bool
NBTrafficLightDefinition::forbids(const NBEdge* const possProhibitorFrom,
                                  const NBEdge* const possProhibitorTo,
                                  const NBEdge* const possProhibitedFrom,
                                  const NBEdge* const possProhibitedTo,
                                  bool regardNonSignalisedLowerPriority,
                                  bool sameNodeOnly) const {
    if (possProhibitorFrom == 0 || possProhibitorTo == 0 || possProhibitedFrom == 0 || possProhibitedTo == 0) {
        return false;
    }
    // retrieve both nodes
    std::vector<NBNode*>::const_iterator incoming =
        find_if(myControlledNodes.begin(), myControlledNodes.end(), NBContHelper::node_with_incoming_finder(possProhibitorFrom));
    std::vector<NBNode*>::const_iterator outgoing =
        find_if(myControlledNodes.begin(), myControlledNodes.end(), NBContHelper::node_with_outgoing_finder(possProhibitedTo));
    assert(incoming != myControlledNodes.end());
    NBNode* incnode = *incoming;
    NBNode* outnode = *outgoing;
    EdgeVector::const_iterator i;

    if (incnode != outnode) {
        if (sameNodeOnly) {
            return false;
        }
        // the links are located at different nodes
        const EdgeVector& ev1 = possProhibitedTo->getConnectedEdges();
        // go through the following edge,
        //  check whether one of these connections is prohibited
        for (i = ev1.begin(); i != ev1.end(); ++i) {
            std::vector<NBNode*>::const_iterator outgoing2 =
                find_if(myControlledNodes.begin(), myControlledNodes.end(), NBContHelper::node_with_outgoing_finder(*i));
            if (outgoing2 == myControlledNodes.end()) {
                continue;
            }
            NBNode* outnode2 = *outgoing2;
            if (incnode != outnode2) {
                continue;
            }
            if (incnode->getDirection(possProhibitedTo, *i) != LINKDIR_STRAIGHT) {
                continue;
            }
            bool ret1 = incnode->foes(possProhibitorFrom, possProhibitorTo,
                                      possProhibitedTo, *i);
            bool ret2 = incnode->forbids(possProhibitorFrom, possProhibitorTo,
                                         possProhibitedTo, *i,
                                         regardNonSignalisedLowerPriority);
            bool ret = ret1 || ret2;
            if (ret) {
                return true;
            }
        }

        const EdgeVector& ev2 = possProhibitorTo->getConnectedEdges();
        // go through the following edge,
        //  check whether one of these connections is prohibited
        for (i = ev2.begin(); i != ev2.end(); ++i) {
            std::vector<NBNode*>::const_iterator incoming2 =
                find_if(myControlledNodes.begin(), myControlledNodes.end(), NBContHelper::node_with_incoming_finder(possProhibitorTo));
            if (incoming2 == myControlledNodes.end()) {
                continue;
            }
            NBNode* incnode2 = *incoming2;
            if (incnode2 != outnode) {
                continue;
            }
            if (incnode2->getDirection(possProhibitorTo, *i) != LINKDIR_STRAIGHT) {
                continue;
            }
            bool ret1 = incnode2->foes(possProhibitorTo, *i,
                                       possProhibitedFrom, possProhibitedTo);
            bool ret2 = incnode2->forbids(possProhibitorTo, *i,
                                          possProhibitedFrom, possProhibitedTo,
                                          regardNonSignalisedLowerPriority);
            bool ret = ret1 || ret2;
            if (ret) {
                return true;
            }
        }
        return false;
    }
    // both links are located at the same node
    //  check using this node's information
    return incnode->forbids(possProhibitorFrom, possProhibitorTo,
                            possProhibitedFrom, possProhibitedTo,
                            regardNonSignalisedLowerPriority);
}
Exemple #2
0
void
GNELane::drawArrows() const {
    const Position& end = getShape().back();
    const Position& f = getShape()[-2];
    SUMOReal rot = (SUMOReal) atan2((end.x() - f.x()), (f.y() - end.y())) * (SUMOReal) 180.0 / (SUMOReal) PI;
    glPushMatrix();
    glPushName(0);
    glTranslated(0, 0, GLO_JUNCTION + .1); // must draw on top of junction shape
    glColor3d(1, 1, 1);
    glTranslated(end.x(), end.y(), 0);
    glRotated(rot, 0, 0, 1);

