F); RTTCam->setFarClipDistance(0); RTTCam->setAspectRatio(1); RTTCam->setFOVy(Ogre::Degree(90)); RTTCam->setPosition(0, 0, 50); RTTCam->lookAt(0, 0, 0); Ogre::Viewport *v = mRttTex->addViewport(RTTCam); v->setBackgroundColour(Ogre::ColourValue(1, 1, 1)); v->setClearEveryFrame(true); }
void OgreCameraSystem::update(int) { for (EntityId entityId : m_impl->m_entities.removedEntities()) { Ogre::Camera* camera = m_impl->m_cameras[entityId]; if (camera) { Ogre::SceneNode* sceneNode = camera->getParentSceneNode(); sceneNode->detachObject(camera); m_impl->m_sceneManager->destroyCamera(camera); } m_impl->m_cameras.erase(entityId); } for (auto& value : m_impl->m_entities.addedEntities()) { EntityId entityId = value.first; OgreSceneNodeComponent* sceneNodeComponent = std::get<0>(value.second); OgreCameraComponent* cameraComponent = std::get<1>(value.second); Ogre::Camera* camera = m_impl->m_sceneManager->createCamera( cameraComponent->name() ); camera->setAutoAspectRatio(true); cameraComponent->m_camera = camera; m_impl->m_cameras[entityId] = camera; sceneNodeComponent->m_sceneNode->attachObject(camera); } m_impl->m_entities.clearChanges(); for (auto& value : m_impl->m_entities) { OgreCameraComponent* cameraComponent = std::get<1>(value.second); auto& properties = cameraComponent->m_properties; if (properties.hasChanges()) { Ogre::Camera* camera = cameraComponent->m_camera; // Update camera camera->setPolygonMode(properties.polygonMode); camera->setFOVy(properties.fovY); camera->setNearClipDistance(properties.nearClipDistance); camera->setFarClipDistance(properties.farClipDistance); // Untouch properties.untouch(); } } }
//! //! Clones an Ogre::MovableObject. //! //! Is needed because OGRE does not provide clone functions for cameras and //! lights. //! //! \param movableObject The object to clone. //! \param name The name to use for the object. //! \param sceneManager The scene manager to use for creating the object. //! \return The cloned object. //! Ogre::MovableObject * OgreTools::cloneMovableObject ( Ogre::MovableObject *movableObject, const QString &name, Ogre::SceneManager *sceneManager /* = 0 */ ) { // make sure the given object is valid if (!movableObject) { Log::error("The given movable object is invalid.", "OgreTools::cloneMovableObject"); return 0; } // make sure a valid scene manager is available if (!sceneManager) sceneManager = movableObject->_getManager(); if (!sceneManager) { Log::error("No valid scene manager available.", "OgreTools::cloneMovableObject"); return 0; } Ogre::MovableObject *result = 0; Ogre::String typeName = movableObject->getMovableType(); if (typeName == "Entity") { // clone entity Ogre::Entity *entity = dynamic_cast<Ogre::Entity *>(movableObject); //movableObjectCopy = entity->clone(name.toStdString()); Ogre::Entity *entityCopy = sceneManager->createEntity(name.toStdString(), entity->getMesh()->getName()); Ogre::AnimationStateSet *animationStateSet = entity->getAllAnimationStates(); Ogre::AnimationStateSet *animationStateSetCopy = entityCopy->getAllAnimationStates(); // set the same blend mode on entity copy if (entity && entityCopy) { if (entity->hasSkeleton() && entityCopy->hasSkeleton()) { Ogre::Skeleton *skeleton = entity->getSkeleton(); Ogre::Skeleton *skeletonCopy = entityCopy->getSkeleton(); skeletonCopy->setBlendMode(skeleton->getBlendMode()); } } // copy all animation states if (animationStateSet && animationStateSetCopy) { Ogre::AnimationStateIterator animationStateIter = animationStateSet->getAnimationStateIterator(); Ogre::AnimationStateIterator animationStateCopyIter = animationStateSetCopy->getAnimationStateIterator(); while (animationStateIter.hasMoreElements()) { if (!animationStateCopyIter.hasMoreElements()) break; Ogre::AnimationState *animationState = animationStateIter.getNext(); Ogre::AnimationState *animationStateCopy = animationStateCopyIter.getNext(); animationStateCopy->setLoop(animationState->getLoop()); //bool enabled = animationState->getEnabled(); //animationStateCopy->setEnabled(animationState->getEnabled()); animationStateCopy->setEnabled(true); animationStateCopy->setTimePosition(animationState->getTimePosition()); } } // create a new container for the cloned entity OgreContainer *entityCopyContainer = new OgreContainer(entityCopy); entityCopy->setUserAny(Ogre::Any(entityCopyContainer)); if (!entity->getUserAny().isEmpty()) { OgreContainer *entityContainer = Ogre::any_cast<OgreContainer *>(entity->getUserAny()); if (entityContainer) { QObject::connect(entityContainer, SIGNAL(animationStateUpdated(const QString &, double)), entityCopyContainer, SLOT(updateAnimationState(const QString &, double))); QObject::connect(entityContainer, SIGNAL(boneTransformUpdated(const QString &, double, double, double, double, double, double)), entityCopyContainer, SLOT(updateBoneTransform(const QString &, double, double, double, double, double, double))); } } result = dynamic_cast<Ogre::MovableObject *>(entityCopy); } else if (typeName == "Light") { // clone light Ogre::Light *light = dynamic_cast<Ogre::Light *>(movableObject); Ogre::Light *lightCopy = sceneManager->createLight(name.toStdString()); lightCopy->setType(light->getType()); lightCopy->setDiffuseColour(light->getDiffuseColour()); lightCopy->setSpecularColour(light->getSpecularColour()); lightCopy->setAttenuation(light->getAttenuationRange(), light->getAttenuationConstant(), light->getAttenuationLinear(), light->getAttenuationQuadric()); lightCopy->setPosition(light->getPosition()); lightCopy->setDirection(light->getDirection()); if (lightCopy->getType() == Ogre::Light::LT_SPOTLIGHT) lightCopy->setSpotlightRange(light->getSpotlightInnerAngle(), light->getSpotlightOuterAngle(), light->getSpotlightFalloff()); lightCopy->setPowerScale(light->getPowerScale()); lightCopy->setCastShadows(light->getCastShadows()); // create a new container for the cloned light OgreContainer *lightCopyContainer = new OgreContainer(lightCopy); lightCopy->setUserAny(Ogre::Any(lightCopyContainer)); if (!light->getUserAny().isEmpty()) { OgreContainer *lightContainer = Ogre::any_cast<OgreContainer *>(light->getUserAny()); if (lightContainer) QObject::connect(lightContainer, SIGNAL(sceneNodeUpdated()), lightCopyContainer, SLOT(updateLight())); } result = dynamic_cast<Ogre::MovableObject *>(lightCopy); } else if (typeName == "Camera") { // clone camera Ogre::Camera *camera = dynamic_cast<Ogre::Camera *>(movableObject); Ogre::Camera *cameraCopy = sceneManager->createCamera(name.toStdString()); //cameraCopy->setCustomParameter(0, camera->getCustomParameter(0)); cameraCopy->setAspectRatio(camera->getAspectRatio()); cameraCopy->setAutoAspectRatio(camera->getAutoAspectRatio()); //cameraCopy->setAutoTracking(...); cameraCopy->setCastShadows(camera->getCastsShadows()); //cameraCopy->setCullingFrustum(camera->getCullingFrustum()); //cameraCopy->setCustomParameter(...); //cameraCopy->setCustomProjectionMatrix(..); //cameraCopy->setCustomViewMatrix(..); //cameraCopy->setDebugDisplayEnabled(...); //cameraCopy->setDefaultQueryFlags(...); //cameraCopy->setDefaultVisibilityFlags(...); cameraCopy->setDirection(camera->getDirection()); //cameraCopy->setFixedYawAxis(...); cameraCopy->setFocalLength(camera->getFocalLength()); cameraCopy->setFOVy(camera->getFOVy()); //Ogre::Real left; //Ogre::Real right; //Ogre::Real top; //Ogre::Real bottom; //camera->getFrustumExtents(left, right, top, bottom); //cameraCopy->setFrustumExtents(left, right, top, bottom); //cameraCopy->setFrustumOffset(camera->getFrustumOffset()); //cameraCopy->setListener(camera->getListener()); cameraCopy->setLodBias(camera->getLodBias()); //cameraCopy->setLodCamera(camera->getLodCamera()); cameraCopy->setNearClipDistance(camera->getNearClipDistance()); cameraCopy->setFarClipDistance(camera->getFarClipDistance()); cameraCopy->setOrientation(camera->getOrientation()); //cameraCopy->setOrthoWindow(...); //cameraCopy->setOrthoWindowHeight(...); //cameraCopy->setOrthoWindowWidth(...); cameraCopy->setPolygonMode(camera->getPolygonMode()); cameraCopy->setPolygonModeOverrideable(camera->getPolygonModeOverrideable()); cameraCopy->setPosition(camera->getPosition()); cameraCopy->setProjectionType(camera->getProjectionType()); cameraCopy->setQueryFlags(camera->getQueryFlags()); cameraCopy->setRenderingDistance(camera->getRenderingDistance()); cameraCopy->setRenderQueueGroup(camera->getRenderQueueGroup()); //cameraCopy->setRenderSystemData(camera->getRenderSystemData()); cameraCopy->setUseIdentityProjection(camera->getUseIdentityProjection()); cameraCopy->setUseIdentityView(camera->getUseIdentityView()); //cameraCopy->setUserAny(camera->getUserAny()); cameraCopy->setUseRenderingDistance(camera->getUseRenderingDistance()); //cameraCopy->setUserObject(camera->getUserObject()); cameraCopy->setVisibilityFlags(camera->getVisibilityFlags()); cameraCopy->setVisible(camera->getVisible()); //cameraCopy->setWindow(...); if (!movableObject->getUserAny().isEmpty()) { CameraInfo *sourceCameraInfo = Ogre::any_cast<CameraInfo *>(movableObject->getUserAny()); if (sourceCameraInfo) { CameraInfo *targetCameraInfo = new CameraInfo(); targetCameraInfo->width = sourceCameraInfo->width; targetCameraInfo->height = sourceCameraInfo->height; dynamic_cast<Ogre::MovableObject *>(cameraCopy)->setUserAny(Ogre::Any(targetCameraInfo)); } } //// Setup connections for instances //SceneNode *targetSceneNode = new SceneNode(cameraCopy); //((Ogre::MovableObject *)cameraCopy)->setUserAny(Ogre::Any(targetSceneNode)); //if (!((Ogre::MovableObject *)camera)->getUserAny().isEmpty()) { // SceneNode *sourceSceneNode = Ogre::any_cast<SceneNode *>(((Ogre::MovableObject *)camera)->getUserAny()); // if (sourceSceneNode) { // QObject::connect(sourceSceneNode, SIGNAL(sceneNodeUpdated()), targetSceneNode, SLOT(updateSceneNode())); // } //} result = dynamic_cast<Ogre::MovableObject *>(cameraCopy); } if (!result) Log::error(QString("Could not clone movable object \"%1\" of type \"%2\".").arg(movableObject->getName().c_str()).arg(typeName.c_str()), "OgreTools::cloneMovableObject"); return result; }
