/** @return the size of the DockNode that looks good in a preview given the initial size of the tab that we grabbed. */
FVector2D FDockingDragOperation::DesiredSizeFrom( const FVector2D& InitialTabSize )
{
	// Just make sure it isn't too big so it doesn't cover up the whole screen.
	const float MaxSideSizeAllowed = 800;
	const float SizeCoefficient = FMath::Clamp( MaxSideSizeAllowed / InitialTabSize.GetMax(), 0.1f, 1.0f );
	return InitialTabSize * SizeCoefficient;
}