DEFINE_ACTION_FUNCTION(FSavegameManager, GetSavegame) { PARAM_SELF_STRUCT_PROLOGUE(FSavegameManager); PARAM_INT(i); ACTION_RETURN_POINTER(self->GetSavegame(i)); }
DEFINE_ACTION_FUNCTION(FSavegameManager, GetManager) { PARAM_PROLOGUE; ACTION_RETURN_POINTER(&savegameManager); }
DEFINE_ACTION_FUNCTION(AActor, GetReplacee) { PARAM_PROLOGUE; PARAM_POINTER(c, PClassActor); ACTION_RETURN_POINTER(c->GetReplacee()); }