    // draw all links
    const std::vector<NBEdge::Connection>& edgeCons = myParentEdge.getNBEdge()->myConnections;
    NBNode* dest = myParentEdge.getNBEdge()->myTo;
    for (std::vector<NBEdge::Connection>::const_iterator i = edgeCons.begin(); i != edgeCons.end(); ++i) {
        if ((*i).fromLane == myIndex) {
            LinkDirection dir = dest->getDirection(myParentEdge.getNBEdge(), i->toEdge, OptionsCont::getOptions().getBool("lefthand"));
            switch (dir) {
                case LINKDIR_STRAIGHT:
                    GLHelper::drawBoxLine(Position(0, 4), 0, 2, .05);
                    GLHelper::drawTriangleAtEnd(Position(0, 4), Position(0, 1), (SUMOReal) 1, (SUMOReal) .25);
                    break;
                case LINKDIR_LEFT:
                    GLHelper::drawBoxLine(Position(0, 4), 0, 1.5, .05);
                    GLHelper::drawBoxLine(Position(0, 2.5), 90, 1, .05);
                    GLHelper::drawTriangleAtEnd(Position(0, 2.5), Position(1.5, 2.5), (SUMOReal) 1, (SUMOReal) .25);
                    break;
                case LINKDIR_RIGHT:
                    GLHelper::drawBoxLine(Position(0, 4), 0, 1.5, .05);
                    GLHelper::drawBoxLine(Position(0, 2.5), -90, 1, .05);
                    GLHelper::drawTriangleAtEnd(Position(0, 2.5), Position(-1.5, 2.5), (SUMOReal) 1, (SUMOReal) .25);
                    break;
                case LINKDIR_TURN:
                    GLHelper::drawBoxLine(Position(0, 4), 0, 1.5, .05);
                    GLHelper::drawBoxLine(Position(0, 2.5), 90, .5, .05);
                    GLHelper::drawBoxLine(Position(0.5, 2.5), 180, 1, .05);
                    GLHelper::drawTriangleAtEnd(Position(0.5, 2.5), Position(0.5, 4), (SUMOReal) 1, (SUMOReal) .25);
                    break;
                case LINKDIR_TURN_LEFTHAND:
                    GLHelper::drawBoxLine(Position(0, 4), 0, 1.5, .05);
                    GLHelper::drawBoxLine(Position(0, 2.5), -90, 1, .05);
                    GLHelper::drawBoxLine(Position(-0.5, 2.5), -180, 1, .05);
                    GLHelper::drawTriangleAtEnd(Position(-0.5, 2.5), Position(-0.5, 4), (SUMOReal) 1, (SUMOReal) .25);
                    break;
                case LINKDIR_PARTLEFT:
                    GLHelper::drawBoxLine(Position(0, 4), 0, 1.5, .05);
                    GLHelper::drawBoxLine(Position(0, 2.5), 45, .7, .05);
                    GLHelper::drawTriangleAtEnd(Position(0, 2.5), Position(1.2, 1.3), (SUMOReal) 1, (SUMOReal) .25);
                    break;
                case LINKDIR_PARTRIGHT:
                    GLHelper::drawBoxLine(Position(0, 4), 0, 1.5, .05);
                    GLHelper::drawBoxLine(Position(0, 2.5), -45, .7, .05);
                    GLHelper::drawTriangleAtEnd(Position(0, 2.5), Position(-1.2, 1.3), (SUMOReal) 1, (SUMOReal) .25);
                    break;
                case LINKDIR_NODIR:
                    GLHelper::drawBoxLine(Position(1, 5.8), 245, 2, .05);
                    GLHelper::drawBoxLine(Position(-1, 5.8), 115, 2, .05);
                    glTranslated(0, 5, 0);
                    GLHelper::drawOutlineCircle(0.9, 0.8, 32);
                    glTranslated(0, -5, 0);
                    break;
            }
        }
    }
    glPopName();
    glPopMatrix();
}