FString UKismetStringLibrary::BuildString_Vector2d(const FString& AppendTo, const FString& Prefix, FVector2D InVector2d, const FString& Suffix) { // faster, preallocating method FString const VecStr = InVector2d.ToString(); FString StringResult; StringResult.Empty(AppendTo.Len()+Prefix.Len()+VecStr.Len()+Suffix.Len()+1); // adding one for the string terminator StringResult += AppendTo; StringResult += Prefix; StringResult += VecStr; StringResult += Suffix; return StringResult; }
FString UKismetStringLibrary::Conv_Vector2dToString(FVector2D InVec) { return InVec.ToString(); }
inline FString convert(FVector2D x) { return x.ToString(); }