RenderBufferObject::~RenderBufferObject() { if (ownsGLObject()) { glDeleteRenderbuffers(1, &m_id); CheckGLError(); } }
Buffer::~Buffer() { if (ownsGLObject()) { glDeleteBuffers(1, &m_id); CheckGLError(); } }
VertexArrayObject::~VertexArrayObject() { if (ownsGLObject()) { glDeleteVertexArrays(1, &m_id); CheckGLError(); } }