void TabStrip::AddTab(string name) { Label* label = new Label(); label->SetSize(tabSize); label->SetLayoutMargin(Box(0, 0, 10, 10)); label->SetGravity(GRAVITY_VCENTER | GRAVITY_HCENTER); label->SetText(name); label->SetParentView(this); label->SetRelativePosition(0, 0); label->SetTextSize(18); if (IsInitialized()) { label->Initialize(context); label->CalculateLayout(Size(-1, -1)); } tabs.push_back(label); }
////////////////////////////// // Level load Functions - UI ////////////////////////////// void UIManager::Standard_Gameplay_UI() { std::vector<IUI_Object*> uiObjects; ////////////////////////////////////////////////////////////// // Create UI objects for this setup (STANDARD_GAMEPLAY_UI) // // Note: This requires that there be an active camera set in // the g_Engine global reference. ////////////////////////////////////////////////////////////// if (g_Engine->GetActiveCamera() != nullptr) { // Set up label dimensions and offset float lWidth = 200.0f; float lHeight = 75.0f; float offsetX = -((SCREENW / 2) * g_Engine->GetActiveCamera()->GetZoomFactor()) + 10; float offsetY = -((SCREENH / 2) * g_Engine->GetActiveCamera()->GetZoomFactor()) + 7.5f; #pragma region UIObjectCreation Label* pTemp = g_Engine->GetFactory()->CreateObject<Label>(); if (pTemp) { pTemp->Initialize("Calibri", 10, offsetX, offsetY, "Health: ", LABELTEXTURES::STANDARD_LABEL_TEXTURE); // Health label Label* pTempLabel = g_Engine->GetFactory()->CreateObject<Label>(); if (pTempLabel) { pTempLabel->Initialize("Calibri", 14, offsetX, offsetY, "Health:", LABELTEXTURES::STANDARD_LABEL_TEXTURE); uiObjects.push_back(pTempLabel); pTempLabel = nullptr; } else debug << "\tFailed to create 'Label - Health' in STANDARD_GAMEPLAY_UI" << std::endl; // Hearts - 1 PicBox* pTempPic = g_Engine->GetFactory()->CreateObject<PicBox>(); if (pTempPic) { offsetX += 40; pTempPic->Initialize(16, 16, offsetX, offsetY, true, "heart.png", "heart"); uiObjects.push_back(pTempPic); pTempPic = nullptr; } else debug << "\tFailed to create 'PicBox - Heart' in STANDARD_GAMEPLAY_UI" << std::endl; // Hearts - 2 pTempPic = g_Engine->GetFactory()->CreateObject<PicBox>(); if (pTempPic) { offsetX += 16; pTempPic->Initialize(16, 16, offsetX, offsetY, true, "heart.png", "heart"); uiObjects.push_back(pTempPic); pTempPic = nullptr; } else debug << "\tFailed to create 'PicBox - Heart' in STANDARD_GAMEPLAY_UI" << std::endl; // Hearts - 3 pTempPic = g_Engine->GetFactory()->CreateObject<PicBox>(); if (pTempPic) { offsetX += 16; pTempPic->Initialize(16, 16, offsetX, offsetY, true, "heart.png", "heart"); uiObjects.push_back(pTempPic); pTempPic = nullptr; } else debug << "\tFailed to create 'PicBox - Heart' in STANDARD_GAMEPLAY_UI" << std::endl; // Hearts - 4 pTempPic = g_Engine->GetFactory()->CreateObject<PicBox>(); if (pTempPic) { offsetX += 16; pTempPic->Initialize(16, 16, offsetX, offsetY, true, "heart.png", "heart"); uiObjects.push_back(pTempPic); pTempPic = nullptr; } else debug << "\tFailed to create 'PicBox - Heart' in STANDARD_GAMEPLAY_UI" << std::endl; // Hearts - 5 pTempPic = g_Engine->GetFactory()->CreateObject<PicBox>(); if (pTempPic) { offsetX += 16; pTempPic->Initialize(16, 16, offsetX, offsetY, true, "heart.png", "heart"); uiObjects.push_back(pTempPic); pTempPic = nullptr; } else debug << "\tFailed to create 'PicBox - Heart' in STANDARD_GAMEPLAY_UI" << std::endl; // Lives Label pTempLabel = g_Engine->GetFactory()->CreateObject<Label>(); if (pTempLabel) { offsetX += 25; pTempLabel->Initialize("Calibri", 14, offsetX, offsetY, "Lives:", LABELTEXTURES::STANDARD_LABEL_TEXTURE); uiObjects.push_back(pTempLabel); pTempLabel = nullptr; } else debug << "\tFailed to create 'Label - Lives' in STANDARD_GAMEPLAY_UI" << std::endl; // Player lives icon - 1 pTempPic = g_Engine->GetFactory()->CreateObject<PicBox>(); if (pTempPic) { offsetX += 32; pTempPic->Initialize(16, 16, offsetX, offsetY, true, "player_icon.png", "player_life"); uiObjects.push_back(pTempPic); pTempPic = nullptr; } else debug << "\tFailed to create 'PicBox - PlayerIcon' in STANDARD_GAMEPLAY_UI" << std::endl; // Player lives icon - 2 pTempPic = g_Engine->GetFactory()->CreateObject<PicBox>(); if (pTempPic) { offsetX += 16; pTempPic->Initialize(16, 16, offsetX, offsetY, true, "player_icon.png", "player_life"); uiObjects.push_back(pTempPic); pTempPic = nullptr; } else debug << "\tFailed to create 'PicBox - PlayerIcon' in STANDARD_GAMEPLAY_UI" << std::endl; // Player lives icon - 3 pTempPic = g_Engine->GetFactory()->CreateObject<PicBox>(); if (pTempPic) { offsetX += 16; pTempPic->Initialize(16, 16, offsetX, offsetY, true, "player_icon.png", "player_life"); uiObjects.push_back(pTempPic); pTempPic = nullptr; } else debug << "\tFailed to create 'PicBox - PlayerIcon' in STANDARD_GAMEPLAY_UI" << std::endl; } #pragma endregion } // Set the UI Objects SetUIObjects(uiObjects); }