Exemple #1
0
RenderBufferObject::~RenderBufferObject()
{
	if (ownsGLObject())
	{
		glDeleteRenderbuffers(1, &m_id);
		CheckGLError();
	}
}
Exemple #2
0
Buffer::~Buffer()
{
	if (ownsGLObject())
	{
		glDeleteBuffers(1, &m_id);
		CheckGLError();
	}
}
Exemple #3
0
VertexArrayObject::~VertexArrayObject()
{
	if (ownsGLObject())
	{
		glDeleteVertexArrays(1, &m_id);
		CheckGLError();
	}
}