Camera::Camera(Event::Lane& lane, GameHandle cameraHandle, Ogre::SceneNode* camNode, Ogre::RenderTarget* renderTarget, u32 width, u32 height, const v3& position, const qv4& orientation, GameHandle parent) : mSubLane(lane.createSubLane()), mCameraNode(camNode), mRenderTarget(renderTarget), mHandle(cameraHandle), mNodeCreated(false), mRenderTargetCreated(false) { Ogre::SceneManager* sceneMgr = Ogre::Root::getSingleton().getSceneManager(BFG_SCENEMANAGER); if (mCameraNode == NULL) // Create SceneNode { if (sceneMgr->hasSceneNode(stringify(mHandle))) { mCameraNode = sceneMgr->getSceneNode(stringify(mHandle)); } else { mCameraNode = sceneMgr->getRootSceneNode()->createChildSceneNode(stringify(mHandle)); mNodeCreated = true; } } mCameraNode->setOrientation(toOgre(orientation)); mCameraNode->setPosition(toOgre(position)); v3 target = toBFG(mCameraNode->getOrientation().zAxis()); norm(target); Ogre::Camera* cam; cam = sceneMgr->createCamera(stringify(mHandle)); cam->setFOVy(Ogre::Degree(60.0f)); cam->setNearClipDistance(0.1f); cam->setFarClipDistance(250000.0f); cam->lookAt(toOgre(target)*10); mCameraNode->attachObject(cam); infolog << "Camera: " << stringify(mHandle) << " created."; if (mRenderTarget == NULL) { // Create renderToTexture RenderTarget if (width == 0 || height == 0) { throw std::logic_error("Too few information to create a render target."); } cam->setAspectRatio((f32)width / (f32)height); Ogre::TexturePtr texture = Ogre::TextureManager::getSingleton().createManual ( stringify(mHandle), Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, width, height, 0, Ogre::PF_R8G8B8, Ogre::TU_RENDERTARGET ); mRenderTarget = texture->getBuffer()->getRenderTarget(); prepareRenderTarget(); mRenderTarget->addViewport(cam); mRenderTarget->getViewport(0)->setClearEveryFrame(true); mRenderTarget->getViewport(0)->setBackgroundColour(Ogre::ColourValue::Black); mRenderTarget->getViewport(0)->setOverlaysEnabled(false); Ogre::MaterialPtr mat = Ogre::MaterialManager::getSingleton().getByName(stringify(mHandle)); if (mat.isNull()) { mat = Ogre::MaterialManager::getSingleton().create( stringify(mHandle), Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); } Ogre::Technique* tech = mat->getTechnique(0); if (!tech) { tech = mat->createTechnique(); } Ogre::Pass* pass = tech->getPass(0); if (!pass) { pass = tech->createPass(); } pass->setLightingEnabled(false); if (pass->getNumTextureUnitStates() > 0) { Ogre::TextureUnitState* txState = NULL; txState = pass->getTextureUnitState(0); txState->setTextureName(stringify(mHandle)); } else { pass->createTextureUnitState(stringify(mHandle)); } mRenderTarget->setAutoUpdated(true); mRenderTargetCreated = true; infolog << "Rendertarget: " << stringify(mHandle) << " created."; } else { prepareRenderTarget(); f32 width = static_cast<f32>(mRenderTarget->getWidth()); f32 height = static_cast<f32>(mRenderTarget->getHeight()); cam->setAspectRatio(width / height); mRenderTarget->addViewport(cam); } // mSubLane->connect(ID::VE_UPDATE_POSITION, this, &Camera::updatePosition, mHandle); // mSubLane->connect(ID::VE_UPDATE_ORIENTATION, this, &Camera::updateOrientation, mHandle); mSubLane->connect(ID::VE_SET_CAMERA_TARGET, this, &Camera::onSetTarget, mHandle); if (parent != NULL_HANDLE) { onSetTarget(parent); } }
