// \brief Update the first occurrence of the "switch statement" BB in the PHI // node with the "new" BB. The other occurrences will: // // 1) Be updated by subsequent calls to this function. Switch statements may // have more than one outcoming edge into the same BB if they all have the same // value. When the switch statement is converted these incoming edges are now // coming from multiple BBs. // 2) Removed if subsequent incoming values now share the same case, i.e., // multiple outcome edges are condensed into one. This is necessary to keep the // number of phi values equal to the number of branches to SuccBB. static void fixPhis(BasicBlock *SuccBB, BasicBlock *OrigBB, BasicBlock *NewBB, unsigned NumMergedCases) { for (BasicBlock::iterator I = SuccBB->begin(), IE = SuccBB->getFirstNonPHI(); I != IE; ++I) { PHINode *PN = cast<PHINode>(I); // Only update the first occurence. unsigned Idx = 0, E = PN->getNumIncomingValues(); unsigned LocalNumMergedCases = NumMergedCases; for (; Idx != E; ++Idx) { if (PN->getIncomingBlock(Idx) == OrigBB) { PN->setIncomingBlock(Idx, NewBB); break; } } // Remove additional occurences coming from condensed cases and keep the // number of incoming values equal to the number of branches to SuccBB. for (++Idx; LocalNumMergedCases > 0 && Idx < E; ++Idx) if (PN->getIncomingBlock(Idx) == OrigBB) { PN->removeIncomingValue(Idx); LocalNumMergedCases--; } } }
// switchConvert - Convert the switch statement into a linear scan // through all the case values void LowerSwitchPass::switchConvert(CaseItr begin, CaseItr end, Value* value, BasicBlock* origBlock, BasicBlock* defaultBlock) { BasicBlock *curHead = defaultBlock; Function *F = origBlock->getParent(); // iterate through all the cases, creating a new BasicBlock for each for (CaseItr it = begin; it < end; ++it) { BasicBlock *newBlock = BasicBlock::Create(getGlobalContext(), "NodeBlock"); Function::iterator FI = origBlock; F->getBasicBlockList().insert(++FI, newBlock); ICmpInst *cmpInst = new ICmpInst(*newBlock, ICmpInst::ICMP_EQ, value, it->value, "case.cmp"); BranchInst::Create(it->block, curHead, cmpInst, newBlock); // If there were any PHI nodes in this successor, rewrite one entry // from origBlock to come from newBlock. for (BasicBlock::iterator bi = it->block->begin(); isa<PHINode>(bi); ++bi) { PHINode* PN = cast<PHINode>(bi); int blockIndex = PN->getBasicBlockIndex(origBlock); assert(blockIndex != -1 && "Switch didn't go to this successor??"); PN->setIncomingBlock((unsigned)blockIndex, newBlock); } curHead = newBlock; } // Branch to our shiny new if-then stuff... BranchInst::Create(curHead, origBlock); }
// \brief Update the first occurrence of the "switch statement" BB in the PHI // node with the "new" BB. The other occurrences will: // // 1) Be updated by subsequent calls to this function. Switch statements may // have more than one outcoming edge into the same BB if they all have the same // value. When the switch statement is converted these incoming edges are now // coming from multiple BBs. // 2) Removed if subsequent incoming values now share the same case, i.e., // multiple outcome edges are condensed into one. This is necessary to keep the // number of phi values equal to the number of branches to SuccBB. static void fixPhis(BasicBlock *SuccBB, BasicBlock *OrigBB, BasicBlock *NewBB, unsigned NumMergedCases) { for (BasicBlock::iterator I = SuccBB->begin(), IE = SuccBB->getFirstNonPHI(); I != IE; ++I) { PHINode *PN = cast<PHINode>(I); // Only update the first occurence. unsigned Idx = 0, E = PN->getNumIncomingValues(); unsigned LocalNumMergedCases = NumMergedCases; for (; Idx != E; ++Idx) { if (PN->getIncomingBlock(Idx) == OrigBB) { PN->setIncomingBlock(Idx, NewBB); break; } } // Remove additional occurences coming from condensed cases and keep the // number of incoming values equal to the number of branches to SuccBB. SmallVector<unsigned, 8> Indices; for (++Idx; LocalNumMergedCases > 0 && Idx < E; ++Idx) if (PN->getIncomingBlock(Idx) == OrigBB) { Indices.push_back(Idx); LocalNumMergedCases--; } // Remove incoming values in the reverse order to prevent invalidating // *successive* index. for (auto III = Indices.rbegin(), IIE = Indices.rend(); III != IIE; ++III) PN->removeIncomingValue(*III); } }
// newLeafBlock - Create a new leaf block for the binary lookup tree. It // checks if the switch's value == the case's value. If not, then it // jumps to the default branch. At this point in the tree, the value // can't be another valid case value, so the jump to the "default" branch // is warranted. // BasicBlock* LowerSwitch::newLeafBlock(CaseRange& Leaf, Value* Val, BasicBlock* OrigBlock, BasicBlock* Default) { Function* F = OrigBlock->getParent(); BasicBlock* NewLeaf = BasicBlock::Create(Val->getContext(), "LeafBlock"); Function::iterator FI = OrigBlock; F->getBasicBlockList().insert(++FI, NewLeaf); // Emit comparison ICmpInst* Comp = NULL; if (Leaf.Low == Leaf.High) { // Make the seteq instruction... Comp = new ICmpInst(*NewLeaf, ICmpInst::ICMP_EQ, Val, Leaf.Low, "SwitchLeaf"); } else { // Make range comparison if (cast<ConstantInt>(Leaf.Low)->isMinValue(true /*isSigned*/)) { // Val >= Min && Val <= Hi --> Val <= Hi Comp = new ICmpInst(*NewLeaf, ICmpInst::ICMP_SLE, Val, Leaf.High, "SwitchLeaf"); } else if (cast<ConstantInt>(Leaf.Low)->isZero()) { // Val >= 0 && Val <= Hi --> Val <=u Hi Comp = new ICmpInst(*NewLeaf, ICmpInst::ICMP_ULE, Val, Leaf.High, "SwitchLeaf"); } else { // Emit V-Lo <=u Hi-Lo Constant* NegLo = ConstantExpr::getNeg(Leaf.Low); Instruction* Add = BinaryOperator::CreateAdd(Val, NegLo, Val->getName()+".off", NewLeaf); Constant *UpperBound = ConstantExpr::getAdd(NegLo, Leaf.High); Comp = new ICmpInst(*NewLeaf, ICmpInst::ICMP_ULE, Add, UpperBound, "SwitchLeaf"); } } // Make the conditional branch... BasicBlock* Succ = Leaf.BB; BranchInst::Create(Succ, Default, Comp, NewLeaf); // If there were any PHI nodes in this successor, rewrite one entry // from OrigBlock to come from NewLeaf. for (BasicBlock::iterator I = Succ->begin(); isa<PHINode>(I); ++I) { PHINode* PN = cast<PHINode>(I); // Remove all but one incoming entries from the cluster uint64_t Range = cast<ConstantInt>(Leaf.High)->getSExtValue() - cast<ConstantInt>(Leaf.Low)->getSExtValue(); for (uint64_t j = 0; j < Range; ++j) { PN->removeIncomingValue(OrigBlock); } int BlockIdx = PN->getBasicBlockIndex(OrigBlock); assert(BlockIdx != -1 && "Switch didn't go to this successor??"); PN->setIncomingBlock((unsigned)BlockIdx, NewLeaf); } return NewLeaf; }
void CheckInserter::insertCycleChecks(Function &F) { IdentifyBackEdges &IBE = getAnalysis<IdentifyBackEdges>(); for (Function::iterator B1 = F.begin(); B1 != F.end(); ++B1) { TerminatorInst *TI = B1->getTerminator(); for (unsigned j = 0; j < TI->getNumSuccessors(); ++j) { BasicBlock *B2 = TI->getSuccessor(j); unsigned BackEdgeID = IBE.getID(B1, B2); if (BackEdgeID != (unsigned)-1) { assert(BackEdgeID < MaxNumBackEdges); BasicBlock *BackEdgeBlock = BasicBlock::Create( F.getContext(), "backedge_" + B1->getName() + "_" + B2->getName(), &F); CallInst::Create(CycleCheck, ConstantInt::get(IntType, BackEdgeID), "", BackEdgeBlock); // BackEdgeBlock -> B2 // Fix the PHINodes in B2. BranchInst::Create(B2, BackEdgeBlock); for (BasicBlock::iterator I = B2->begin(); B2->getFirstNonPHI() != I; ++I) { PHINode *PHI = cast<PHINode>(I); // Note: If B2 has multiple incoming edges from B1 (e.g. B1 terminates // with a SelectInst), its PHINodes must also have multiple incoming // edges from B1. However, after adding BackEdgeBlock and essentially // merging the multiple incoming edges from B1, there will be only one // edge from BackEdgeBlock to B2. Therefore, we need to remove the // redundant incoming edges from B2's PHINodes. bool FirstIncomingFromB1 = true; for (unsigned k = 0; k < PHI->getNumIncomingValues(); ++k) { if (PHI->getIncomingBlock(k) == B1) { if (FirstIncomingFromB1) { FirstIncomingFromB1 = false; PHI->setIncomingBlock(k, BackEdgeBlock); } else { PHI->removeIncomingValue(k, false); --k; } } } } // B1 -> BackEdgeBlock // There might be multiple back edges from B1 to B2. Need to replace // them all. for (unsigned j2 = j; j2 < TI->getNumSuccessors(); ++j2) { if (TI->getSuccessor(j2) == B2) { TI->setSuccessor(j2, BackEdgeBlock); } } } } } }
void LoopInterchangeTransform::updateIncomingBlock(BasicBlock *CurrBlock, BasicBlock *OldPred, BasicBlock *NewPred) { for (auto I = CurrBlock->begin(); isa<PHINode>(I); ++I) { PHINode *PHI = cast<PHINode>(I); unsigned Num = PHI->getNumIncomingValues(); for (unsigned i = 0; i < Num; ++i) { if (PHI->getIncomingBlock(i) == OldPred) PHI->setIncomingBlock(i, NewPred); } } }
