void TextureReset(void) { textures_done = false; build_time = 0; for (CTexture* t = tHead; t; t = t->_next) t->Clear(); memset(prefix_used, 0, sizeof (prefix_used)); memset(name_used, 0, sizeof (name_used)); memset(suffix_used, 0, sizeof (suffix_used)); }
void TextureReset (void) { textures_done = false; build_time = 0; for (CTexture* t = head; t; t = t->_next) t->Clear (); ZeroMemory (prefix_used, sizeof (prefix_used)); ZeroMemory (name_used, sizeof (name_used)); ZeroMemory (suffix_used, sizeof (suffix_used)); }