Exemple #1
0
bool CTexDict::ReplaceTexture(const char* p_src_texture_name, const char* p_dst_texture_name)
{
	CTexture* pTexture = get_source_texture( p_src_texture_name );
	
	if ( pTexture )
	{
		Mem::Manager::sHandle().PushContext(Mem::Manager::sHandle().TopDownHeap());

#ifdef __NOPT_ASSERT__
		if ( Script::GetInt( CRCD(0x2a648514,"cas_artist"), false ) )
		{
			Dbg_Message( "Replacing %s with %s here", p_src_texture_name, p_dst_texture_name );
		}
#endif

		CTexture *p_new_texture = LoadTexture(p_dst_texture_name, false, false);
		Dbg_MsgAssert(p_new_texture, ("Can't find replacement texture %s", p_dst_texture_name));

		bool result = pTexture->ReplaceTexture( p_new_texture );
		Dbg_MsgAssert(result, ("Can't replace texture %s with %s", p_src_texture_name, p_dst_texture_name));

		// We're done with the new texture, get rid of it
		UnloadTexture(p_new_texture);

		Mem::Manager::sHandle().PopContext();

		return result;
	}
	else
	{
		// GJ:  The texture checksum lookup table is only
		// available for sprite tex dicts, not for CAS
		// parts, so I've commented out the following for now...
//		if ( Script::GetInt( "cas_artist", false ) )
//		{
//			Dbg_Message( "Couldn't find %s (%08x) in order to replace texture %s", p_src_texture_name, src_checksum, p_dst_texture_name );
//		}
		
		Dbg_Assert( mp_texture_lookup );

/*
		// For debugging...
		
		if (mp_texture_lookup)
		{
			mp_texture_lookup->IterateStart();
			CTexture *p_texture;
			int count = 0;
			while ((p_texture = mp_texture_lookup->IterateNext()))
			{
				Dbg_Message("Found Checksum #%d %08x", count, p_texture->GetChecksum());
				count++;
			}
			Dbg_Assert( count );
		}
*/
		return false;
	}
}
Exemple #2
0
bool CTexDict::ReplaceTexture( const char* p_src_texture_name, CTexture* p_dst_texture )
{
	CTexture* pTexture = get_source_texture( p_src_texture_name );
	
	if ( pTexture )
	{
		bool result = pTexture->ReplaceTexture( p_dst_texture );
		Dbg_MsgAssert(result, ("Can't replace texture %s with CTexture %p", p_src_texture_name, p_dst_texture));

		return result;
	}
	else
	{
		// GJ:  The texture checksum lookup table is only
		// available for sprite tex dicts, not for CAS
		// parts, so I've commented out the following for now...
//		if ( Script::GetInt( "cas_artist", false ) )
//		{
//			Dbg_Message( "Couldn't find %s (%08x) in order to replace texture %s", p_src_texture_name, src_checksum, p_dst_texture_name );
//		}
		
		Dbg_Assert( mp_texture_lookup );

/*
		// For debugging...
		
		if (mp_texture_lookup)
		{
			mp_texture_lookup->IterateStart();
			CTexture *p_texture;
			int count = 0;
			while ((p_texture = mp_texture_lookup->IterateNext()))
			{
				Dbg_Message("Found Checksum #%d %08x", count, p_texture->GetChecksum());
				count++;
			}
			Dbg_Assert( count );
		}
*/
		return false;
	}
}