// processSwitchInst - Replace the specified switch instruction with a sequence // of chained if-then instructions. // void LowerSwitchPass::processSwitchInst(SwitchInst *SI) { BasicBlock *origBlock = SI->getParent(); BasicBlock *defaultBlock = SI->getDefaultDest(); Function *F = origBlock->getParent(); Value *switchValue = SI->getCondition(); // Create a new, empty default block so that the new hierarchy of // if-then statements go to this and the PHI nodes are happy. BasicBlock* newDefault = BasicBlock::Create(getGlobalContext(), "newDefault"); #if LLVM_VERSION_CODE >= LLVM_VERSION(3, 8) F->getBasicBlockList().insert(defaultBlock->getIterator(), newDefault); #else F->getBasicBlockList().insert(defaultBlock, newDefault); #endif BranchInst::Create(defaultBlock, newDefault); // If there is an entry in any PHI nodes for the default edge, make sure // to update them as well. for (BasicBlock::iterator I = defaultBlock->begin(); isa<PHINode>(I); ++I) { PHINode *PN = cast<PHINode>(I); int BlockIdx = PN->getBasicBlockIndex(origBlock); assert(BlockIdx != -1 && "Switch didn't go to this successor??"); PN->setIncomingBlock((unsigned)BlockIdx, newDefault); } CaseVector cases; #if LLVM_VERSION_CODE >= LLVM_VERSION(3, 1) for (SwitchInst::CaseIt i = SI->case_begin(), e = SI->case_end(); i != e; ++i) cases.push_back(SwitchCase(i.getCaseValue(), i.getCaseSuccessor())); #else for (unsigned i = 1; i < SI->getNumSuccessors(); ++i) cases.push_back(SwitchCase(SI->getSuccessorValue(i), SI->getSuccessor(i))); #endif // reverse cases, as switchConvert constructs a chain of // basic blocks by appending to the front. if we reverse, // the if comparisons will happen in the same order // as the cases appear in the switch std::reverse(cases.begin(), cases.end()); switchConvert(cases.begin(), cases.end(), switchValue, origBlock, newDefault); // We are now done with the switch instruction, so delete it origBlock->getInstList().erase(SI); }
// processSwitchInst - Replace the specified switch instruction with a sequence // of chained if-then insts in a balanced binary search. // void LowerSwitch::processSwitchInst(SwitchInst *SI) { BasicBlock *CurBlock = SI->getParent(); BasicBlock *OrigBlock = CurBlock; Function *F = CurBlock->getParent(); Value *Val = SI->getOperand(0); // The value we are switching on... BasicBlock* Default = SI->getDefaultDest(); // If there is only the default destination, don't bother with the code below. if (SI->getNumOperands() == 2) { BranchInst::Create(SI->getDefaultDest(), CurBlock); CurBlock->getInstList().erase(SI); return; } // Create a new, empty default block so that the new hierarchy of // if-then statements go to this and the PHI nodes are happy. BasicBlock* NewDefault = BasicBlock::Create(SI->getContext(), "NewDefault"); F->getBasicBlockList().insert(Default, NewDefault); BranchInst::Create(Default, NewDefault); // If there is an entry in any PHI nodes for the default edge, make sure // to update them as well. for (BasicBlock::iterator I = Default->begin(); isa<PHINode>(I); ++I) { PHINode *PN = cast<PHINode>(I); int BlockIdx = PN->getBasicBlockIndex(OrigBlock); assert(BlockIdx != -1 && "Switch didn't go to this successor??"); PN->setIncomingBlock((unsigned)BlockIdx, NewDefault); } // Prepare cases vector. CaseVector Cases; unsigned numCmps = Clusterify(Cases, SI); DEBUG(dbgs() << "Clusterify finished. Total clusters: " << Cases.size() << ". Total compares: " << numCmps << "\n"); DEBUG(dbgs() << "Cases: " << Cases << "\n"); (void)numCmps; BasicBlock* SwitchBlock = switchConvert(Cases.begin(), Cases.end(), Val, OrigBlock, NewDefault); // Branch to our shiny new if-then stuff... BranchInst::Create(SwitchBlock, OrigBlock); // We are now done with the switch instruction, delete it. CurBlock->getInstList().erase(SI); }
void BasicBlock::replaceSuccessorsPhiUsesWith(BasicBlock *New) { TerminatorInst *TI = getTerminator(); if (!TI) // Cope with being called on a BasicBlock that doesn't have a terminator // yet. Clang's CodeGenFunction::EmitReturnBlock() likes to do this. return; for (BasicBlock *Succ : TI->successors()) { // N.B. Succ might not be a complete BasicBlock, so don't assume // that it ends with a non-phi instruction. for (iterator II = Succ->begin(), IE = Succ->end(); II != IE; ++II) { PHINode *PN = dyn_cast<PHINode>(II); if (!PN) break; int i; while ((i = PN->getBasicBlockIndex(this)) >= 0) PN->setIncomingBlock(i, New); } } }
void MemoryInstrumenter::instrumentPointerInstruction(Instruction *I) { BasicBlock::iterator Loc; if (isa<PHINode>(I)) { // Cannot insert hooks right after a PHI, because PHINodes have to be // grouped together. Loc = I->getParent()->getFirstNonPHI(); } else if (!I->isTerminator()) { Loc = I; ++Loc; } else { assert(isa<InvokeInst>(I)); InvokeInst *II = cast<InvokeInst>(I); BasicBlock *NormalDest = II->getNormalDest(); // It's not always OK to insert HookTopLevel simply at the beginning of the // normal destination, because the normal destionation may be shared by // multiple InvokeInsts. In that case, we will create a critical edge block, // and add the HookTopLevel over there. if (NormalDest->getUniquePredecessor()) { Loc = NormalDest->getFirstNonPHI(); } else { BasicBlock *CritEdge = BasicBlock::Create(I->getContext(), "crit_edge", I->getParent()->getParent()); Loc = BranchInst::Create(NormalDest, CritEdge); // Now that CritEdge becomes the new predecessor of NormalDest, replace // all phi uses of I->getParent() with CritEdge. for (auto J = NormalDest->begin(); NormalDest->getFirstNonPHI() != J; ++J) { PHINode *Phi = cast<PHINode>(J); int i; while ((i = Phi->getBasicBlockIndex(I->getParent())) >= 0) Phi->setIncomingBlock(i, CritEdge); } II->setNormalDest(CritEdge); } } if (LoadInst *LI = dyn_cast<LoadInst>(I)) instrumentPointer(I, LI->getPointerOperand(), Loc); else instrumentPointer(I, NULL, Loc); }
/// This splits a basic block into two at the specified /// instruction. Note that all instructions BEFORE the specified iterator stay /// as part of the original basic block, an unconditional branch is added to /// the new BB, and the rest of the instructions in the BB are moved to the new /// BB, including the old terminator. This invalidates the iterator. /// /// Note that this only works on well formed basic blocks (must have a /// terminator), and 'I' must not be the end of instruction list (which would /// cause a degenerate basic block to be formed, having a terminator inside of /// the basic block). /// BasicBlock *BasicBlock::splitBasicBlock(iterator I, const Twine &BBName) { assert(getTerminator() && "Can't use splitBasicBlock on degenerate BB!"); assert(I != InstList.end() && "Trying to get me to create degenerate basic block!"); BasicBlock *InsertBefore = std::next(Function::iterator(this)) .getNodePtrUnchecked(); BasicBlock *New = BasicBlock::Create(getContext(), BBName, getParent(), InsertBefore); // Save DebugLoc of split point before invalidating iterator. DebugLoc Loc = I->getDebugLoc(); // Move all of the specified instructions from the original basic block into // the new basic block. New->getInstList().splice(New->end(), this->getInstList(), I, end()); // Add a branch instruction to the newly formed basic block. BranchInst *BI = BranchInst::Create(New, this); BI->setDebugLoc(Loc); // Now we must loop through all of the successors of the New block (which // _were_ the successors of the 'this' block), and update any PHI nodes in // successors. If there were PHI nodes in the successors, then they need to // know that incoming branches will be from New, not from Old. // for (succ_iterator I = succ_begin(New), E = succ_end(New); I != E; ++I) { // Loop over any phi nodes in the basic block, updating the BB field of // incoming values... BasicBlock *Successor = *I; PHINode *PN; for (BasicBlock::iterator II = Successor->begin(); (PN = dyn_cast<PHINode>(II)); ++II) { int IDX = PN->getBasicBlockIndex(this); while (IDX != -1) { PN->setIncomingBlock((unsigned)IDX, New); IDX = PN->getBasicBlockIndex(this); } } } return New; }
// This is basically the split basic block function but it does not create // a new basic block. void Decompiler::splitBasicBlockIntoBlock(Function::iterator Src, BasicBlock::iterator FirstInst, BasicBlock *Tgt) { assert(Src->getTerminator() && "Can't use splitBasicBlock on degenerate BB!"); assert(FirstInst != Src->end() && "Trying to get me to create degenerate basic block!"); Tgt->moveAfter(Src); // Move all of the specified instructions from the original basic block into // the new basic block. Tgt->getInstList().splice(Tgt->end(), Src->getInstList(), FirstInst, Src->end()); // Add a branch instruction to the newly formed basic block. BranchInst *BI = BranchInst::Create(Tgt, Src); // Set debugLoc to the instruction before the terminator's DebugLoc. // Note the pre-inc which can confuse folks. BI->setDebugLoc((++Src->rbegin())->getDebugLoc()); // Now we must loop through all of the successors of the New block (which // _were_ the successors of the 'this' block), and update any PHI nodes in // successors. If there were PHI nodes in the successors, then they need to // know that incoming branches will be from New, not from Old. // for (succ_iterator I = succ_begin(Tgt), E = succ_end(Tgt); I != E; ++I) { // Loop over any phi nodes in the basic block, updating the BB field of // incoming values... BasicBlock *Successor = *I; PHINode *PN; for (BasicBlock::iterator II = Successor->begin(); (PN = dyn_cast<PHINode>(II)); ++II) { int IDX = PN->getBasicBlockIndex(Src); while (IDX != -1) { PN->setIncomingBlock((unsigned)IDX, Tgt); IDX = PN->getBasicBlockIndex(Src); } } } }
