示例#1
0
static void
flip(glw_ps3_t *gp, s32 buffer) 
{
  gcmSetFlip(gp->gr.gr_be.be_ctx, buffer);
  realityFlushBuffer(gp->gr.gr_be.be_ctx);
  gcmSetWaitFlip(gp->gr.gr_be.be_ctx);
}
示例#2
0
void flip(s32 buffer) {
	assert(gcmSetFlip(context, buffer) == 0);
	realityFlushBuffer(context);
	gcmSetWaitFlip(context); // Prevent the RSX from continuing until the flip has finished.
}
示例#3
0
void flip(s32 buffer)
{
	assert(gcmSetFlip(context, buffer) == 0);
	realityFlushBuffer(context);
	gcmSetWaitFlip(context);
}