// 選択オブジェクト変更
void AnimationForm::slot_changeSelectObject(QModelIndex index)
{
//	m_pEditData->setSelIndex(index) ;

	if ( !index.isValid() ) { return ; }

	CObjectModel *pModel = m_pEditData->getObjectModel() ;

	if ( pModel->isLayer(index) ) {
		bool valid ;
		ObjectItem *pItem = pModel->getItemFromIndex(index) ;
		FrameData data = pItem->getDisplayFrameData(m_pEditData->getSelectFrame(), &valid) ;
		if ( valid ) {
			slot_setUI(data) ;
		}
		emit sig_changeSelectLayer(index) ;
	}

	ObjectItem *pObj = pModel->getObject(index) ;
	if ( pObj ) {
		ui->spinBox_loop->setValue(pObj->getLoop());
		ui->spinBox_fps->setValue(pObj->getFps()) ;
	}

	m_pDataMarker->repaint();
	m_pGlWidget->update();
}