/// SplitCriticalEdge - If this edge is a critical edge, insert a new node to /// split the critical edge. This will update DominatorTree information if it /// is available, thus calling this pass will not invalidate either of them. /// This returns the new block if the edge was split, null otherwise. /// /// If MergeIdenticalEdges is true (not the default), *all* edges from TI to the /// specified successor will be merged into the same critical edge block. /// This is most commonly interesting with switch instructions, which may /// have many edges to any one destination. This ensures that all edges to that /// dest go to one block instead of each going to a different block, but isn't /// the standard definition of a "critical edge". /// /// It is invalid to call this function on a critical edge that starts at an /// IndirectBrInst. Splitting these edges will almost always create an invalid /// program because the address of the new block won't be the one that is jumped /// to. /// BasicBlock *llvm::SplitCriticalEdge(TerminatorInst *TI, unsigned SuccNum, Pass *P, bool MergeIdenticalEdges, bool DontDeleteUselessPhis, bool SplitLandingPads) { if (!isCriticalEdge(TI, SuccNum, MergeIdenticalEdges)) return 0; assert(!isa<IndirectBrInst>(TI) && "Cannot split critical edge from IndirectBrInst"); BasicBlock *TIBB = TI->getParent(); BasicBlock *DestBB = TI->getSuccessor(SuccNum); // Splitting the critical edge to a landing pad block is non-trivial. Don't do // it in this generic function. if (DestBB->isLandingPad()) return 0; // Create a new basic block, linking it into the CFG. BasicBlock *NewBB = BasicBlock::Create(TI->getContext(), TIBB->getName() + "." + DestBB->getName() + "_crit_edge"); // Create our unconditional branch. BranchInst *NewBI = BranchInst::Create(DestBB, NewBB); NewBI->setDebugLoc(TI->getDebugLoc()); // Branch to the new block, breaking the edge. TI->setSuccessor(SuccNum, NewBB); // Insert the block into the function... right after the block TI lives in. Function &F = *TIBB->getParent(); Function::iterator FBBI = TIBB; F.getBasicBlockList().insert(++FBBI, NewBB); // If there are any PHI nodes in DestBB, we need to update them so that they // merge incoming values from NewBB instead of from TIBB. { unsigned BBIdx = 0; for (BasicBlock::iterator I = DestBB->begin(); isa<PHINode>(I); ++I) { // We no longer enter through TIBB, now we come in through NewBB. // Revector exactly one entry in the PHI node that used to come from // TIBB to come from NewBB. PHINode *PN = cast<PHINode>(I); // Reuse the previous value of BBIdx if it lines up. In cases where we // have multiple phi nodes with *lots* of predecessors, this is a speed // win because we don't have to scan the PHI looking for TIBB. This // happens because the BB list of PHI nodes are usually in the same // order. if (PN->getIncomingBlock(BBIdx) != TIBB) BBIdx = PN->getBasicBlockIndex(TIBB); PN->setIncomingBlock(BBIdx, NewBB); } } // If there are any other edges from TIBB to DestBB, update those to go // through the split block, making those edges non-critical as well (and // reducing the number of phi entries in the DestBB if relevant). if (MergeIdenticalEdges) { for (unsigned i = SuccNum+1, e = TI->getNumSuccessors(); i != e; ++i) { if (TI->getSuccessor(i) != DestBB) continue; // Remove an entry for TIBB from DestBB phi nodes. DestBB->removePredecessor(TIBB, DontDeleteUselessPhis); // We found another edge to DestBB, go to NewBB instead. TI->setSuccessor(i, NewBB); } } // If we don't have a pass object, we can't update anything... if (P == 0) return NewBB; DominatorTree *DT = P->getAnalysisIfAvailable<DominatorTree>(); LoopInfo *LI = P->getAnalysisIfAvailable<LoopInfo>(); // If we have nothing to update, just return. if (DT == 0 && LI == 0) return NewBB; // Now update analysis information. Since the only predecessor of NewBB is // the TIBB, TIBB clearly dominates NewBB. TIBB usually doesn't dominate // anything, as there are other successors of DestBB. However, if all other // predecessors of DestBB are already dominated by DestBB (e.g. DestBB is a // loop header) then NewBB dominates DestBB. SmallVector<BasicBlock*, 8> OtherPreds; // If there is a PHI in the block, loop over predecessors with it, which is // faster than iterating pred_begin/end. if (PHINode *PN = dyn_cast<PHINode>(DestBB->begin())) { for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i) if (PN->getIncomingBlock(i) != NewBB) OtherPreds.push_back(PN->getIncomingBlock(i)); } else { for (pred_iterator I = pred_begin(DestBB), E = pred_end(DestBB); I != E; ++I) { BasicBlock *P = *I; if (P != NewBB) OtherPreds.push_back(P); } } bool NewBBDominatesDestBB = true; // Should we update DominatorTree information? if (DT) { DomTreeNode *TINode = DT->getNode(TIBB); // The new block is not the immediate dominator for any other nodes, but // TINode is the immediate dominator for the new node. // if (TINode) { // Don't break unreachable code! DomTreeNode *NewBBNode = DT->addNewBlock(NewBB, TIBB); DomTreeNode *DestBBNode = 0; // If NewBBDominatesDestBB hasn't been computed yet, do so with DT. if (!OtherPreds.empty()) { DestBBNode = DT->getNode(DestBB); while (!OtherPreds.empty() && NewBBDominatesDestBB) { if (DomTreeNode *OPNode = DT->getNode(OtherPreds.back())) NewBBDominatesDestBB = DT->dominates(DestBBNode, OPNode); OtherPreds.pop_back(); } OtherPreds.clear(); } // If NewBBDominatesDestBB, then NewBB dominates DestBB, otherwise it // doesn't dominate anything. if (NewBBDominatesDestBB) { if (!DestBBNode) DestBBNode = DT->getNode(DestBB); DT->changeImmediateDominator(DestBBNode, NewBBNode); } } } // Update LoopInfo if it is around. if (LI) { if (Loop *TIL = LI->getLoopFor(TIBB)) { // If one or the other blocks were not in a loop, the new block is not // either, and thus LI doesn't need to be updated. if (Loop *DestLoop = LI->getLoopFor(DestBB)) { if (TIL == DestLoop) { // Both in the same loop, the NewBB joins loop. DestLoop->addBasicBlockToLoop(NewBB, LI->getBase()); } else if (TIL->contains(DestLoop)) { // Edge from an outer loop to an inner loop. Add to the outer loop. TIL->addBasicBlockToLoop(NewBB, LI->getBase()); } else if (DestLoop->contains(TIL)) { // Edge from an inner loop to an outer loop. Add to the outer loop. DestLoop->addBasicBlockToLoop(NewBB, LI->getBase()); } else { // Edge from two loops with no containment relation. Because these // are natural loops, we know that the destination block must be the // header of its loop (adding a branch into a loop elsewhere would // create an irreducible loop). assert(DestLoop->getHeader() == DestBB && "Should not create irreducible loops!"); if (Loop *P = DestLoop->getParentLoop()) P->addBasicBlockToLoop(NewBB, LI->getBase()); } } // If TIBB is in a loop and DestBB is outside of that loop, split the // other exit blocks of the loop that also have predecessors outside // the loop, to maintain a LoopSimplify guarantee. if (!TIL->contains(DestBB) && P->mustPreserveAnalysisID(LoopSimplifyID)) { assert(!TIL->contains(NewBB) && "Split point for loop exit is contained in loop!"); // Update LCSSA form in the newly created exit block. if (P->mustPreserveAnalysisID(LCSSAID)) createPHIsForSplitLoopExit(TIBB, NewBB, DestBB); // For each unique exit block... // FIXME: This code is functionally equivalent to the corresponding // loop in LoopSimplify. SmallVector<BasicBlock *, 4> ExitBlocks; TIL->getExitBlocks(ExitBlocks); for (unsigned i = 0, e = ExitBlocks.size(); i != e; ++i) { // Collect all the preds that are inside the loop, and note // whether there are any preds outside the loop. SmallVector<BasicBlock *, 4> Preds; bool HasPredOutsideOfLoop = false; BasicBlock *Exit = ExitBlocks[i]; for (pred_iterator I = pred_begin(Exit), E = pred_end(Exit); I != E; ++I) { BasicBlock *P = *I; if (TIL->contains(P)) { if (isa<IndirectBrInst>(P->getTerminator())) { Preds.clear(); break; } Preds.push_back(P); } else { HasPredOutsideOfLoop = true; } } // If there are any preds not in the loop, we'll need to split // the edges. The Preds.empty() check is needed because a block // may appear multiple times in the list. We can't use // getUniqueExitBlocks above because that depends on LoopSimplify // form, which we're in the process of restoring! if (!Preds.empty() && HasPredOutsideOfLoop) { if (!Exit->isLandingPad()) { BasicBlock *NewExitBB = SplitBlockPredecessors(Exit, Preds, "split", P); if (P->mustPreserveAnalysisID(LCSSAID)) createPHIsForSplitLoopExit(Preds, NewExitBB, Exit); } else if (SplitLandingPads) { SmallVector<BasicBlock*, 8> NewBBs; SplitLandingPadPredecessors(Exit, Preds, ".split1", ".split2", P, NewBBs); if (P->mustPreserveAnalysisID(LCSSAID)) createPHIsForSplitLoopExit(Preds, NewBBs[0], Exit); } } } } // LCSSA form was updated above for the case where LoopSimplify is // available, which means that all predecessors of loop exit blocks // are within the loop. Without LoopSimplify form, it would be // necessary to insert a new phi. assert((!P->mustPreserveAnalysisID(LCSSAID) || P->mustPreserveAnalysisID(LoopSimplifyID)) && "SplitCriticalEdge doesn't know how to update LCCSA form " "without LoopSimplify!"); } } return NewBB; }
