Exemple #1
0
BBox Triangle::get_bbox() const {

  // TODO:
  // Compute the bounding box of the triangle.
    BBox bb;
    
    bb.expand(mesh->positions[v1]);
    bb.expand(mesh->positions[v2]);
    bb.expand(mesh->positions[v3]);

  return bb;

}
BVHAccel::BVHAccel(const std::vector<Primitive *> &_primitives,
                   size_t max_leaf_size) 
{

  this->primitives = _primitives;

  // edge case
  if (primitives.empty()) {
    return;
  }

  // calculate root AABB size
  BBox bb;
  for (size_t i = 0; i < primitives.size(); ++i) {
    bb.expand(primitives[i]->get_bbox());
  }
  root = new BVHNode(bb, 0, primitives.size());

  // calculate morton code for each primitives
  for (size_t i = 0; i < primitives.size(); ++i) {
    unsigned int morton_code = morton3D(bb.getUnitcubePosOf(primitives[i]->get_bbox().centroid()));
    primitives[i]->morton_code = morton_code;
  }

  // sort primitives using morton code
  std::sort(primitives.begin(), primitives.end(), mortonCompare);

  //construct BVH based on the mortan code
  constructBVH(root);

}
Exemple #3
0
  void CPUFontBase::bbox(const wchar_t * wstr, BBox & bbox)
  {
    if(wstr && (*wstr != wchar_t('\0')))
    {
#ifndef WIN32
      const unsigned wchar_t *   wc = (const unsigned wchar_t *)wstr;
#else
      const wchar_t *   wc = (const wchar_t *)wstr;
#endif

      float   advance = 0.f;
      if(checkGlyph(*wc))
      {
        bbox = m_glyphList->bbox(*wc); 
        advance = m_glyphList->advance(*wc, *(wc + 1));
      }

      while(*++wc)
      {
        if(checkGlyph(*wc))
        {
          BBox tempBBox = m_glyphList->bbox(*wc);
          tempBBox.move(Nimble::Vector2(advance, 0.0f));
          bbox.expand(tempBBox);
          advance += m_glyphList->advance(*wc, *(wc + 1));
        }
      }
    }
  }
BBox Scene::get_bbox() {
  BBox bbox;
  for (SceneObject *obj : objects) {
    bbox.expand(obj->get_bbox());
  }
  return bbox;
}
/**
 * generate bounding box
 */
BBox BVHAccel::generate_bounding_box(int start, int span)
{
   BBox bb;
   for (size_t i = start; i < start + span; ++i) {
     bb.expand(primitives[i]->get_bbox());
   }
   return bb;
}
BVHAccel::BVHAccel(const std::vector<Primitive *> &_primitives,
                   size_t max_leaf_size) 
{
  this->primitives = _primitives;

  // edge case
  if (primitives.empty()) {
    return;
  }

  // calculate root AABB size
  BBox bb;
  for (size_t i = 0; i < primitives.size(); ++i) {
    bb.expand(primitives[i]->get_bbox());
  }
  root = new BVHNode(bb, 0, primitives.size());

  // calculate morton code for each primitives
  for (size_t i = 0; i < primitives.size(); ++i) {
    unsigned int morton_code = morton3D(bb.getUnitcubePosOf(primitives[i]->get_bbox().centroid()));
    primitives[i]->morton_code = morton_code;
  }

  // sort primitives using morton code
  std::sort(primitives.begin(), primitives.end(), mortonCompare);
  
  // extract bboxes array
  std::vector<BBox> bboxes(primitives.size());
  for(int i=0; i<primitives.size(); i++) bboxes[i] = primitives[i]->get_bbox();

  
  // extract sorted morton code for parallel binary radix tree construction
  unsigned int sorted_morton_codes[primitives.size()];
  for (size_t i = 0; i < primitives.size(); ++i) {
    sorted_morton_codes[i] = primitives[i]->morton_code;
  }

