void TopicModel::saveTopicData(QString qname, int k) { DataManager *datamanager = new DataManager(); sleep(1); connect(datamanager, SIGNAL(saveTick(int)), this, SIGNAL(saveTick(int))); emit changeStatus("Saving"); /*************************************/ // Save parameters /*************************************/ datamanager->saveInt(qname, "M", "M", M); /*************************************/ // Save Theta /*************************************/ if(k == 0) { datamanager->saveArray(qname, "Theta", "feature", "probability", Theta0); } else { datamanager->saveArray(qname, "Theta", "feature", "probability", Theta[k-1]); } emit changeStatus("Ready"); disconnect(datamanager, SIGNAL(loadTick(int)), this, SIGNAL(loadTick(int))); delete datamanager; }
void main(int argc, char** argv) { omsg("OmicronSDK - SAGEInputServer"); omsg("Copyright (C) 2010-2015 Electronic Visualization Laboratory\nUniversity of Illinois at Chicago"); omsg("======================================================"); omsg(""); SAGEInputServer app; // Read config file name from command line or use default one. const char* cfgName = "sageTouch.cfg"; if(argc == 2) cfgName = argv[1]; Config* cfg = new Config(cfgName); DataManager* dm = DataManager::getInstance(); // Add a default filesystem data source using current work dir. dm->addSource(new FilesystemDataSource("./")); dm->addSource(new FilesystemDataSource(OMICRON_DATA_PATH)); ServiceManager* sm = new ServiceManager(); sm->setupAndStart(cfg); Sleep(1000); Setting& stRoot = cfg->getRootSetting()["config"]; if( stRoot.exists("sagePort") ) { DIM_PORT = cfg->getIntValue("sagePort", stRoot, 20005); ofmsg("SAGE port set to %1%", %DIM_PORT); }
bool set_time(int id) { if(id < 0) return false; DataManager* data = DataManager::instanceOf(); for(int i = 0; i < 3; ++i) { string tmp; int hour, min, sec; cout << "podaj dokladny czas" << endl; cout << "teraz podaj: godzine" << endl; hour = get_from_stdin(); cout << "podaj: minute" << endl; min = get_from_stdin(); cout << "podaj: sekunde" << endl; sec = get_from_stdin(); try{ if( data->getList().find(id)->setTime(hour,min,sec) ) { return true; } } catch(invalid_argument e) { cerr << "bledny czas" << endl; } } return false; }
bool set_date(int id) { if(id < 0) return false; DataManager* data = DataManager::instanceOf(); for(int i = 0; i < 3; ++i) { string tmp; int day, month, year; cout << "podaj date" << endl; cout << "teraz podaj: dzien" << endl; day = get_from_stdin(); cout << "podaj: miesiac" << endl; month = get_from_stdin(); cout << "podaj: rok" << endl; year = get_from_stdin(); try{ if( data->getList().find(id)->setDate(day,month,year) ) { return true; } } catch(invalid_argument e) { cerr << "bledna data" << endl; } } return false; }
MovableProducer::MovableProducer(DataManager &dm, const gamedata::unit_movable *um) : ObjectProducer(dm, um), unit_data(*um), on_move{dm.get_sound(this->unit_data.move_sound)}, on_attack{dm.get_sound(this->unit_data.move_sound)}, projectile{dm.get_type(this->unit_data.projectile_unit_id)} { // extra graphics if available // villagers have invalid attack and walk graphics // it seems these come from the command data instead auto walk = dm.get_unit_texture(this->unit_data.walking_graphics0); if (!walk) { // use standing instead walk = this->graphics[graphic_type::standing]; } this->graphics[graphic_type::walking] = walk; // reuse as carry graphic if not already set if (this->graphics.count(graphic_type::carrying) == 0) { this->graphics[graphic_type::carrying] = walk; } auto attack = dm.get_unit_texture(this->unit_data.attack_graphic); if (attack && attack->is_valid()) { this->graphics[graphic_type::attack] = attack; } // extra abilities this->type_abilities.emplace_back(std::make_shared<MoveAbility>(this->on_move)); this->type_abilities.emplace_back(std::make_shared<AttackAbility>(this->on_attack)); }
