static void android_view_GLES20Canvas_drawBitmapRect(JNIEnv* env, jobject clazz, jlong rendererPtr, jlong bitmapPtr, float srcLeft, float srcTop, float srcRight, float srcBottom, float dstLeft, float dstTop, float dstRight, float dstBottom, jlong paintPtr) { SkBitmap* bitmap = reinterpret_cast<SkBitmap*>(bitmapPtr); DisplayListRenderer* renderer = reinterpret_cast<DisplayListRenderer*>(rendererPtr); Paint* paint = reinterpret_cast<Paint*>(paintPtr); renderer->drawBitmap(bitmap, srcLeft, srcTop, srcRight, srcBottom, dstLeft, dstTop, dstRight, dstBottom, paint); }
static void android_view_GLES20Canvas_drawBitmapRect(JNIEnv* env, jobject clazz, jlong rendererPtr, jlong bitmapPtr, jbyteArray buffer, float srcLeft, float srcTop, float srcRight, float srcBottom, float dstLeft, float dstTop, float dstRight, float dstBottom, jlong paintPtr) { SkBitmap* bitmap = reinterpret_cast<SkBitmap*>(bitmapPtr); // This object allows the renderer to allocate a global JNI ref to the buffer object. JavaHeapBitmapRef bitmapRef(env, bitmap, buffer); DisplayListRenderer* renderer = reinterpret_cast<DisplayListRenderer*>(rendererPtr); Paint* paint = reinterpret_cast<Paint*>(paintPtr); renderer->drawBitmap(bitmap, srcLeft, srcTop, srcRight, srcBottom, dstLeft, dstTop, dstRight, dstBottom, paint); }
static void android_view_GLES20Canvas_drawBitmap(JNIEnv* env, jobject clazz, jlong rendererPtr, jlong bitmapPtr, jfloat left, jfloat top, jlong paintPtr) { SkBitmap* bitmap = reinterpret_cast<SkBitmap*>(bitmapPtr); DisplayListRenderer* renderer = reinterpret_cast<DisplayListRenderer*>(rendererPtr); Paint* paint = reinterpret_cast<Paint*>(paintPtr); // apply transform directly to canvas, so it affects shaders correctly renderer->save(SkCanvas::kMatrix_SaveFlag); renderer->translate(left, top); renderer->drawBitmap(bitmap, paint); renderer->restore(); }
static void android_view_GLES20Canvas_drawBitmap(JNIEnv* env, jobject clazz, jlong rendererPtr, jlong bitmapPtr, jbyteArray buffer, jfloat left, jfloat top, jlong paintPtr) { SkBitmap* bitmap = reinterpret_cast<SkBitmap*>(bitmapPtr); // This object allows the renderer to allocate a global JNI ref to the buffer object. JavaHeapBitmapRef bitmapRef(env, bitmap, buffer); DisplayListRenderer* renderer = reinterpret_cast<DisplayListRenderer*>(rendererPtr); Paint* paint = reinterpret_cast<Paint*>(paintPtr); // apply transform directly to canvas, so it affects shaders correctly renderer->save(SkCanvas::kMatrix_SaveFlag); renderer->translate(left, top); renderer->drawBitmap(bitmap, paint); renderer->restore(); }