/// This works like CloneAndPruneFunctionInto, except that it does not clone the /// entire function. Instead it starts at an instruction provided by the caller /// and copies (and prunes) only the code reachable from that instruction. void llvm::CloneAndPruneIntoFromInst(Function *NewFunc, const Function *OldFunc, const Instruction *StartingInst, ValueToValueMapTy &VMap, bool ModuleLevelChanges, SmallVectorImpl<ReturnInst *> &Returns, const char *NameSuffix, ClonedCodeInfo *CodeInfo) { assert(NameSuffix && "NameSuffix cannot be null!"); ValueMapTypeRemapper *TypeMapper = nullptr; ValueMaterializer *Materializer = nullptr; #ifndef NDEBUG // If the cloning starts at the beginning of the function, verify that // the function arguments are mapped. if (!StartingInst) for (const Argument &II : OldFunc->args()) assert(VMap.count(&II) && "No mapping from source argument specified!"); #endif PruningFunctionCloner PFC(NewFunc, OldFunc, VMap, ModuleLevelChanges, NameSuffix, CodeInfo); const BasicBlock *StartingBB; if (StartingInst) StartingBB = StartingInst->getParent(); else { StartingBB = &OldFunc->getEntryBlock(); StartingInst = &StartingBB->front(); } // Clone the entry block, and anything recursively reachable from it. std::vector<const BasicBlock*> CloneWorklist; PFC.CloneBlock(StartingBB, StartingInst->getIterator(), CloneWorklist); while (!CloneWorklist.empty()) { const BasicBlock *BB = CloneWorklist.back(); CloneWorklist.pop_back(); PFC.CloneBlock(BB, BB->begin(), CloneWorklist); } // Loop over all of the basic blocks in the old function. If the block was // reachable, we have cloned it and the old block is now in the value map: // insert it into the new function in the right order. If not, ignore it. // // Defer PHI resolution until rest of function is resolved. SmallVector<const PHINode*, 16> PHIToResolve; for (const BasicBlock &BI : *OldFunc) { Value *V = VMap[&BI]; BasicBlock *NewBB = cast_or_null<BasicBlock>(V); if (!NewBB) continue; // Dead block. // Add the new block to the new function. NewFunc->getBasicBlockList().push_back(NewBB); // Handle PHI nodes specially, as we have to remove references to dead // blocks. for (BasicBlock::const_iterator I = BI.begin(), E = BI.end(); I != E; ++I) { // PHI nodes may have been remapped to non-PHI nodes by the caller or // during the cloning process. if (const PHINode *PN = dyn_cast<PHINode>(I)) { if (isa<PHINode>(VMap[PN])) PHIToResolve.push_back(PN); else break; } else { break; } } // Finally, remap the terminator instructions, as those can't be remapped // until all BBs are mapped. RemapInstruction(NewBB->getTerminator(), VMap, ModuleLevelChanges ? RF_None : RF_NoModuleLevelChanges, TypeMapper, Materializer); } // Defer PHI resolution until rest of function is resolved, PHI resolution // requires the CFG to be up-to-date. for (unsigned phino = 0, e = PHIToResolve.size(); phino != e; ) { const PHINode *OPN = PHIToResolve[phino]; unsigned NumPreds = OPN->getNumIncomingValues(); const BasicBlock *OldBB = OPN->getParent(); BasicBlock *NewBB = cast<BasicBlock>(VMap[OldBB]); // Map operands for blocks that are live and remove operands for blocks // that are dead. for (; phino != PHIToResolve.size() && PHIToResolve[phino]->getParent() == OldBB; ++phino) { OPN = PHIToResolve[phino]; PHINode *PN = cast<PHINode>(VMap[OPN]); for (unsigned pred = 0, e = NumPreds; pred != e; ++pred) { Value *V = VMap[PN->getIncomingBlock(pred)]; if (BasicBlock *MappedBlock = cast_or_null<BasicBlock>(V)) { Value *InVal = MapValue(PN->getIncomingValue(pred), VMap, ModuleLevelChanges ? RF_None : RF_NoModuleLevelChanges); assert(InVal && "Unknown input value?"); PN->setIncomingValue(pred, InVal); PN->setIncomingBlock(pred, MappedBlock); } else { PN->removeIncomingValue(pred, false); --pred, --e; // Revisit the next entry. } } } // The loop above has removed PHI entries for those blocks that are dead // and has updated others. However, if a block is live (i.e. copied over) // but its terminator has been changed to not go to this block, then our // phi nodes will have invalid entries. Update the PHI nodes in this // case. PHINode *PN = cast<PHINode>(NewBB->begin()); NumPreds = std::distance(pred_begin(NewBB), pred_end(NewBB)); if (NumPreds != PN->getNumIncomingValues()) { assert(NumPreds < PN->getNumIncomingValues()); // Count how many times each predecessor comes to this block. std::map<BasicBlock*, unsigned> PredCount; for (pred_iterator PI = pred_begin(NewBB), E = pred_end(NewBB); PI != E; ++PI) --PredCount[*PI]; // Figure out how many entries to remove from each PHI. for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i) ++PredCount[PN->getIncomingBlock(i)]; // At this point, the excess predecessor entries are positive in the // map. Loop over all of the PHIs and remove excess predecessor // entries. BasicBlock::iterator I = NewBB->begin(); for (; (PN = dyn_cast<PHINode>(I)); ++I) { for (std::map<BasicBlock*, unsigned>::iterator PCI =PredCount.begin(), E = PredCount.end(); PCI != E; ++PCI) { BasicBlock *Pred = PCI->first; for (unsigned NumToRemove = PCI->second; NumToRemove; --NumToRemove) PN->removeIncomingValue(Pred, false); } } } // If the loops above have made these phi nodes have 0 or 1 operand, // replace them with undef or the input value. We must do this for // correctness, because 0-operand phis are not valid. PN = cast<PHINode>(NewBB->begin()); if (PN->getNumIncomingValues() == 0) { BasicBlock::iterator I = NewBB->begin(); BasicBlock::const_iterator OldI = OldBB->begin(); while ((PN = dyn_cast<PHINode>(I++))) { Value *NV = UndefValue::get(PN->getType()); PN->replaceAllUsesWith(NV); assert(VMap[&*OldI] == PN && "VMap mismatch"); VMap[&*OldI] = NV; PN->eraseFromParent(); ++OldI; } } } // Make a second pass over the PHINodes now that all of them have been // remapped into the new function, simplifying the PHINode and performing any // recursive simplifications exposed. This will transparently update the // WeakVH in the VMap. Notably, we rely on that so that if we coalesce // two PHINodes, the iteration over the old PHIs remains valid, and the // mapping will just map us to the new node (which may not even be a PHI // node). for (unsigned Idx = 0, Size = PHIToResolve.size(); Idx != Size; ++Idx) if (PHINode *PN = dyn_cast<PHINode>(VMap[PHIToResolve[Idx]])) recursivelySimplifyInstruction(PN); // Now that the inlined function body has been fully constructed, go through // and zap unconditional fall-through branches. This happens all the time when // specializing code: code specialization turns conditional branches into // uncond branches, and this code folds them. Function::iterator Begin = cast<BasicBlock>(VMap[StartingBB])->getIterator(); Function::iterator I = Begin; while (I != NewFunc->end()) { // Check if this block has become dead during inlining or other // simplifications. Note that the first block will appear dead, as it has // not yet been wired up properly. if (I != Begin && (pred_begin(&*I) == pred_end(&*I) || I->getSinglePredecessor() == &*I)) { BasicBlock *DeadBB = &*I++; DeleteDeadBlock(DeadBB); continue; } // We need to simplify conditional branches and switches with a constant // operand. We try to prune these out when cloning, but if the // simplification required looking through PHI nodes, those are only // available after forming the full basic block. That may leave some here, // and we still want to prune the dead code as early as possible. ConstantFoldTerminator(&*I); BranchInst *BI = dyn_cast<BranchInst>(I->getTerminator()); if (!BI || BI->isConditional()) { ++I; continue; } BasicBlock *Dest = BI->getSuccessor(0); if (!Dest->getSinglePredecessor()) { ++I; continue; } // We shouldn't be able to get single-entry PHI nodes here, as instsimplify // above should have zapped all of them.. assert(!isa<PHINode>(Dest->begin())); // We know all single-entry PHI nodes in the inlined function have been // removed, so we just need to splice the blocks. BI->eraseFromParent(); // Make all PHI nodes that referred to Dest now refer to I as their source. Dest->replaceAllUsesWith(&*I); // Move all the instructions in the succ to the pred. I->getInstList().splice(I->end(), Dest->getInstList()); // Remove the dest block. Dest->eraseFromParent(); // Do not increment I, iteratively merge all things this block branches to. } // Make a final pass over the basic blocks from the old function to gather // any return instructions which survived folding. We have to do this here // because we can iteratively remove and merge returns above. for (Function::iterator I = cast<BasicBlock>(VMap[StartingBB])->getIterator(), E = NewFunc->end(); I != E; ++I) if (ReturnInst *RI = dyn_cast<ReturnInst>(I->getTerminator())) Returns.push_back(RI); }
