The setNearClipDistance method in the CPP Ogre library allows you to set the distance between the camera and the nearest visible object. This is useful in ensuring that objects too close to the camera do not obstruct the camera view or appear distorted.
Example 1: To set the near clip distance of a camera to 0.1 units, you can use the following code:
Ogre::Camera* camera = mSceneMgr->createCamera("MyCamera");
camera->setNearClipDistance(0.1);
Example 2: If you have multiple cameras in your scene and want to set the near clip distance of a specific camera, you can use the camera's name as shown below:
This method is part of the Ogre Graphics Engine library.
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