Exemple #1
0
static void TrillAlgorithm(FunctionEvent& p, EventBuffer& midiOutput) {
   static NoteEvent note;           // temporary note before placing in buffer

   int key1 = p.getKey();           // lower key of trill
   int key2 = p.charValue(14);      // upper key of trill
   int state = p.charValue(15);     // which note to play next
   int starttime = p.intValue(10);  // when trill was started
   int i;
  
   // turn off the trill if there is a note played inside the trill
   int range1 = key1;
   int range2 = key2;
   if (range2 - range1 == 1) {
      range1--;
      range2++;
   }
   for (i=range1; i<=range2; i++) {
      if (noteontimes[i] > starttime) {
         p.off(midiOutput);
         return;
      }
   }

   // set the next note to play
   int key = state ? key2 : key1;
   state = !state;
   p.charValue(15) = state;

   // set the parameters for the output note:
   note.setOnDur(t_time, p.getDur()); 
   note.setVel(p.getVel());
   note.setChan(p.getChan());
   note.setKey(key);

   // update the parameters for the gliss function:
   p.setOnTime(p.getOnTime() + p.getDur());  
   
   int value = p.getVel() + velcorrection;
   if (value < 100 && value > 3) {
      p.setVel(value);
   }
   if (p.getDur() + trillcorrection > MINTRIGTIME) {
      p.setDur(p.getDur() + trillcorrection);
   }

   note.activate();
   note.action(midiOutput);       // start right now, avoiding any buffer delay
   midiOutput.insert(note);       // the note off message is being buffered
}