bool GUIManager::handleDSActivation ( CEGUI::EventArgs const & e ) { CEGUI::Window *tab = static_cast<CEGUI::WindowEventArgs const &>(e).window->getParent(); CEGUI::Listbox *lb = static_cast<CEGUI::Listbox *>(tab->getChild(0)); ListboxItem *item = static_cast<ListboxItem *>(lb->getFirstSelectedItem()); if (item != NULL) { DataManager *dm = static_cast<DataManager *>(item->getUserData()); CEGUI::Scrollbar *sb = static_cast<CEGUI::Scrollbar *>(tab->getChild(2)); std::vector<unsigned int> const & dims = dm->getDimensions(); unsigned int dim = dims[int(sb->getScrollPosition()*(dims.size()-1))]; float scrollPos = sb->getScrollPosition(); dm->activate(dim); // Enable global scrollbar CEGUI::WindowManager & wm = CEGUI::WindowManager::getSingleton(); sb = static_cast<CEGUI::Scrollbar *>(wm.getWindow("Sheet/DimensionSlider")); sb->enable(); CEGUI::WindowEventArgs w(sb); sb->fireEvent(CEGUI::Scrollbar::EventScrollPositionChanged, w); // Set the global scrollbar to the right position. sb->setScrollPosition(scrollPos); CEGUI::Window *desc = wm.getWindow("Sheet/DimensionText"); desc->show(); } // TODO handle else-error return true; }
void RootUI::Init() { CEGUI::WindowManager& wmgr = CEGUI::WindowManager::getSingleton(); Root = wmgr.loadLayoutFromFile("ui.layout"); CEGUI::System::getSingleton().getDefaultGUIContext().setRootWindow(Root); Controller * ctrl = static_cast<Controller*>(GetManager()->Get("Controller")); DataManager * dm = static_cast<DataManager*>(GetManager()->Get("DataManager")); ResourceLoader * res = static_cast<ResourceLoader*>(dm->Get("Resources")); root_settings = new RootSettings(res, Root); top_root = new TopRoot(dm, Root); }
void TerrainWrapper::Enable() { Controller * ctrl = static_cast<Controller*>(GetManager()->Get("Controller")); DataManager * dm = static_cast<DataManager*>(GetManager()->Get("DataManager")); Techniques * tech = static_cast<Techniques*>(dm->Get("Techniques")); ResourceLoader * res = static_cast<ResourceLoader*>(dm->Get("Resources")); Environment * env = static_cast<Environment*>(res->Get("Environment")); Camera * camera = static_cast<Camera*>(ctrl->Get("Camera")); View * view = camera->GetView(); ViewInfo * info = camera->GetInfo(); Shader::Enable(); Shader::Set("myTextureSampler", 0); Shader::Set("myTextureSampler2", 1); Shader::Set("myTextureSampler3", 2); Shader::Set("shadow_map", 3); TerrainShader::SendTextureAttributes(terra->GetTextureAttributes(), 4); /** Raising to power for gamma correction */ getLight()->SetFog(glm::pow(env->fog_color, glm::vec3(2.2)), env->fog_density); getLight()->SetDirectionalLight(env->terrain_bright* glm::pow(env->sun_color, glm::vec3(2.2)), env->sun_dir, env->terrain_ambient, env->terrain_diffuse); Set("LightMatrix", Math::GetBiasMatrix()* tech->GetShadow()->GetDirectionalShadow(env, info, view)); tech->GetShadow()->GetShadowMap()->BindTexture(0, GL_TEXTURE3); tech->GetShadow()->GetShadowMap()->ResetTextureState(); ManagePlayerCollision(ctrl, false); }
//ゲットしたアイテムの状態をNEWに void TreasureEffect::GetItemStatusChange(void){ DataManager *data = &DataManager::GetInstance(); if(data->m_MogllStatus.treasureStatus != -1 && data->m_MogllStatus.treasureStatus < 60){ data->m_SaveData.itemStatus[data->m_MogllStatus.treasureStatus] = DataManager::ITEM_NEW; data->SaveData(); } }
void ColocalizationDlg::LoadVolumes() { VRenderFrame* vr_frame = (VRenderFrame*)m_frame; if (!vr_frame) return; DataManager* mgr = vr_frame->GetDataManager(); if (!mgr) return; m_vol_a = mgr->GetVolumeData(m_calc_a_text->GetValue()); m_vol_b = mgr->GetVolumeData(m_calc_b_text->GetValue()); }
