Exemple #1
0
void UIBegin() {
	for (int i = 0; i < MAX_POINTERS; i++)
		uistate.hotitem[i] = 0;
	ui_draw2d.Begin();
	ui_draw2d_front.Begin();
}
Exemple #2
0
void UIBegin(Thin3DShaderSet *shaderSet) {
	for (int i = 0; i < MAX_POINTERS; i++)
		uistate.hotitem[i] = 0;
	ui_draw2d.Begin(shaderSet);
	ui_draw2d_front.Begin(shaderSet);
}
Exemple #3
0
void UIBegin(Thin3DShaderSet *shaderSet) {
	ui_draw2d.Begin(shaderSet);
	ui_draw2d_front.Begin(shaderSet);
}
Exemple #4
0
void UIBegin(const GLSLProgram *shader) {
	for (int i = 0; i < MAX_POINTERS; i++)
		uistate.hotitem[i] = 0;
	ui_draw2d.Begin(shader);
	ui_draw2d_front.Begin(shader);
}