bool klee::PhiCleanerPass::runOnFunction(Function &f) { bool changed = false; for (Function::iterator b = f.begin(), be = f.end(); b != be; ++b) { BasicBlock::iterator it = b->begin(); if (it->getOpcode() == Instruction::PHI) { PHINode *reference = cast<PHINode>(it); std::set<Value*> phis; phis.insert(reference); unsigned numBlocks = reference->getNumIncomingValues(); for (++it; isa<PHINode>(*it); ++it) { PHINode *pi = cast<PHINode>(it); assert(numBlocks == pi->getNumIncomingValues()); // see if it is out of order unsigned i; for (i=0; i<numBlocks; i++) if (pi->getIncomingBlock(i) != reference->getIncomingBlock(i)) break; if (i!=numBlocks) { std::vector<Value*> values; values.reserve(numBlocks); for (unsigned i=0; i<numBlocks; i++) values[i] = pi->getIncomingValueForBlock(reference->getIncomingBlock(i)); for (unsigned i=0; i<numBlocks; i++) { pi->setIncomingBlock(i, reference->getIncomingBlock(i)); pi->setIncomingValue(i, values[i]); } changed = true; } // see if it uses any previously defined phi nodes for (i=0; i<numBlocks; i++) { Value *value = pi->getIncomingValue(i); if (phis.find(value) != phis.end()) { // fix by making a "move" at the end of the incoming block // to a new temporary, which is thus known not to be a phi // result. we could be somewhat more efficient about this // by sharing temps and by reordering phi instructions so // this isn't completely necessary, but in the end this is // just a pathological case which does not occur very // often. Instruction *tmp = new BitCastInst(value, value->getType(), value->getName() + ".phiclean", pi->getIncomingBlock(i)->getTerminator()); pi->setIncomingValue(i, tmp); } changed = true; } phis.insert(pi); } } } return changed; }
// CreateOneLoop should take the current Loop Loop * SplitPass2::CreateOneLoop(Loop *L, std::map<Instruction*, Instruction*> &instMap) { DEBUG(dbgs() << "Running CreateOneLoop\n"); // TODO check if only one exit block. // TODO check if save to clone. BasicBlock *Header = L->getHeader(); std::vector< BasicBlock * > body = L->getBlocks(); BasicBlock *PreHeader = L->getLoopPredecessor(); BasicBlock *Exit = L->getExitBlock(); ValueToValueMapTy LastValueMap; std::vector<BasicBlock *> new_body; for(std::vector<BasicBlock * >::iterator it = body.begin(); it != body.end(); ++it) { ValueToValueMapTy VMap; BasicBlock *New = CloneBasicBlock(*it, VMap, ".copied"); Header->getParent()->getBasicBlockList().push_back(New); new_body.push_back(New); // add to instMap std::vector<Instruction *> new_insts; for (BasicBlock::iterator I = New->begin(); I != New->end(); ++I) { new_insts.push_back(I); } std::vector<Instruction *> old_insts; for (BasicBlock::iterator I = (*it)->begin(); I != (*it)->end(); ++I) { old_insts.push_back(I); } for (unsigned i=0; i< new_insts.size(); ++i) { instMap[new_insts[i]] = old_insts[i]; } // Update our running map of newest clones LastValueMap[*it] = New; for (ValueToValueMapTy::iterator VI = VMap.begin(), VE = VMap.end(); VI != VE; ++VI) { LastValueMap[VI->first] = VI->second; } } // new_body[0] is Header new_body(new_body.size()-1) is Latch // change vars for(unsigned i=0; i<new_body.size(); ++i) { for (BasicBlock::iterator I = new_body[i]->begin(); I != new_body[i]->end(); ++I) { remapInstruction(I, LastValueMap); } } DEBUG(dbgs() << "Cloned loop's register name changed ok\n"); // fix the phi node in cloned Loops Header for (BasicBlock::iterator I = new_body[0]->begin(); isa<PHINode>(I); ++I) { PHINode *NewPHI = cast<PHINode>(I); for (unsigned i=0; i<NewPHI->getNumIncomingValues(); ++i) { if (NewPHI->getIncomingBlock(i) == PreHeader) { NewPHI->setIncomingBlock(i, Header); } } } DEBUG(dbgs() << "Start working on exit block \n"); // fix the phi node in original Loop's exit BB. Because the cloned loop points to it. for (BasicBlock::iterator I = Exit->begin(); isa<PHINode>(I); ++I) { PHINode *NewPHI = cast<PHINode>(I); for (unsigned i=0; i<NewPHI->getNumIncomingValues(); ++i) { if (NewPHI->getIncomingBlock(i) == Header) { NewPHI->setIncomingBlock(i, new_body[0]); // cloned loop's Header } } DEBUG(dbgs() << "Exit block, Done phi node: "<< NewPHI << "\n"); } DEBUG(dbgs() << "All Phi Node done \n"); BranchInst *new_back_edge = cast<BranchInst>(new_body[new_body.size()-1]->getTerminator()); // Latch's last inst is branch new_back_edge->setSuccessor(0, new_body[0]); // Set to branch to new Cond (Header) 1st BB // link new loop body together for(unsigned i=0; i<new_body.size()-1; i++) { BranchInst *next = cast<BranchInst>(new_body[i]->getTerminator()); next->setSuccessor(0, new_body[i+1]); } // first cond exit points to second cond block BranchInst *first_loop_to_next_loop = cast<BranchInst>(Header->getTerminator()); for(unsigned i=0; i< first_loop_to_next_loop->getNumSuccessors(); ++i) { if (first_loop_to_next_loop->getSuccessor(i) == Exit) { first_loop_to_next_loop->setSuccessor(i, new_body[0]); } } Loop *new_loop = new Loop(); for (unsigned i=0; i<new_body.size();i++) { new_loop->addBlockEntry(new_body[i]); } new_loop->moveToHeader(new_body[0]); // set Header for new loop return new_loop; }
BasicBlock * llvm::SplitCriticalEdge(TerminatorInst *TI, unsigned SuccNum, const CriticalEdgeSplittingOptions &Options) { if (!isCriticalEdge(TI, SuccNum, Options.MergeIdenticalEdges)) return nullptr; assert(!isa<IndirectBrInst>(TI) && "Cannot split critical edge from IndirectBrInst"); BasicBlock *TIBB = TI->getParent(); BasicBlock *DestBB = TI->getSuccessor(SuccNum); // Splitting the critical edge to a pad block is non-trivial. Don't do // it in this generic function. if (DestBB->isEHPad()) return nullptr; // Create a new basic block, linking it into the CFG. BasicBlock *NewBB = BasicBlock::Create(TI->getContext(), TIBB->getName() + "." + DestBB->getName() + "_crit_edge"); // Create our unconditional branch. BranchInst *NewBI = BranchInst::Create(DestBB, NewBB); NewBI->setDebugLoc(TI->getDebugLoc()); // Branch to the new block, breaking the edge. TI->setSuccessor(SuccNum, NewBB); // Insert the block into the function... right after the block TI lives in. Function &F = *TIBB->getParent(); Function::iterator FBBI = TIBB->getIterator(); F.getBasicBlockList().insert(++FBBI, NewBB); // If there are any PHI nodes in DestBB, we need to update them so that they // merge incoming values from NewBB instead of from TIBB. { unsigned BBIdx = 0; for (BasicBlock::iterator I = DestBB->begin(); isa<PHINode>(I); ++I) { // We no longer enter through TIBB, now we come in through NewBB. // Revector exactly one entry in the PHI node that used to come from // TIBB to come from NewBB. PHINode *PN = cast<PHINode>(I); // Reuse the previous value of BBIdx if it lines up. In cases where we // have multiple phi nodes with *lots* of predecessors, this is a speed // win because we don't have to scan the PHI looking for TIBB. This // happens because the BB list of PHI nodes are usually in the same // order. if (PN->getIncomingBlock(BBIdx) != TIBB) BBIdx = PN->getBasicBlockIndex(TIBB); PN->setIncomingBlock(BBIdx, NewBB); } } // If there are any other edges from TIBB to DestBB, update those to go // through the split block, making those edges non-critical as well (and // reducing the number of phi entries in the DestBB if relevant). if (Options.MergeIdenticalEdges) { for (unsigned i = SuccNum+1, e = TI->getNumSuccessors(); i != e; ++i) { if (TI->getSuccessor(i) != DestBB) continue; // Remove an entry for TIBB from DestBB phi nodes. DestBB->removePredecessor(TIBB, Options.DontDeleteUselessPHIs); // We found another edge to DestBB, go to NewBB instead. TI->setSuccessor(i, NewBB); } } // If we have nothing to update, just return. auto *DT = Options.DT; auto *LI = Options.LI; if (!DT && !LI) return NewBB; // Now update analysis information. Since the only predecessor of NewBB is // the TIBB, TIBB clearly dominates NewBB. TIBB usually doesn't dominate // anything, as there are other successors of DestBB. However, if all other // predecessors of DestBB are already dominated by DestBB (e.g. DestBB is a // loop header) then NewBB dominates DestBB. SmallVector<BasicBlock*, 8> OtherPreds; // If there is a PHI in the block, loop over predecessors with it, which is // faster than iterating pred_begin/end. if (PHINode *PN = dyn_cast<PHINode>(DestBB->begin())) { for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i) if (PN->getIncomingBlock(i) != NewBB) OtherPreds.push_back(PN->getIncomingBlock(i)); } else { for (pred_iterator I = pred_begin(DestBB), E = pred_end(DestBB); I != E; ++I) { BasicBlock *P = *I; if (P != NewBB) OtherPreds.push_back(P); } } bool NewBBDominatesDestBB = true; // Should we update DominatorTree information? if (DT) { DomTreeNode *TINode = DT->getNode(TIBB); // The new block is not the immediate dominator for any other nodes, but // TINode is the immediate dominator for the new node. // if (TINode) { // Don't break unreachable code! DomTreeNode *NewBBNode = DT->addNewBlock(NewBB, TIBB); DomTreeNode *DestBBNode = nullptr; // If NewBBDominatesDestBB hasn't been computed yet, do so with DT. if (!OtherPreds.empty()) { DestBBNode = DT->getNode(DestBB); while (!OtherPreds.empty() && NewBBDominatesDestBB) { if (DomTreeNode *OPNode = DT->getNode(OtherPreds.back())) NewBBDominatesDestBB = DT->dominates(DestBBNode, OPNode); OtherPreds.pop_back(); } OtherPreds.clear(); } // If NewBBDominatesDestBB, then NewBB dominates DestBB, otherwise it // doesn't dominate anything. if (NewBBDominatesDestBB) { if (!DestBBNode) DestBBNode = DT->getNode(DestBB); DT->changeImmediateDominator(DestBBNode, NewBBNode); } } } // Update LoopInfo if it is around. if (LI) { if (Loop *TIL = LI->getLoopFor(TIBB)) { // If one or the other blocks were not in a loop, the new block is not // either, and thus LI doesn't need to be updated. if (Loop *DestLoop = LI->getLoopFor(DestBB)) { if (TIL == DestLoop) { // Both in the same loop, the NewBB joins loop. DestLoop->addBasicBlockToLoop(NewBB, *LI); } else if (TIL->contains(DestLoop)) { // Edge from an outer loop to an inner loop. Add to the outer loop. TIL->addBasicBlockToLoop(NewBB, *LI); } else if (DestLoop->contains(TIL)) { // Edge from an inner loop to an outer loop. Add to the outer loop. DestLoop->addBasicBlockToLoop(NewBB, *LI); } else { // Edge from two loops with no containment relation. Because these // are natural loops, we know that the destination block must be the // header of its loop (adding a branch into a loop elsewhere would // create an irreducible loop). assert(DestLoop->getHeader() == DestBB && "Should not create irreducible loops!"); if (Loop *P = DestLoop->getParentLoop()) P->addBasicBlockToLoop(NewBB, *LI); } } // If TIBB is in a loop and DestBB is outside of that loop, we may need // to update LoopSimplify form and LCSSA form. if (!TIL->contains(DestBB)) { assert(!TIL->contains(NewBB) && "Split point for loop exit is contained in loop!"); // Update LCSSA form in the newly created exit block. if (Options.PreserveLCSSA) { createPHIsForSplitLoopExit(TIBB, NewBB, DestBB); } // The only that we can break LoopSimplify form by splitting a critical // edge is if after the split there exists some edge from TIL to DestBB // *and* the only edge into DestBB from outside of TIL is that of // NewBB. If the first isn't true, then LoopSimplify still holds, NewBB // is the new exit block and it has no non-loop predecessors. If the // second isn't true, then DestBB was not in LoopSimplify form prior to // the split as it had a non-loop predecessor. In both of these cases, // the predecessor must be directly in TIL, not in a subloop, or again // LoopSimplify doesn't hold. SmallVector<BasicBlock *, 4> LoopPreds; for (pred_iterator I = pred_begin(DestBB), E = pred_end(DestBB); I != E; ++I) { BasicBlock *P = *I; if (P == NewBB) continue; // The new block is known. if (LI->getLoopFor(P) != TIL) { // No need to re-simplify, it wasn't to start with. LoopPreds.clear(); break; } LoopPreds.push_back(P); } if (!LoopPreds.empty()) { assert(!DestBB->isEHPad() && "We don't split edges to EH pads!"); BasicBlock *NewExitBB = SplitBlockPredecessors( DestBB, LoopPreds, "split", DT, LI, Options.PreserveLCSSA); if (Options.PreserveLCSSA) createPHIsForSplitLoopExit(LoopPreds, NewExitBB, DestBB); } } } } return NewBB; }
/// Create a clone of the blocks in a loop and connect them together. /// If CreateRemainderLoop is false, loop structure will not be cloned, /// otherwise a new loop will be created including all cloned blocks, and the /// iterator of it switches to count NewIter down to 0. /// The cloned blocks should be inserted between InsertTop and InsertBot. /// If loop structure is cloned InsertTop should be new preheader, InsertBot /// new loop exit. /// Return the new cloned loop that is created when CreateRemainderLoop is true. static Loop * CloneLoopBlocks(Loop *L, Value *NewIter, const bool CreateRemainderLoop, const bool UseEpilogRemainder, const bool UnrollRemainder, BasicBlock *InsertTop, BasicBlock *InsertBot, BasicBlock *Preheader, std::vector<BasicBlock *> &NewBlocks, LoopBlocksDFS &LoopBlocks, ValueToValueMapTy &VMap, DominatorTree *DT, LoopInfo *LI) { StringRef suffix = UseEpilogRemainder ? "epil" : "prol"; BasicBlock *Header = L->getHeader(); BasicBlock *Latch = L->getLoopLatch(); Function *F = Header->getParent(); LoopBlocksDFS::RPOIterator BlockBegin = LoopBlocks.beginRPO(); LoopBlocksDFS::RPOIterator BlockEnd = LoopBlocks.endRPO(); Loop *ParentLoop = L->getParentLoop(); NewLoopsMap NewLoops; NewLoops[ParentLoop] = ParentLoop; if (!CreateRemainderLoop) NewLoops[L] = ParentLoop; // For each block in the original loop, create a new copy, // and update the value map with the newly created values. for (LoopBlocksDFS::RPOIterator BB = BlockBegin; BB != BlockEnd; ++BB) { BasicBlock *NewBB = CloneBasicBlock(*BB, VMap, "." + suffix, F); NewBlocks.push_back(NewBB); // If we're unrolling the outermost loop, there's no remainder loop, // and this block isn't in a nested loop, then the new block is not // in any loop. Otherwise, add it to loopinfo. if (CreateRemainderLoop || LI->getLoopFor(*BB) != L || ParentLoop) addClonedBlockToLoopInfo(*BB, NewBB, LI, NewLoops); VMap[*BB] = NewBB; if (Header == *BB) { // For the first block, add a CFG connection to this newly // created block. InsertTop->getTerminator()->setSuccessor(0, NewBB); } if (DT) { if (Header == *BB) { // The header is dominated by the preheader. DT->addNewBlock(NewBB, InsertTop); } else { // Copy information from original loop to unrolled loop. BasicBlock *IDomBB = DT->getNode(*BB)->getIDom()->getBlock(); DT->addNewBlock(NewBB, cast<BasicBlock>(VMap[IDomBB])); } } if (Latch == *BB) { // For the last block, if CreateRemainderLoop is false, create a direct // jump to InsertBot. If not, create a loop back to cloned head. VMap.erase((*BB)->getTerminator()); BasicBlock *FirstLoopBB = cast<BasicBlock>(VMap[Header]); BranchInst *LatchBR = cast<BranchInst>(NewBB->getTerminator()); IRBuilder<> Builder(LatchBR); if (!CreateRemainderLoop) { Builder.CreateBr(InsertBot); } else { PHINode *NewIdx = PHINode::Create(NewIter->getType(), 2, suffix + ".iter", FirstLoopBB->getFirstNonPHI()); Value *IdxSub = Builder.CreateSub(NewIdx, ConstantInt::get(NewIdx->getType(), 1), NewIdx->getName() + ".sub"); Value *IdxCmp = Builder.CreateIsNotNull(IdxSub, NewIdx->getName() + ".cmp"); Builder.CreateCondBr(IdxCmp, FirstLoopBB, InsertBot); NewIdx->addIncoming(NewIter, InsertTop); NewIdx->addIncoming(IdxSub, NewBB); } LatchBR->eraseFromParent(); } } // Change the incoming values to the ones defined in the preheader or // cloned loop. for (BasicBlock::iterator I = Header->begin(); isa<PHINode>(I); ++I) { PHINode *NewPHI = cast<PHINode>(VMap[&*I]); if (!CreateRemainderLoop) { if (UseEpilogRemainder) { unsigned idx = NewPHI->getBasicBlockIndex(Preheader); NewPHI->setIncomingBlock(idx, InsertTop); NewPHI->removeIncomingValue(Latch, false); } else { VMap[&*I] = NewPHI->getIncomingValueForBlock(Preheader); cast<BasicBlock>(VMap[Header])->getInstList().erase(NewPHI); } } else { unsigned idx = NewPHI->getBasicBlockIndex(Preheader); NewPHI->setIncomingBlock(idx, InsertTop); BasicBlock *NewLatch = cast<BasicBlock>(VMap[Latch]); idx = NewPHI->getBasicBlockIndex(Latch); Value *InVal = NewPHI->getIncomingValue(idx); NewPHI->setIncomingBlock(idx, NewLatch); if (Value *V = VMap.lookup(InVal)) NewPHI->setIncomingValue(idx, V); } } if (CreateRemainderLoop) { Loop *NewLoop = NewLoops[L]; MDNode *LoopID = NewLoop->getLoopID(); assert(NewLoop && "L should have been cloned"); // Only add loop metadata if the loop is not going to be completely // unrolled. if (UnrollRemainder) return NewLoop; Optional<MDNode *> NewLoopID = makeFollowupLoopID( LoopID, {LLVMLoopUnrollFollowupAll, LLVMLoopUnrollFollowupRemainder}); if (NewLoopID.hasValue()) { NewLoop->setLoopID(NewLoopID.getValue()); // Do not setLoopAlreadyUnrolled if loop attributes have been defined // explicitly. return NewLoop; } // Add unroll disable metadata to disable future unrolling for this loop. NewLoop->setLoopAlreadyUnrolled(); return NewLoop; } else return nullptr; }
