bool ColliderCircle::CheckCollision(const Collider& aCollider, const CollisionStruct& aCollisionStruct) const
	{
		CollisionStruct newStruct;
		newStruct.myObjectSpace = aCollisionStruct.myArgumentObjectSpace;
		newStruct.myObjectScale = aCollisionStruct.myArgumentObjectScale;
		newStruct.myArgumentObjectSpace = aCollisionStruct.myObjectSpace;
		newStruct.myArgumentObjectScale = aCollisionStruct.myObjectScale;

		return aCollider.CheckCollision(*this, newStruct);
	}