void DataListCtrl::EndEdit(bool update) { if (!m_rename_text->IsShown()) return; if (update) { wxString new_name = m_rename_text->GetValue(); long item = GetNextItem(-1, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED); VRenderFrame* vr_frame = (VRenderFrame*)m_frame; DataManager* mgr = vr_frame?vr_frame->GetDataManager():0; if (item != -1 && mgr) { wxString name = GetText(item, 1); if (new_name != name) { wxString new_name2 = new_name; for (int i=1; mgr->CheckNames(new_name2); i++) new_name2 = new_name+wxString::Format("_%d", i); if (GetItemText(item) == "Volume") { VolumeData* vd = mgr->GetVolumeData(name); if (vd) vd->SetName(new_name2); } else if (GetItemText(item) == "Mesh") { MeshData* md = mgr->GetMeshData(name); if (md) md->SetName(new_name2); } else if (GetItemText(item) == "Annotations") { Annotations* ann = mgr->GetAnnotations(name); if (ann) ann->SetName(new_name2); } //update ui SetText(item, 1, new_name2); vr_frame->UpdateTree(); } } } m_rename_text->Hide(); }
void TerrainWrapper::Render() { Controller * ctrl = static_cast<Controller*>(GetManager()->Get("Controller")); DataManager * dm = static_cast<DataManager*>(GetManager()->Get("DataManager")); Techniques * tech = static_cast<Techniques*>(dm->Get("Techniques")); ResourceLoader * res = static_cast<ResourceLoader*>(dm->Get("Resources")); Environment * env = static_cast<Environment*>(res->Get("Environment")); Camera * camera = static_cast<Camera*>(ctrl->Get("Camera")); View * view = camera->GetView(); ViewInfo * info = camera->GetInfo(); if (tech->GetSSAO()->OnGeometryPass()) { tech->GetSSAO()->SetGeometryPassUniforms(view->getCamera(), view->getViewMatrix()); } else if (tech->GetShadow()->OnShadowPass()) { tech->GetShadow()->UniformMVP(tech->GetShadow()->GetDirectionalShadow(env, info, view)); } else { Space(glm::mat4(1.0), view); } terra->Render(camera->GetFrustum(), false); }
int main(int argc, char** argv) { SoundTest app; // Read config file name from command line or use default one. const char* cfgName = "soundTest.cfg"; if(argc == 2) cfgName = argv[1]; Config* cfg = new Config(cfgName); DataManager* dm = DataManager::getInstance(); // Add a default filesystem data source using current work dir. dm->addSource(new FilesystemDataSource("./")); dm->addSource(new FilesystemDataSource(OMICRON_DATA_PATH)); ServiceManager* sm = new ServiceManager(); sm->setupAndStart(cfg); float delay = -0.01f; // Seconds to delay sending events (<= 0 disables delay) #ifdef _DEBUG bool printOutput = true; #else bool printOutput = false; #endif while(true) { sm->poll(); // Get events int av = sm->getAvailableEvents(); if(av != 0) { // TODO: Instead of copying the event list, we can lock the main one. Event evts[OMICRON_MAX_EVENTS]; sm->getEvents(evts, OMICRON_MAX_EVENTS); for( int evtNum = 0; evtNum < av; evtNum++) { app.handleEvent(evts[evtNum]); } app.update(); //if( printOutput ) // printf("------------------------------------------------------------------------------\n"); } } sm->stop(); delete sm; delete cfg; delete dm; return 0; }
// DEPRECATED, gnuplot.cpp will be removed soon int main(void) { DataManager dm; std::shared_ptr< std::set<std::shared_ptr<Track> > > result = dm.computeTracks(); std::cout << "Tracks:" << std::endl; for (auto t : *result) { std::cout << "Track: " << t->getLongitude() <<","<<t->getLatitude() << std::endl; } return 0; }
bool GUIManager::handleDSSelection ( CEGUI::EventArgs const & e ) { CEGUI::Window *tab = static_cast<CEGUI::WindowEventArgs const &>(e).window->getParent(); CEGUI::Listbox *lb = static_cast<CEGUI::Listbox *>(tab->getChild(0)); CEGUI::Scrollbar *sb = static_cast<CEGUI::Scrollbar *>(tab->getChild(2)); DataManager *dm = static_cast<DataManager *>( lb->getFirstSelectedItem()->getUserData()); _selectedDM = dm; std::vector<unsigned int> const & dim = dm->getDimensions(); sb->setStepSize(1.0/float(dim.size()-1)); sb->enable(); CEGUI::WindowEventArgs w(sb); sb->fireEvent(CEGUI::Scrollbar::EventScrollPositionChanged, w); return true; }
