Exemple #1
0
void TextureReset(void)
{
	textures_done = false;
	build_time = 0;
	for (CTexture* t = tHead; t; t = t->_next)
		t->Clear();
	memset(prefix_used, 0, sizeof (prefix_used));
	memset(name_used, 0, sizeof (name_used));
	memset(suffix_used, 0, sizeof (suffix_used));
}
Exemple #2
0
void TextureReset (void)
{

  textures_done = false;
  build_time = 0;
  for (CTexture* t = head; t; t = t->_next)
    t->Clear ();
  ZeroMemory (prefix_used, sizeof (prefix_used));
  ZeroMemory (name_used, sizeof (name_used));
  ZeroMemory (suffix_used, sizeof (suffix_used));

}