Exemple #1
0
// Move this item to it's point in the world. (ground/top level)
bool CItemCommCrystal::MoveTo(CPointMap pt, bool bForceFix)
{
	ADDTOCALLSTACK("CItemCommCrystal::MoveTo");
	CSector *pSector = pt.GetSector();
	ASSERT(pSector);
	pSector->AddListenItem();
	return CItem::MoveTo(pt, bForceFix);
}
bool CItemCommCrystal::MoveTo( CPointMap pt ) // Put item on the ground here.
{
	// Move this item to it's point in the world. (ground/top level)
	CSector * pSector = pt.GetSector();
	ASSERT(pSector);
	pSector->AddListenItem();
	return CItem::MoveTo(pt);
}
Exemple #3
0
bool CItemCommCrystal::MoveTo(CPointMap pt, bool bForceFix ) // Put item on the ground here.
{
	ADDTOCALLSTACK("CItemCommCrystal::MoveTo");
	// Move this item to it's point in the world. (ground/top level)
	CSector * pSector = pt.GetSector();
	ASSERT(pSector);
	pSector->AddListenItem();
	return CItem::MoveTo(pt, bForceFix);
}