void RenderedTexture::renderTextures() { //Set up RTT texture Ogre::TexturePtr renderTexture; if (renderTexture.isNull()) { renderTexture = Ogre::TextureManager::getSingleton().createManual( getUniqueID("RenderedEntityMaterial"), "EntityRenderer", Ogre::TEX_TYPE_2D, textureSize, textureSize, 0, Ogre::PF_A8R8G8B8, Ogre::TU_RENDERTARGET, 0); } renderTexture->setNumMipmaps(0); //Set up render target Ogre::RenderTexture* renderTarget = renderTexture->getBuffer()->getRenderTarget(); renderTarget->setAutoUpdated(false); //Set up camera Ogre::SceneNode* camNode = sceneMgr->getSceneNode("EntityRenderer::cameraNode"); Ogre::Camera* renderCamera = sceneMgr->createCamera(getUniqueID("EntityRendererCam")); camNode->attachObject(renderCamera); renderCamera->setLodBias(1000.0f); Ogre::Viewport* renderViewport = renderTarget->addViewport(renderCamera); renderViewport->setOverlaysEnabled(false); renderViewport->setClearEveryFrame(true); renderViewport->setShadowsEnabled(false); renderViewport->setBackgroundColour(Ogre::ColourValue(0.0f, 0.0f, 0.0f, 0.0f)); //Set up scene node Ogre::SceneNode* node = sceneMgr->getSceneNode("EntityRenderer::renderNode"); Ogre::SceneNode* oldSceneNode = entity->getParentSceneNode(); if (oldSceneNode) oldSceneNode->detachObject(entity); node->attachObject(entity); node->setPosition(-entityCenter); //Set up camera FOV const Ogre::Real objDist = entityRadius * 100; const Ogre::Real nearDist = objDist - (entityRadius + 1); const Ogre::Real farDist = objDist + (entityRadius + 1); renderCamera->setAspectRatio(1.0f); renderCamera->setFOVy(Ogre::Math::ATan(2.0 * entityRadius / objDist)); renderCamera->setNearClipDistance(nearDist); renderCamera->setFarClipDistance(farDist); //Disable mipmapping (without this, masked textures look bad) Ogre::MaterialManager* mm = Ogre::MaterialManager::getSingletonPtr(); Ogre::FilterOptions oldMinFilter = mm->getDefaultTextureFiltering(Ogre::FT_MIN); Ogre::FilterOptions oldMagFilter = mm->getDefaultTextureFiltering(Ogre::FT_MAG); Ogre::FilterOptions oldMipFilter = mm->getDefaultTextureFiltering(Ogre::FT_MIP); mm->setDefaultTextureFiltering(Ogre::FO_POINT, Ogre::FO_LINEAR,Ogre:: FO_NONE); //Disable fog Ogre::FogMode oldFogMode = sceneMgr->getFogMode(); Ogre::ColourValue oldFogColor = sceneMgr->getFogColour(); Ogre::Real oldFogDensity = sceneMgr->getFogDensity(); Ogre::Real oldFogStart = sceneMgr->getFogStart(); Ogre::Real oldFogEnd = sceneMgr->getFogEnd(); sceneMgr->setFog(Ogre::FOG_NONE); // Get current status of the queue mode Ogre::SceneManager::SpecialCaseRenderQueueMode OldSpecialCaseRenderQueueMode = sceneMgr->getSpecialCaseRenderQueueMode(); //Only render the entity sceneMgr->setSpecialCaseRenderQueueMode(Ogre::SceneManager::SCRQM_INCLUDE); sceneMgr->addSpecialCaseRenderQueue(renderQueueGroup); Ogre::uint8 