// function that reads in data from file into data maps static bool readFromFile(DataManager<T>& data, const std::string& dataPath) { // declare vector for saving file names std::vector<std::string> fileList; try { // get file list getFileList(fileList, dataPath); // count number of files size_t noOfFiles{fileList.size()}; // loop through all files for (size_t i{}; i < noOfFiles; ++i) { // declare experiment object Experiment<T> userExperiment; // pass file name to experiment read from file function userExperiment.readFromFile(fileList[i]); // insert data into maps data.insertExperiment(userExperiment); } } catch (const std::invalid_argument& e) { ErrorMsg::print(e.what()); return false; } return true; }
// function that reads in data from screen into data maps static bool readFromScreen(DataManager<T>& data) { bool finished{false}; while (!finished) { // declare experiment object Experiment<T> experiment; try { // call read from screen function experiment.readFromScreen(); } catch (const std::invalid_argument& e) { ErrorMsg::print(e.what()); return false; } // insert data into maps data.insertExperiment(experiment); ScreenMsg::print("Type <y> to add another experiment "); ScreenMsg::print("or any other letter to finish >> "); std::string reply{getInput<std::string>()}; // convert to uppercase letters in case user used upper case std::transform(reply.begin(), reply.end(), reply.begin(), ::toupper); // check reply if (reply == "Y") { continue; } else { finished = true; break; } } return true; }
ProjectileProducer::ProjectileProducer(DataManager &dm, const gamedata::unit_projectile *pd) : unit_data{*pd}, tex{dm.get_unit_texture(this->unit_data.graphic_standing0)}, sh{dm.get_unit_texture(3379)}, // 3379 = general arrow shadow destroyed{dm.get_unit_texture(this->unit_data.graphic_dying0)} { // graphic set this->graphics[graphic_type::standing] = this->tex; this->graphics[graphic_type::shadow] = this->sh; if (destroyed) { this->graphics[graphic_type::dying] = destroyed; } // outline terrain_outline = radial_outline(pd->radius_size1); }
bool Config::load() { if(!myIsLoaded) { myCfgFile = new libconfig::Config(); bool useFile = true; DataManager* dm = DataManager::getInstance(); DataStream* stream = NULL; if(myCfgFilename[0] != '@') { stream = dm->openStream(myCfgFilename, DataStream::Read); if(stream == NULL) { oferror("Config::Load - Opening file failed: %1%", %myCfgFilename); return false; }
bool GUIManager::handleScrollbarChanged ( CEGUI::EventArgs const & e ) { CEGUI::Window *tab = static_cast<CEGUI::WindowEventArgs const &>(e).window->getParent(); CEGUI::Scrollbar *scrollbar = static_cast<CEGUI::Scrollbar *>(tab->getChild(2)); CEGUI::Listbox *lb = static_cast<CEGUI::Listbox *>(tab->getChild(0)); CEGUI::Window *desc = tab->getChild(1); DataManager *dm = static_cast<DataManager *>( lb->getFirstSelectedItem()->getUserData()); std::vector<unsigned int> const & dims = dm->getDimensions(); float f = static_cast<CEGUI::Scrollbar *>(scrollbar)->getScrollPosition(); unsigned int dim = dims[int(f*(dims.size()-1))]; std::ostringstream ss; ss << "Dimension: " << dim; desc->setText(ss.str()); return true; }
void SkyWrapper::Enable() { Controller * ctrl = static_cast<Controller*>(GetManager()->Get("Controller")); DataManager * dm = static_cast<DataManager*>(GetManager()->Get("DataManager")); ResourceLoader * res = static_cast<ResourceLoader*>(dm->Get("Resources")); Environment * env = static_cast<Environment*>(res->Get("Environment")); Camera * camera = static_cast<Camera*>(ctrl->Get("Camera")); ViewInfo * info = camera->GetInfo(); View * view = camera->GetView(); glm::mat4 m_rot = Math::Rotate(0, glfwGetTime() / 150.0, 0); glm::mat4 ModelMatrix = Math::Translation(info->getCameraPos() - info->getDirection()*info->getDistance())* m_rot* Math::Scale(glm::vec3(info->getRenderDistance())); Shader::Enable(); Shader::Set("cube", 0); Shader::Set("MVP", view->getCamera()*ModelMatrix); Shader::Set("MV", view->getViewMatrix() * ModelMatrix); glm::vec4 f = glm::vec4(env->fog_color, 1.0); Shader::Set("fog_color", f); SkyRender::Enable(); Shader::Stop(); }
