#includeint main() { sf::RenderWindow window(sf::VideoMode(640, 480), "My Window"); while (window.isOpen()) { window.clear(); window.display(); } return 0; }
#includeThis example loads an image from a file, creates a sprite with the texture, and renders the sprite on the window repeatedly. The SFML package library needs to be installed to use the sf::RenderWindow class.int main() { sf::RenderWindow window(sf::VideoMode(640, 480), "My Window"); sf::Texture texture; if (!texture.loadFromFile("my_image.png")) return -1; sf::Sprite sprite(texture); while (window.isOpen()) { window.clear(); window.draw(sprite); window.display(); } return 0; }