  // delegate the binary radix tree construction process to GPU
  cout << "start building parallel brtree" << endl;
  ParallelBRTreeBuilder builder(sorted_morton_codes, &bboxes[0], primitives.size());
  builder.build();
  cout << "done." << endl;

  leaf_nodes = builder.get_leaf_nodes();
  internal_nodes = builder.get_internal_nodes();
  
  builder.freeDeviceMemory();
 
  // construct BVH based on Binary Radix Tree
  constructBVHFromBRTree();
  
  // free the host memory because I am a good programmer
  builder.freeHostMemory();
}
Exemple #7
0
void test_bbox() {
   dgd_start_scope( geom, "test_bbox()" );
   BBox bbox;
   
   dgd_echo( dgd_expand(bbox) << std::endl );

   bbox.expand( Vector( 1, 1, 1 ) );

   dgd_echo( dgd_expand(bbox) << std::endl );

   bbox.expand( Vector( 1, -1, 1 ) );

   dgd_echo( dgd_expand(bbox) << std::endl );

   bbox.expand( Vector( -1, -1, -1 ) );

   dgd_echo( dgd_expand(bbox) << std::endl );

   dgd_end_scope( geom );
}
Exemple #8
0
void Mesh::setupCells() {
   double root = 3.0 * pow(faces.size(), 1.0 / 3.0);
   double voxelsPerUnit = root / bbox.maxExtent();

   nx = (int) clamp(round(bbox.wx * voxelsPerUnit), 0, 32) + 1;
   ny = (int) clamp(round(bbox.wy * voxelsPerUnit), 0, 32) + 1;
   nz = (int) clamp(round(bbox.wz * voxelsPerUnit), 0, 32) + 1;

   numCells = nx * ny * nz;
   voxels = new Voxel*[numCells];
   memset(voxels, 0, sizeof(Voxel*) * numCells);

   for(FaceIter it = faces.begin(), end = faces.end(); it != end; ++it) {
      BBox fbox;
      fbox.expand(*points[(*it)->vertIdxs[0]]);
      fbox.expand(*points[(*it)->vertIdxs[1]]);
      fbox.expand(*points[(*it)->vertIdxs[2]]);

      int ixmin = (int) clamp((fbox.x0 - bbox.x0) * nx / bbox.wx, 0, nx - 1);
      int iymin = (int) clamp((fbox.y0 - bbox.y0) * ny / bbox.wy, 0, ny - 1);
      int izmin = (int) clamp((fbox.z0 - bbox.z0) * nz / bbox.wz, 0, nz - 1);
      int ixmax = (int) clamp((fbox.x1 - bbox.x0) * nx / bbox.wx, 0, nx - 1);
      int iymax = (int) clamp((fbox.y1 - bbox.y0) * ny / bbox.wy, 0, ny - 1);
      int izmax = (int) clamp((fbox.z1 - bbox.z0) * nz / bbox.wz, 0, nz - 1);

      // add the object to the cells
      for(int iz = izmin; iz <= izmax; iz++) {
         for(int iy = iymin; iy <= iymax; iy++) {
            for(int ix = ixmin; ix <= ixmax; ix++) {
               int index = ix + nx * iy + nx * ny * iz;
               if(voxels[index] == NULL) {
                  voxels[index] = new Voxel();
               }
               voxels[index]->add(*it);
            }
         }
      }
   }
}
Exemple #9
0
  /// @todo check the bbox calculations, there seems to be some error here
  void CPUFontBase::bbox(const char * str, BBox & bbox)
  {
    if(str && (*str != '\0')) {
        const unsigned char * c = (unsigned char *)str;
        float advance = 0.f;
        if(checkGlyph(*c)) {
            bbox = m_glyphList->bbox(*c); 
            advance = m_glyphList->advance(*c, *(c + 1));
        }

        while(*++c) {
          if(checkGlyph(*c)) {
             BBox tempBBox = m_glyphList->bbox(*c);
                tempBBox.move(Nimble::Vector2(advance, 0.f));
                bbox.expand(tempBBox);
                advance += m_glyphList->advance(*c, *(c + 1));
            }
        }
    }
  }