//метод парсит json-строку void DataManager::fromJsonString(QString jsonString) { QJsonDocument parser = QJsonDocument::fromJson(jsonString.toUtf8()); DataManager temp = fromVariant(parser.toVariant()); //QVariant - единственный более-менее удобный для работы формат, //в который стандартные средства позполяют //сконвертировать объекты типа QJsonDocument setType(temp.getType()); //qDebug() << "[]: Null node " << getParent(); qDebug() << "[]: first node " << this; switch(temp.getType()) { case T_STRING: { stringValue = temp.stringValue; break; } case T_INT: { intValue = temp.intValue; break; } case T_DOUBLE: { doubleValue = temp.doubleValue; break; } case T_BOOL: { boolValue = temp.boolValue; break; } case T_MAP: { object = temp.object; break; } case T_LIST: { array = temp.array; break; } } }
void TopicModel::loadTopicData(QString qname, int k) { int j; vector < double > storage; DataManager *datamanager = new DataManager(); sleep(1); connect(datamanager, SIGNAL(saveTick(int)), this, SIGNAL(saveTick(int))); emit changeStatus("Saving"); /*************************************/ // Load parameters /*************************************/ if(M != datamanager->loadDouble(qname, "M")) { qDebug() << "Load failure: mismatched number of features."; } /*************************************/ // Load Theta /*************************************/ datamanager->loadDoubleArray(qname, "Theta", "probability", storage); if(k == 0) { for(j=0; j < M; j++) { Theta0[j] = storage[j]; } } else { for(j=0; j < M; j++) { Theta[k-1][j] = storage[j]; } } emit changeStatus("Ready"); disconnect(datamanager, SIGNAL(loadTick(int)), this, SIGNAL(loadTick(int))); delete datamanager; }
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE /*hPrevInstance*/, LPSTR /*lpCmdLine*/, int /*nCmdShow*/) { appInstance = hInstance; OleInitialize(NULL); INITCOMMONCONTROLSEX icx; icx.dwSize = sizeof(INITCOMMONCONTROLSEX); icx.dwICC = ICC_DATE_CLASSES | ICC_LISTVIEW_CLASSES|ICC_WIN95_CLASSES; InitCommonControlsEx(&icx); resInstance = LoadLibrary(_T("TaskRes.dll")); CryptoUtil::GetCryptoUtil(); NetInit(); DataManager * pMM = DataManager::Get(); // hAccelTable = LoadAccelerators(hInstance, (LPCTSTR)IDC_XMLTREE); CTaskMainWnd *pAppWnd = new CTaskMainWnd(hInstance, pMM); RECT r = { pMM->GetConfiguration()->GetConfigurationInt(_T("mainWindowLeft"), 40), pMM->GetConfiguration()->GetConfigurationInt(_T("mainWindowTop"), 40), pMM->GetConfiguration()->GetConfigurationInt(_T("mainWindowRight"), 750), pMM->GetConfiguration()->GetConfigurationInt(_T("mainWindowBottom"), 550) }; mainAppHWND = pAppWnd->Create(NULL, r, WS_OVERLAPPEDWINDOW | WS_VISIBLE); MSG msg; ZeroMemory(&msg, sizeof(MSG)); // Main message loop: while (GetMessage(&msg, NULL, 0, 0)) { //TODO: review why translate accelerator is not being used.. // if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg)) // { TranslateMessage(&msg); DispatchMessage(&msg); // } } pMM->Save(pMM->GetFileManager()->GetUserPlanFilename()); delete pAppWnd; mainAppHWND = NULL; NetConclude(); OleUninitialize(); return msg.wParam; }
bool GUIManager::handleDSDeactivation ( CEGUI::EventArgs const & e ) { CEGUI::Window *tab = static_cast<CEGUI::WindowEventArgs const &>(e).window->getParent(); CEGUI::Listbox *lb = static_cast<CEGUI::Listbox *>(tab->getChild(0)); ListboxItem *item = static_cast<ListboxItem *>(lb->getFirstSelectedItem()); if (item != NULL) { DataManager *dm = static_cast<DataManager *>(item->getUserData()); dm->deactivate(); // Enable global scrollbar CEGUI::WindowManager & wm = CEGUI::WindowManager::getSingleton(); CEGUI::Scrollbar *sb = static_cast<CEGUI::Scrollbar *>(tab->getChild(2)); sb = static_cast<CEGUI::Scrollbar *>(wm.getWindow("Sheet/DimensionSlider")); sb->disable(); CEGUI::Window *desc = wm.getWindow("Sheet/DimensionText"); desc->hide(); } // TODO handle else-error return true; }