oldRenderQueueGroup = entity->getRenderQueueGroup(); entity->setRenderQueueGroup(renderQueueGroup); bool oldVisible = entity->getVisible(); entity->setVisible(true); float oldMaxDistance = entity->getRenderingDistance(); entity->setRenderingDistance(0); //Calculate the filename hash used to uniquely identity this render std::string strKey = entityKey; char key[32] = {0}; Ogre::uint32 i = 0; for (std::string::const_iterator it = entityKey.begin(); it != entityKey.end(); ++it) { key[i] ^= *it; i = (i+1) % sizeof(key); } for (i = 0; i < sizeof(key); ++i) key[i] = (key[i] % 26) + 'A'; Ogre::ResourceGroupManager::getSingleton().addResourceLocation( GetUserDir().string(), "FileSystem", "BinFolder"); std::string fileNamePNG = "Rendered." + std::string(key, sizeof(key)) + '.' + Ogre::StringConverter::toString(textureSize) + ".png"; //Attempt to load the pre-render file if allowed bool needsRegen = false; if (!needsRegen) { try{ texture = Ogre::TextureManager::getSingleton().load( fileNamePNG, "BinFolder", Ogre::TEX_TYPE_2D, 0); } catch (...) { needsRegen = true; } } if (needsRegen) { //If this has not been pre-rendered, do so now //Position camera camNode->setPosition(0, 0, 0); // TODO camNode->setOrientation(Quaternion(yaw, Vector3::UNIT_Y) * Quaternion(-pitch, Vector3::UNIT_X)); camNode->translate(Ogre::Vector3(0, 0, objDist), Ogre::Node::TS_LOCAL); renderTarget->update(); //Save RTT to file renderTarget->writeContentsToFile((GetUserDir() / fileNamePNG).string()); //Load the render into the appropriate texture view texture = Ogre::TextureManager::getSingleton().load(fileNamePNG, "BinFolder", Ogre::TEX_TYPE_2D, 0); ggTexture = ClientUI::GetTexture(GetUserDir() / fileNamePNG); } entity->setVisible(oldVisible); entity->setRenderQueueGroup(oldRenderQueueGroup); entity->setRenderingDistance(oldMaxDistance); sceneMgr->removeSpecialCaseRenderQueue(renderQueueGroup); // Restore original state sceneMgr->setSpecialCaseRenderQueueMode(OldSpecialCaseRenderQueueMode); //Re-enable mipmapping mm->setDefaultTextureFiltering(oldMinFilter, oldMagFilter, oldMipFilter); //Re-enable fog sceneMgr->setFog(oldFogMode, oldFogColor, oldFogDensity, oldFogStart, oldFogEnd); //Delete camera renderTarget->removeViewport(0); renderCamera->getSceneManager()->destroyCamera(renderCamera); //Delete scene node node->detachAllObjects(); if (oldSceneNode) oldSceneNode->attachObject(entity); //Delete RTT texture assert(!renderTexture.isNull()); std::string texName2(renderTexture->getName()); renderTexture.setNull(); if (Ogre::TextureManager::getSingletonPtr()) Ogre::TextureManager::getSingleton().remove(texName2); }
void camera_set_fovy(CoiHandle camera_handle, float angle) { Ogre::Camera* camera = reinterpret_cast<Ogre::Camera*>(camera_handle); camera->setFOVy((Ogre::Radian)angle); }
void camera_set_fovy(CameraHandle camera_handle, float angle) { Ogre::Camera* camera = static_cast<Ogre::Camera*>(camera_handle); camera->setFOVy((Ogre::Radian)angle); }
