Exemple #1
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Factory::Factory(weak_ptr<RootObject> root)
{
    _root = root;
    if (!root.expired() && root.lock()->getType() == "scene")
        _isScene = true;

    registerObjects();
}
Exemple #2
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Factory::Factory(RootObject* root)
    : _root(root)
{
    _scene = dynamic_cast<Scene*>(_root);

    loadDefaults();
    registerObjects();
}
void
CO2FluidPropertiesTest::setUp()
{
  char str[] = "foo";
  char * argv[] = { str, NULL };

  _app = AppFactory::createApp("MooseUnitApp", 1, (char **) argv);
  _factory = &_app->getFactory();

  registerObjects(*_factory);
  buildObjects();
}
Exemple #4
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Factory::Factory()
{
    registerObjects();
}
Exemple #5
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void
registerObjects(Factory & factory)
{
  registerObjects(factory, {"MooseApp"});
}
Exemple #6
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Factory::Factory()
    : _root(nullptr)
{
    registerObjects();
}