void MappingXMLParser::parse() { QDomNodeList modules = documentElement().elementsByTagName("module"); for (int mi = 0; mi != modules.size(); mi++) { QDomElement mE = modules.item(mi).toElement(); Q_ASSERT(mE.hasAttribute("name")); QString moduleName = nameAttribute(modules.item(mi)); QDomNodeList classes = mE.elementsByTagName("class"); for (int ci = 0; ci != classes.size(); ci++) { QDomElement cE = classes.item(ci).toElement(); Q_ASSERT(cE.hasAttribute("name")); Q_ASSERT(cE.hasAttribute("table_name")); Q_ASSERT(cE.hasAttribute("manager_class_name")); QString qualifiedTableName = cE.attribute("table_name"); QString schemaName = qualifiedTableName.split(".")[0]; QString tableName = qualifiedTableName.split(".")[1]; QString className = nameAttribute(classes.item(ci)); QString managerClassName = cE.attribute("manager_class_name"); DataManager* manager = createManager(getApp(), moduleName, className, schemaName, tableName, managerClassName); QDomNodeList pl = cE.elementsByTagName("property"); Schema* schema = getApp()->databaseModel()->schema(schemaName); Q_CHECK_PTR(schema); Table* table = schema->table(tableName); Q_CHECK_PTR(table); for (int i = 0; i != pl.size(); i++) { QDomElement pe = pl.item(i).toElement(); Q_ASSERT(pe.hasAttribute("property_name")); Q_ASSERT(pe.hasAttribute("column_name")); TableColumn* col = table->column(pe.attribute("column_name")); Q_CHECK_PTR(col); qDebug() << QString("'%1' --> '%2'").arg(pe.attribute("property_name")).arg(col->pathName()); (void) new Property(manager->mapping(), pe.attribute("property_name"), col); } } } }
void TerrainWrapper::Init() { DataManager * dm = static_cast<DataManager*>(GetManager()->Get("DataManager")); ResourceLoader * res = static_cast<ResourceLoader*>(dm->Get("Resources")); terra = new Terrain(); terra->LoadChunks(res->GetTerrainFile()); terra->LoadColorFiles(res->GetColorFile(), res->GetTFile(), res->GetNFile(), res->GetAFile()); dm->SetTree(terra->GetTree()); }
void MeshDrawer::Render() { Controller * ctrl = static_cast<Controller*>(GetManager()->Get("Controller")); DataManager * dm = static_cast<DataManager*>(GetManager()->Get("DataManager")); MeshShader * shader = static_cast<MeshShader*>((GetManager()->Get("Pipeline"))->Get("MeshWrapper")); Techniques * tech = static_cast<Techniques*>(dm->Get("Techniques")); EntityManager * entity_manager = static_cast<EntityManager*>(Get("EntityManager")); EntityPalette * entity_palette = static_cast<EntityPalette*>(Get("EntityPalette")); shader->SetSpecular(0.0f, 1.0f); if (tech->GetShadow()->OnShadowPass()) { glCullFace(GL_FRONT); entity_manager->Enable(); entity_palette->Enable(); glCullFace(GL_BACK); } else { entity_manager->Enable(); entity_palette->Enable(); } }
//метод добавляет к текущему узлу дерева новый узел void DataManager::append(DataManager node, QString nName) { using namespace std; switch(nodeType) { case T_MAP: { node.setName(nName); //node.setParent(&object.first()); object.insert(nName, node); break; } case T_LIST: { if(node.getType() == T_LIST) { for(int i=0; i<node.size(); i++) { //node.at(i).setParent(&array.first()); array.append(node.at(i)); } } else { //node.setParent(&array.first()); array.append(node); } break; } default: { cout << "[DataManager::append()] node " << nName.toStdString() << " data type mismatch!\n"; break; } } }
Todos::iterator get_task_by_id() { int i; string input; Todos::iterator it; DataManager* data = DataManager::instanceOf(); cout << "podaj id" << endl; i = get_from_stdin(); if(i < 0) { it = data->getList().end(); cerr << "blad: nie ma takiego id" << endl; } else { it = data->find(i); if(it == data->getList().end()) { cerr << "blad: Zadanie o podanym id nie istnieje" << endl; } } return it; }