void ZoneListWidget::_createImages(ImageMap& retlist) { retlist.clear(); Ogre::TexturePtr texture = Ogre::TextureManager::getSingleton().createManual( "EntityTex", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, 256, 256, 0, Ogre::PF_A8R8G8B8 , Ogre::TU_RENDERTARGET ); Ogre::RenderTexture *rttTex = texture->getBuffer()->getRenderTarget(); Ogre::SceneManager *mSceneMgr = Ogre::Root::getSingletonPtr()->createSceneManager("OctreeSceneManager", "EntityTexMgr"); Ogre::Light *dirl = mSceneMgr->createLight("DisplayLight"); dirl->setDirection(-1,-1,-1); dirl->setDiffuseColour(1,1,1); dirl->setType(Ogre::Light::LT_DIRECTIONAL); Ogre::Camera* RTTCam = mSceneMgr->createCamera("EntityCam"); RTTCam->setNearClipDistance(0.01F); RTTCam->setFarClipDistance(0); RTTCam->setAspectRatio(1); RTTCam->setFOVy(Ogre::Degree(90)); RTTCam->setPosition(0,0,1); RTTCam->lookAt(0,0,0); Ogre::Viewport *v = rttTex->addViewport( RTTCam ); v->setClearEveryFrame( true ); v->setBackgroundColour(Ogre::ColourValue(0,0,0,0)); ModularZoneFactory* factory = dynamic_cast<ModularZoneFactory*>(OgitorsRoot::getSingletonPtr()->GetEditorObjectFactory("Modular Zone Object")); if(!factory)return; factory->loadZoneTemplates(); ZoneInfoMap zoneTemplates = factory->getZoneTemplateMap(); Ogre::Entity *mEntity; unsigned char dataptr[300 * 300 * 6]; unsigned char *dataptr2; Ogre::PixelBox pb(256,256,1,Ogre::PF_A8R8G8B8, dataptr); EntityMap entities; ZoneInfoMap::iterator zi; for(zi=zoneTemplates.begin();zi!=zoneTemplates.end();++zi) { Ogre::String addstr = (*zi).second.mMesh; if(entities.find((*zi).first) == entities.end()) entities.insert(EntityMap::value_type((*zi).first,addstr)); } EntityMap::const_iterator ite = entities.begin(); while(ite != entities.end()) { Ogre::String addstr = ite->second; mEntity = mSceneMgr->createEntity("MZP_Preview", addstr); mSceneMgr->getRootSceneNode()->attachObject(mEntity); //TODO: It would be nice to retrieve a Preview Camera Position from //the .zone file //TODO: also render portal outlines clearly so that the user can see //how the zone is laid out Ogre::Vector3 vSize = mEntity->getBoundingBox().getCorner(Ogre::AxisAlignedBox::NEAR_RIGHT_TOP);//.getHalfSize();//============ Ogre::Vector3 vCenter = mEntity->getBoundingBox().getCenter(); //FIXME ------ NICE PREVIEWS NEEDED - bigger vSize += Ogre::Vector3(vSize.z, vSize.z, vSize.z); float maxsize = std::max(std::max(vSize.x,vSize.y),vSize.z); //vSize = Ogre::Vector3(0, 0, maxsize * 1.1f) + vCenter; vSize = Ogre::Vector3(maxsize * 0.5f, vSize.y, maxsize * 0.5f) + vCenter; //vSize.x +=vSize.x/2;//Maybe test to see which is larger x/2 or z/2 and use that? //vSize.z +=vSize.x/2; //RTTCam->setProjectionType(Ogre::PT_ORTHOGRAPHIC); RTTCam->setPosition(vSize.x,vSize.y,vSize.z); RTTCam->lookAt(vCenter.x,vCenter.y,vCenter.z); rttTex->update(); rttTex->copyContentsToMemory(pb, Ogre::RenderTarget::FB_FRONT); dataptr2 = new unsigned char[96 * 96 * 4]; Ogre::PixelBox pb2(96,96,1,Ogre::PF_A8R8G8B8, dataptr2); Ogre::Image::scale(pb,pb2); addstr.erase(addstr.length() - 5, 5); retlist.insert(ImageMap::value_type((*ite).first, dataptr2)); mEntity->detachFromParent(); mSceneMgr->destroyEntity(mEntity); ite++; } rttTex->removeAllViewports(); Ogre::Root::getSingletonPtr()->destroySceneManager(mSceneMgr); Ogre::TextureManager::getSingletonPtr()->unload(texture->getName()); Ogre::TextureManager::getSingletonPtr()->remove(texture->getName()); }