Exemple #1
0
/* TextureXList::writeTEXTUREXData
 * Writes the texture list in TEXTUREX format to [texturex], using
 * [patch_table] for patch information. Returns true on success,
 * false otherwise
 *******************************************************************/
bool TextureXList::writeTEXTUREXData(ArchiveEntry* texturex, PatchTable& patch_table) {
	// Check entry was given
	if (!texturex)
		return false;

	if (texturex->isLocked())
		return false;

	wxLogMessage("Writing " + getTextureXFormatString() + " format TEXTUREx entry");

	/* Total size of a TEXTUREx lump, in bytes:
		Header: 4 + (4 * numtextures)
		Textures:
			22 * numtextures (normal format)
			14 * numtextures (nameless format)
			18 * numtextures (Strife 1.1 format)
		Patches:
			10 * sum of patchcounts (normal and nameless formats)
			 6 * sum of patchcounts (Strife 1.1 format)
	*/
	size_t numpatchrefs = 0;
	size_t numtextures = textures.size();
	for (size_t i = 0; i < numtextures; ++i) {
		numpatchrefs += textures[i]->nPatches();
	}
	wxLogMessage("%i patch references in %i textures", numpatchrefs, numtextures);

	size_t datasize = 0;
	size_t headersize = 4 + (4 * numtextures);
	switch (txformat) {
		case TXF_NORMAL:	datasize = 4 + (26 * numtextures) + (10 * numpatchrefs); break;
		case TXF_NAMELESS:	datasize = 4 + (18 * numtextures) + (10 * numpatchrefs); break;
		case TXF_STRIFE11:	datasize = 4 + (22 * numtextures) + ( 6 * numpatchrefs); break;
		// Some compilers insist on having default cases.
		default: return false;
	}

	MemChunk txdata(datasize);
	int32_t* offsets = new int32_t[numtextures];
	int32_t foo = wxINT32_SWAP_ON_BE((signed) numtextures);

	// Write header
	txdata.seek(0, SEEK_SET);
	SAFEFUNC(txdata.write(&foo, 4));

	// Go to beginning of texture definitions
	SAFEFUNC(txdata.seek(4 + (numtextures*4), SEEK_SET));

	// Write texture entries
	for (size_t i = 0; i < numtextures; ++i) {
		// Get texture to write
		CTexture* tex = textures[i];

		// Set offset
		offsets[i] = (signed)txdata.currentPos();

		// Write texture entry
		switch (txformat) {
			case TXF_NORMAL:
			{
				// Create 'normal' doom format texture definition
				ftdef_t txdef;
				memset(txdef.name, 0, 8); // Set texture name to all 0's (to ensure compatibility with XWE)
				strncpy(txdef.name, CHR(tex->getName().Upper()), tex->getName().Len());
				txdef.flags			= 0;
				txdef.scale[0]		= (tex->getScaleX()*8);
				txdef.scale[1]		= (tex->getScaleY()*8);
				txdef.width			= tex->getWidth();
				txdef.height		= tex->getHeight();
				txdef.columndir[0]	= 0;
				txdef.columndir[1]	= 0;
				txdef.patchcount	= tex->nPatches();

				// Check for WorldPanning flag
				if (tex->world_panning)
					txdef.flags |= TX_WORLDPANNING;

				// Write texture definition
				SAFEFUNC(txdata.write(&txdef, 22));

				break;
			}
			case TXF_NAMELESS:
			{
				// Create nameless texture definition
				nltdef_t txdef;
				txdef.flags			= 0;
				txdef.scale[0]		= (tex->getScaleX()*8);
				txdef.scale[1]		= (tex->getScaleY()*8);
				txdef.width			= tex->getWidth();
				txdef.height		= tex->getHeight();
				txdef.columndir[0]	= 0;
				txdef.columndir[1]	= 0;
				txdef.patchcount	= tex->nPatches();

				// Write texture definition
				SAFEFUNC(txdata.write(&txdef, 8));

				break;
			}
			case TXF_STRIFE11:
			{
				// Create strife format texture definition
				stdef_t txdef;
				memset(txdef.name, 0, 8); // Set texture name to all 0's (to ensure compatibility with XWE)
				strncpy(txdef.name, CHR(tex->getName().Upper()), tex->getName().Len());
				txdef.flags			= 0;
				txdef.scale[0]		= (tex->getScaleX()*8);
				txdef.scale[1]		= (tex->getScaleY()*8);
				txdef.width			= tex->getWidth();
				txdef.height		= tex->getHeight();
				txdef.patchcount	= tex->nPatches();

				// Check for WorldPanning flag
				if (tex->world_panning)
					txdef.flags |= TX_WORLDPANNING;

				// Write texture definition
				SAFEFUNC(txdata.write(&txdef, 18));

				break;
			}
			default: return false;
		}

		// Write patch references
		for (size_t k = 0; k < tex->nPatches(); ++k) {
			// Get patch to write
			CTPatch* patch = tex->getPatch(k);

			// Create patch definition
			tx_patch_t pdef;
			pdef.left = patch->xOffset();
			pdef.top = patch->yOffset();

			// Check for 'invalid' patch
			if (patch->getName().StartsWith("INVPATCH")) {
				// Get raw patch index from name
				string number = patch->getName();
				number.Replace("INVPATCH", "");
				long index;
				number.ToLong(&index);
				pdef.patch = index;
			}
			else
				pdef.patch = patch_table.patchIndex(patch->getName());	// Note this will be -1 if the patch doesn't exist in the patch table. This should never happen with the texture editor, though.

