Factory::Factory(weak_ptr<RootObject> root) { _root = root; if (!root.expired() && root.lock()->getType() == "scene") _isScene = true; registerObjects(); }
Factory::Factory(RootObject* root) : _root(root) { _scene = dynamic_cast<Scene*>(_root); loadDefaults(); registerObjects(); }
void CO2FluidPropertiesTest::setUp() { char str[] = "foo"; char * argv[] = { str, NULL }; _app = AppFactory::createApp("MooseUnitApp", 1, (char **) argv); _factory = &_app->getFactory(); registerObjects(*_factory); buildObjects(); }
Factory::Factory() { registerObjects(); }
void registerObjects(Factory & factory) { registerObjects(factory, {"MooseApp"}); }
Factory::Factory() : _root(nullptr) { registerObjects(); }