static void flip(glw_ps3_t *gp, s32 buffer) { gcmSetFlip(gp->gr.gr_be.be_ctx, buffer); realityFlushBuffer(gp->gr.gr_be.be_ctx); gcmSetWaitFlip(gp->gr.gr_be.be_ctx); }
void flip(s32 buffer) { assert(gcmSetFlip(context, buffer) == 0); realityFlushBuffer(context); gcmSetWaitFlip(context); // Prevent the RSX from continuing until the flip has finished. }
void flip(s32 buffer) { assert(gcmSetFlip(context, buffer) == 0); realityFlushBuffer(context); gcmSetWaitFlip(context); }