/// \brief This method is called when the specified loop has more than one /// backedge in it. /// /// If this occurs, revector all of these backedges to target a new basic block /// and have that block branch to the loop header. This ensures that loops /// have exactly one backedge. static BasicBlock *insertUniqueBackedgeBlock(Loop *L, BasicBlock *Preheader, DominatorTree *DT, LoopInfo *LI) { assert(L->getNumBackEdges() > 1 && "Must have > 1 backedge!"); // Get information about the loop BasicBlock *Header = L->getHeader(); Function *F = Header->getParent(); // Unique backedge insertion currently depends on having a preheader. if (!Preheader) return nullptr; // The header is not a landing pad; preheader insertion should ensure this. assert(!Header->isLandingPad() && "Can't insert backedge to landing pad"); // Figure out which basic blocks contain back-edges to the loop header. std::vector<BasicBlock*> BackedgeBlocks; for (pred_iterator I = pred_begin(Header), E = pred_end(Header); I != E; ++I){ BasicBlock *P = *I; // Indirectbr edges cannot be split, so we must fail if we find one. if (isa<IndirectBrInst>(P->getTerminator())) return nullptr; if (P != Preheader) BackedgeBlocks.push_back(P); } // Create and insert the new backedge block... BasicBlock *BEBlock = BasicBlock::Create(Header->getContext(), Header->getName() + ".backedge", F); BranchInst *BETerminator = BranchInst::Create(Header, BEBlock); BETerminator->setDebugLoc(Header->getFirstNonPHI()->getDebugLoc()); DEBUG(dbgs() << "LoopSimplify: Inserting unique backedge block " << BEBlock->getName() << "\n"); // Move the new backedge block to right after the last backedge block. Function::iterator InsertPos = BackedgeBlocks.back(); ++InsertPos; F->getBasicBlockList().splice(InsertPos, F->getBasicBlockList(), BEBlock); // Now that the block has been inserted into the function, create PHI nodes in // the backedge block which correspond to any PHI nodes in the header block. for (BasicBlock::iterator I = Header->begin(); isa<PHINode>(I); ++I) { PHINode *PN = cast<PHINode>(I); PHINode *NewPN = PHINode::Create(PN->getType(), BackedgeBlocks.size(), PN->getName()+".be", BETerminator); // Loop over the PHI node, moving all entries except the one for the // preheader over to the new PHI node. unsigned PreheaderIdx = ~0U; bool HasUniqueIncomingValue = true; Value *UniqueValue = nullptr; for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i) { BasicBlock *IBB = PN->getIncomingBlock(i); Value *IV = PN->getIncomingValue(i); if (IBB == Preheader) { PreheaderIdx = i; } else { NewPN->addIncoming(IV, IBB); if (HasUniqueIncomingValue) { if (!UniqueValue) UniqueValue = IV; else if (UniqueValue != IV) HasUniqueIncomingValue = false; } } } // Delete all of the incoming values from the old PN except the preheader's assert(PreheaderIdx != ~0U && "PHI has no preheader entry??"); if (PreheaderIdx != 0) { PN->setIncomingValue(0, PN->getIncomingValue(PreheaderIdx)); PN->setIncomingBlock(0, PN->getIncomingBlock(PreheaderIdx)); } // Nuke all entries except the zero'th. for (unsigned i = 0, e = PN->getNumIncomingValues()-1; i != e; ++i) PN->removeIncomingValue(e-i, false); // Finally, add the newly constructed PHI node as the entry for the BEBlock. PN->addIncoming(NewPN, BEBlock); // As an optimization, if all incoming values in the new PhiNode (which is a // subset of the incoming values of the old PHI node) have the same value, // eliminate the PHI Node. if (HasUniqueIncomingValue) { NewPN->replaceAllUsesWith(UniqueValue); BEBlock->getInstList().erase(NewPN); } } // Now that all of the PHI nodes have been inserted and adjusted, modify the // backedge blocks to just to the BEBlock instead of the header. for (unsigned i = 0, e = BackedgeBlocks.size(); i != e; ++i) { TerminatorInst *TI = BackedgeBlocks[i]->getTerminator(); for (unsigned Op = 0, e = TI->getNumSuccessors(); Op != e; ++Op) if (TI->getSuccessor(Op) == Header) TI->setSuccessor(Op, BEBlock); } //===--- Update all analyses which we must preserve now -----------------===// // Update Loop Information - we know that this block is now in the current // loop and all parent loops. L->addBasicBlockToLoop(BEBlock, *LI); // Update dominator information DT->splitBlock(BEBlock); return BEBlock; }
/// SplitCriticalEdge - If this edge is a critical edge, insert a new node to /// split the critical edge. This will update DominatorTree and /// DominatorFrontier information if it is available, thus calling this pass /// will not invalidate either of them. This returns the new block if the edge /// was split, null otherwise. /// /// If MergeIdenticalEdges is true (not the default), *all* edges from TI to the /// specified successor will be merged into the same critical edge block. /// This is most commonly interesting with switch instructions, which may /// have many edges to any one destination. This ensures that all edges to that /// dest go to one block instead of each going to a different block, but isn't /// the standard definition of a "critical edge". /// /// It is invalid to call this function on a critical edge that starts at an /// IndirectBrInst. Splitting these edges will almost always create an invalid /// program because the address of the new block won't be the one that is jumped /// to. /// BasicBlock *llvm::SplitCriticalEdge(TerminatorInst *TI, unsigned SuccNum, Pass *P, bool MergeIdenticalEdges) { if (!isCriticalEdge(TI, SuccNum, MergeIdenticalEdges)) return 0; assert(!isa<IndirectBrInst>(TI) && "Cannot split critical edge from IndirectBrInst"); BasicBlock *TIBB = TI->getParent(); BasicBlock *DestBB = TI->getSuccessor(SuccNum); // Create a new basic block, linking it into the CFG. BasicBlock *NewBB = BasicBlock::Create(TI->getContext(), TIBB->getName() + "." + DestBB->getName() + "_crit_edge"); // Create our unconditional branch. BranchInst::Create(DestBB, NewBB); // Branch to the new block, breaking the edge. TI->setSuccessor(SuccNum, NewBB); // Insert the block into the function... right after the block TI lives in. Function &F = *TIBB->getParent(); Function::iterator FBBI = TIBB; F.getBasicBlockList().insert(++FBBI, NewBB); // If there are any PHI nodes in DestBB, we need to update them so that they // merge incoming values from NewBB instead of from TIBB. if (PHINode *APHI = dyn_cast<PHINode>(DestBB->begin())) { // This conceptually does: // foreach (PHINode *PN in DestBB) // PN->setIncomingBlock(PN->getIncomingBlock(TIBB), NewBB); // but is optimized for two cases. if (APHI->getNumIncomingValues() <= 8) { // Small # preds case. unsigned BBIdx = 0; for (BasicBlock::iterator I = DestBB->begin(); isa<PHINode>(I); ++I) { // We no longer enter through TIBB, now we come in through NewBB. // Revector exactly one entry in the PHI node that used to come from // TIBB to come from NewBB. PHINode *PN = cast<PHINode>(I); // Reuse the previous value of BBIdx if it lines up. In cases where we // have multiple phi nodes with *lots* of predecessors, this is a speed // win because we don't have to scan the PHI looking for TIBB. This // happens because the BB list of PHI nodes are usually in the same // order. if (PN->getIncomingBlock(BBIdx) != TIBB) BBIdx = PN->getBasicBlockIndex(TIBB); PN->setIncomingBlock(BBIdx, NewBB); } } else { // However, the foreach loop is slow for blocks with lots of predecessors // because PHINode::getIncomingBlock is O(n) in # preds. Instead, walk // the user list of TIBB to find the PHI nodes. SmallPtrSet<PHINode*, 16> UpdatedPHIs; for (Value::use_iterator UI = TIBB->use_begin(), E = TIBB->use_end(); UI != E; ) { Value::use_iterator Use = UI++; if (PHINode *PN = dyn_cast<PHINode>(Use)) { // Remove one entry from each PHI. if (PN->getParent() == DestBB && UpdatedPHIs.insert(PN)) PN->setOperand(Use.getOperandNo(), NewBB); } } } } // If there are any other edges from TIBB to DestBB, update those to go // through the split block, making those edges non-critical as well (and // reducing the number of phi entries in the DestBB if relevant). if (MergeIdenticalEdges) { for (unsigned i = SuccNum+1, e = TI->getNumSuccessors(); i != e; ++i) { if (TI->getSuccessor(i) != DestBB) continue; // Remove an entry for TIBB from DestBB phi nodes. DestBB->removePredecessor(TIBB); // We found another edge to DestBB, go to NewBB instead. TI->setSuccessor(i, NewBB); } } // If we don't have a pass object, we can't update anything... if (P == 0) return NewBB; DominatorTree *DT = P->getAnalysisIfAvailable<DominatorTree>(); DominanceFrontier *DF = P->getAnalysisIfAvailable<DominanceFrontier>(); LoopInfo *LI = P->getAnalysisIfAvailable<LoopInfo>(); ProfileInfo *PI = P->getAnalysisIfAvailable<ProfileInfo>(); // If we have nothing to update, just return. if (DT == 0 && DF == 0 && LI == 0 && PI == 0) return NewBB; // Now update analysis information. Since the only predecessor of NewBB is // the TIBB, TIBB clearly dominates NewBB. TIBB usually doesn't dominate // anything, as there are other successors of DestBB. However, if all other // predecessors of DestBB are already dominated by DestBB (e.g. DestBB is a // loop header) then NewBB dominates DestBB. SmallVector<BasicBlock*, 8> OtherPreds; // If there is a PHI in the block, loop over predecessors with it, which is // faster than iterating pred_begin/end. if (PHINode *PN = dyn_cast<PHINode>(DestBB->begin())) { for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i) if (PN->getIncomingBlock(i) != NewBB) OtherPreds.push_back(PN->getIncomingBlock(i)); } else { for (pred_iterator I = pred_begin(DestBB), E = pred_end(DestBB); I != E; ++I) if (*I != NewBB) OtherPreds.push_back(*I); } bool NewBBDominatesDestBB = true; // Should we update DominatorTree information? if (DT) { DomTreeNode *TINode = DT->getNode(TIBB); // The new block is not the immediate