			// Write common data
			SAFEFUNC(txdata.write(&pdef, 6));

			// In non-Strife formats, there's some added rubbish
			if (txformat != TXF_STRIFE11) {
				foo = 0;
				SAFEFUNC(txdata.write(&foo, 4));
			}
		}
	}

	// Write offsets
	SAFEFUNC(txdata.seek(4, SEEK_SET));
	SAFEFUNC(txdata.write(offsets, 4*numtextures));

	// Write data to the TEXTUREx entry
	texturex->importMemChunk(txdata);

	// Update entry type
	EntryType::detectEntryType(texturex);

	// Clean up
	delete[] offsets;

	return true;
}
/* MapTextureManager::getTexture
 * Returns the texture matching [name]. Loads it from resources if
 * necessary. If [mixed] is true, flats are also searched if no
 * matching texture is found
 *******************************************************************/
GLTexture* MapTextureManager::getTexture(string name, bool mixed)
{
	// Get texture matching name
	map_tex_t& mtex = textures[name.Upper()];

	// Get desired filter type
	int filter = 1;
	if (map_tex_filter == 0)
		filter = GLTexture::NEAREST_LINEAR_MIN;
	else if (map_tex_filter == 1)
		filter = GLTexture::LINEAR;
	else if (map_tex_filter == 2)
		filter = GLTexture::LINEAR_MIPMAP;
	else if (map_tex_filter == 3)
		filter = GLTexture::NEAREST_MIPMAP;

	// If the texture is loaded
	if (mtex.texture)
	{
		// If the texture filter matches the desired one, return it
		if (mtex.texture->getFilter() == filter)
			return mtex.texture;
		else
		{
			// Otherwise, reload the texture
			if (mtex.texture != &(GLTexture::missingTex())) delete mtex.texture;
			mtex.texture = NULL;
		}
	}

	// Texture not found or unloaded, look for it
	//Palette8bit* pal = getResourcePalette();

	// Look for stand-alone textures first
	ArchiveEntry* etex = theResourceManager->getTextureEntry(name, "hires", archive);
	int textypefound = TEXTYPE_HIRES;
	if (etex == NULL)
	{
		etex = theResourceManager->getTextureEntry(name, "textures", archive);
		textypefound = TEXTYPE_TEXTURE;
	}
	if (etex)
	{
		SImage image;
		// Get image format hint from type, if any
		if (Misc::loadImageFromEntry(&image, etex))
		{
			mtex.texture = new GLTexture(false);
			mtex.texture->setFilter(filter);
			mtex.texture->loadImage(&image, palette);

			// Handle hires texture scale
			if (textypefound == TEXTYPE_HIRES)
			{
				ArchiveEntry* ref = theResourceManager->getTextureEntry(name, "textures", archive);
				if (ref)
				{
					SImage imgref;
					if (Misc::loadImageFromEntry(&imgref, ref))
					{
						int w, h, sw, sh;
						w = image.getWidth();
						h = image.getHeight();
						sw = imgref.getWidth();
						sh = imgref.getHeight();
						mtex.texture->setScale((double)sw/(double)w, (double)sh/(double)h);
					}
				}
			}
		}
	}

	// Try composite textures then
	CTexture* ctex = theResourceManager->getTexture(name, archive);
	if (ctex && (!mtex.texture || textypefound == TEXTYPE_FLAT))
	{
		textypefound = TEXTYPE_WALLTEXTURE;
		SImage image;
		if (ctex->toImage(image, archive, palette))
		{
			mtex.texture = new GLTexture(false);
			mtex.texture->setFilter(filter);
			mtex.texture->loadImage(&image, palette);
			double sx = ctex->getScaleX(); if (sx == 0) sx = 1.0;
			double sy = ctex->getScaleY(); if (sy == 0) sy = 1.0;
			mtex.texture->setScale(1.0/sx, 1.0/sy);
		}
	}

	// Not found
	if (!mtex.texture)
	{
		// Try flats if mixed
		if (mixed)
			return getFlat(name, false);

		// Otherwise use missing texture
		else
			mtex.texture = &(GLTexture::missingTex());
	}

	return mtex.texture;
}