예제 #1
0
DEFINE_ACTION_FUNCTION(FSavegameManager, GetSavegame)
{
	PARAM_SELF_STRUCT_PROLOGUE(FSavegameManager);
	PARAM_INT(i);
	ACTION_RETURN_POINTER(self->GetSavegame(i));
}
예제 #2
0
DEFINE_ACTION_FUNCTION(FSavegameManager, GetManager)
{
	PARAM_PROLOGUE;
	ACTION_RETURN_POINTER(&savegameManager);
}
예제 #3
0
파일: info.cpp 프로젝트: Blzut3/gzdoom
DEFINE_ACTION_FUNCTION(AActor, GetReplacee)
{
	PARAM_PROLOGUE;
	PARAM_POINTER(c, PClassActor);
	ACTION_RETURN_POINTER(c->GetReplacee());
}