sf::RenderWindow window(sf::VideoMode(800, 600), "My Window"); window.clear(sf::Color::White);
sf::RenderWindow window(sf::VideoMode(800, 600), "My Window"); sf::Texture texture; texture.loadFromFile("image.png"); sf::Sprite sprite(texture); while (window.isOpen()) { window.clear(); window.draw(sprite); window.display(); }This code creates a window with a size 800x600 and loads an image file into a texture. It then draws the texture on the window, clears the window, and displays the window. The sf::RenderWindow class is part of the SFML (Simple and Fast Multimedia Library) package/library, which is a cross-platform multimedia library written in C++.