void SpawnerProperty::createNewEntity(LocatedEntity * e, const Operation & op, OpVector & res, const std::string& locId) { Anonymous create_arg; if (!m_entity.empty()) { create_arg = smart_dynamic_cast<Anonymous>( Factories::instance()->createObject(m_entity)); if (!create_arg.isValid()) { log(ERROR, "Could not parse 'entity' data on spawner into Entity instance."); return; } } else { create_arg->setParents(std::list<std::string>(1, m_type)); } create_arg->setLoc(locId); WFMath::MTRand& rand = WFMath::MTRand::instance; if (m_mode_external) { if (!e->m_location.pos().isValid()) { log(ERROR, "Tried to spawn entity for which parent has no valid position."); return; } //randomize position and rotation float angle = rand.randf(WFMath::numeric_constants<float>::pi() * 2); //place it between 0 and 2 meters away float distance = rand.randf(2.0f); //if we're solid we should make sure it's not within our own radius if (e->m_location.isSolid() && e->m_location.bBox().isValid()) { distance += e->m_location.radius(); } //and finally make sure that it's not beyond the radius for checking if (m_radius != 0.0f) { distance = std::min(m_radius, distance); } float x = (distance * std::cos(angle)); float y = (distance * std::sin(angle)); ::addToEntity( WFMath::Point<3>(e->m_location.pos()).shift( WFMath::Vector<3>(x, y, 0)), create_arg->modifyPos()); } else { //If it's an internal spawner, spawn anywhere within the bounding box. const BBox bbox = e->m_location.m_bBox; if (bbox.isValid()) { float x = rand.rand(bbox.highCorner().x() - bbox.lowCorner().x()) + bbox.lowCorner().x(); float y = rand.rand(bbox.highCorner().y() - bbox.lowCorner().y()) + bbox.lowCorner().y(); ::addToEntity(WFMath::Point<3>(x, y, 0), create_arg->modifyPos()); } else { ::addToEntity(WFMath::Point<3>::ZERO(), create_arg->modifyPos()); } } float rotation = rand.randf(WFMath::numeric_constants<float>::pi() * 2); WFMath::Quaternion orientation(WFMath::Vector<3>(0, 0, 1), rotation); create_arg->setAttr("orientation", orientation.toAtlas()); Create create; create->setTo(e->m_location.m_loc->getId()); create->setArgs1(create_arg); res.push_back(create); debug(log(NOTICE, compose("Spawner belonging to entity %1 creating new" " entity of type %2", e->getId(), m_type)) ;);