sf::RenderWindow window(sf::VideoMode(800, 600), "SFML Window"); while (window.isOpen()) { sf::Event event; while (window.pollEvent(event)) { if (event.type == sf::Event::KeyPressed) { if (event.key.code == sf::Keyboard::Escape) window.close(); else if (event.key.code == sf::Keyboard::Up) // Move player up else if (event.key.code == sf::Keyboard::Down) // Move player down // Handle other key presses } } }
sf::RenderWindow window(sf::VideoMode(800, 600), "SFML Window"); while (window.isOpen()) { sf::Event event; while (window.pollEvent(event)) { if (event.type == sf::Event::MouseButtonPressed) { if (event.mouseButton.button == sf::Mouse::Left) { // Handle left mouse button click } // Handle other mouse button clicks } else if (event.type == sf::Event::MouseMoved) { int x = event.mouseMove.x; int y = event.mouseMove.y; // Handle mouse movement } } }This example demonstrates how the GetInput() function can be used to handle mouse input events. The code listens for whether a mouse button has been pressed and which button was pressed. It also listens for mouse movement events. Overall, the SFML library provides a simple and efficient way to manage user input events in a graphical window.