dominator for any other nodes, but // TINode is the immediate dominator for the new node. // if (TINode) { // Don't break unreachable code! DomTreeNode *NewBBNode = DT->addNewBlock(NewBB, TIBB); DomTreeNode *DestBBNode = 0; // If NewBBDominatesDestBB hasn't been computed yet, do so with DT. if (!OtherPreds.empty()) { DestBBNode = DT->getNode(DestBB); while (!OtherPreds.empty() && NewBBDominatesDestBB) { if (DomTreeNode *OPNode = DT->getNode(OtherPreds.back())) NewBBDominatesDestBB = DT->dominates(DestBBNode, OPNode); OtherPreds.pop_back(); } OtherPreds.clear(); } // If NewBBDominatesDestBB, then NewBB dominates DestBB, otherwise it // doesn't dominate anything. if (NewBBDominatesDestBB) { if (!DestBBNode) DestBBNode = DT->getNode(DestBB); DT->changeImmediateDominator(DestBBNode, NewBBNode); } } } // Should we update DominanceFrontier information? if (DF) { // If NewBBDominatesDestBB hasn't been computed yet, do so with DF. if (!OtherPreds.empty()) { // FIXME: IMPLEMENT THIS! llvm_unreachable("Requiring domfrontiers but not idom/domtree/domset." " not implemented yet!"); } // Since the new block is dominated by its only predecessor TIBB, // it cannot be in any block's dominance frontier. If NewBB dominates // DestBB, its dominance frontier is the same as DestBB's, otherwise it is // just {DestBB}. DominanceFrontier::DomSetType NewDFSet; if (NewBBDominatesDestBB) { DominanceFrontier::iterator I = DF->find(DestBB); if (I != DF->end()) { DF->addBasicBlock(NewBB, I->second); if (I->second.count(DestBB)) { // However NewBB's frontier does not include DestBB. DominanceFrontier::iterator NF = DF->find(NewBB); DF->removeFromFrontier(NF, DestBB); } } else DF->addBasicBlock(NewBB, DominanceFrontier::DomSetType()); } else { DominanceFrontier::DomSetType NewDFSet; NewDFSet.insert(DestBB); DF->addBasicBlock(NewBB, NewDFSet); } } // Update LoopInfo if it is around. if (LI) { if (Loop *TIL = LI->getLoopFor(TIBB)) { // If one or the other blocks were not in a loop, the new block is not // either, and thus LI doesn't need to be updated. if (Loop *DestLoop = LI->getLoopFor(DestBB)) { if (TIL == DestLoop) { // Both in the same loop, the NewBB joins loop. DestLoop->addBasicBlockToLoop(NewBB, LI->getBase()); } else if (TIL->contains(DestLoop)) { // Edge from an outer loop to an inner loop. Add to the outer loop. TIL->addBasicBlockToLoop(NewBB, LI->getBase()); } else if (DestLoop->contains(TIL)) { // Edge from an inner loop to an outer loop. Add to the outer loop. DestLoop->addBasicBlockToLoop(NewBB, LI->getBase()); } else { // Edge from two loops with no containment relation. Because these // are natural loops, we know that the destination block must be the // header of its loop (adding a branch into a loop elsewhere would // create an irreducible loop). assert(DestLoop->getHeader() == DestBB && "Should not create irreducible loops!"); if (Loop *P = DestLoop->getParentLoop()) P->addBasicBlockToLoop(NewBB, LI->getBase()); } } // If TIBB is in a loop and DestBB is outside of that loop, split the // other exit blocks of the loop that also have predecessors outside // the loop, to maintain a LoopSimplify guarantee. if (!TIL->contains(DestBB) && P->mustPreserveAnalysisID(LoopSimplifyID)) { assert(!TIL->contains(NewBB) && "Split point for loop exit is contained in loop!"); // Update LCSSA form in the newly created exit block. if (P->mustPreserveAnalysisID(LCSSAID)) { SmallVector<BasicBlock *, 1> OrigPred; OrigPred.push_back(TIBB); CreatePHIsForSplitLoopExit(OrigPred, NewBB, DestBB); } // For each unique exit block... SmallVector<BasicBlock *, 4> ExitBlocks; TIL->getExitBlocks(ExitBlocks); for (unsigned i = 0, e = ExitBlocks.size(); i != e; ++i) { // Collect all the preds that are inside the loop, and note // whether there are any preds outside the loop. SmallVector<BasicBlock *, 4> Preds; bool HasPredOutsideOfLoop = false; BasicBlock *Exit = ExitBlocks[i]; for (pred_iterator I = pred_begin(Exit), E = pred_end(Exit); I != E; ++I) if (TIL->contains(*I)) Preds.push_back(*I); else HasPredOutsideOfLoop = true; // If there are any preds not in the loop, we'll need to split // the edges. The Preds.empty() check is needed because a block // may appear multiple times in the list. We can't use // getUniqueExitBlocks above because that depends on LoopSimplify // form, which we're in the process of restoring! if (!Preds.empty() && HasPredOutsideOfLoop) { BasicBlock *NewExitBB = SplitBlockPredecessors(Exit, Preds.data(), Preds.size(), "split", P); if (P->mustPreserveAnalysisID(LCSSAID)) CreatePHIsForSplitLoopExit(Preds, NewExitBB, Exit); } } } // LCSSA form was updated above for the case where LoopSimplify is // available, which means that all predecessors of loop exit blocks // are within the loop. Without LoopSimplify form, it would be // necessary to insert a new phi. assert((!P->mustPreserveAnalysisID(LCSSAID) || P->mustPreserveAnalysisID(LoopSimplifyID)) && "SplitCriticalEdge doesn't know how to update LCCSA form " "without LoopSimplify!"); } } // Update ProfileInfo if it is around. if (PI) PI->splitEdge(TIBB, DestBB, NewBB, MergeIdenticalEdges); return NewBB; }
/// Connect the unrolling epilog code to the original loop. /// The unrolling epilog code contains code to execute the /// 'extra' iterations if the run-time trip count modulo the /// unroll count is non-zero. /// /// This function performs the following: /// - Update PHI nodes at the unrolling loop exit and epilog loop exit /// - Create PHI nodes at the unrolling loop exit to combine /// values that exit the unrolling loop code and jump around it. /// - Update PHI operands in the epilog loop by the new PHI nodes /// - Branch around the epilog loop if extra iters (ModVal) is zero. /// static void ConnectEpilog(Loop *L, Value *ModVal, BasicBlock *NewExit, BasicBlock *Exit, BasicBlock *PreHeader, BasicBlock *EpilogPreHeader, BasicBlock *NewPreHeader, ValueToValueMapTy &VMap, DominatorTree *DT, LoopInfo *LI, bool PreserveLCSSA) { BasicBlock *Latch = L->getLoopLatch(); assert(Latch && "Loop must have a latch"); BasicBlock *EpilogLatch = cast<BasicBlock>(VMap[Latch]); // Loop structure should be the following: // // PreHeader // NewPreHeader // Header // ... // Latch // NewExit (PN) // EpilogPreHeader // EpilogHeader // ... // EpilogLatch // Exit (EpilogPN) // Update PHI nodes at NewExit and Exit. for (Instruction &BBI : *NewExit) { PHINode *PN = dyn_cast<PHINode>(&BBI); // Exit when we passed all PHI nodes. if (!PN) break; // PN should be used in another PHI located in Exit block as // Exit was split by SplitBlockPredecessors into Exit and NewExit // Basicaly it should look like: // NewExit: // PN = PHI [I, Latch] // ... // Exit: // EpilogPN = PHI [PN, EpilogPreHeader] // // There is EpilogPreHeader incoming block instead of NewExit as // NewExit was spilt 1 more time to get EpilogPreHeader. assert(PN->hasOneUse() && "The phi should have 1 use"); PHINode *EpilogPN = cast<PHINode> (PN->use_begin()->getUser()); assert(EpilogPN->getParent() == Exit && "EpilogPN should be in Exit block"); // Add incoming PreHeader from branch around the Loop PN->addIncoming(UndefValue::get(PN->getType()), PreHeader); Value *V = PN->getIncomingValueForBlock(Latch); Instruction *I = dyn_cast<Instruction>(V); if (I && L->contains(I)) // If value comes from an instruction in the loop add VMap value. V = VMap.lookup(I); // For the instruction out of the loop, constant or undefined value // insert value itself. EpilogPN->addIncoming(V, EpilogLatch); assert(EpilogPN->getBasicBlockIndex(EpilogPreHeader) >= 0 && "EpilogPN should have EpilogPreHeader incoming block"); // Change EpilogPreHeader incoming block to NewExit. EpilogPN->setIncomingBlock(EpilogPN->getBasicBlockIndex(EpilogPreHeader), NewExit); // Now PHIs should look like: // NewExit: // PN = PHI [I, Latch], [undef, PreHeader] // ... // Exit: // EpilogPN = PHI [PN, NewExit], [VMap[I], EpilogLatch] } // Create PHI nodes at NewExit (from the unrolling loop Latch and PreHeader). // Update corresponding PHI nodes in epilog loop. for (BasicBlock *Succ : successors(Latch)) { // Skip this as we already updated phis in exit blocks. if (!L->contains(Succ)) continue; for (Instruction &BBI : *Succ) { PHINode *PN = dyn_cast<PHINode>(&BBI); // Exit when we passed all PHI nodes. if (!PN) break; // Add new PHI nodes to the loop exit block and update epilog // PHIs with the new PHI values. PHINode *NewPN = PHINode::Create(PN->getType(), 2, PN->getName() + ".unr", NewExit->getFirstNonPHI()); // Adding a value to the new PHI node from the unrolling loop preheader. NewPN->addIncoming(PN->getIncomingValueForBlock(NewPreHeader), PreHeader); // Adding a value to the new PHI node from the unrolling loop latch. NewPN->addIncoming(PN->getIncomingValueForBlock(Latch), Latch); // Update the existing PHI node operand with the value from the new PHI // node. Corresponding instruction in epilog loop should be PHI. PHINode *VPN = cast<PHINode>(VMap[&BBI]); VPN->setIncomingValue(VPN->getBasicBlockIndex(EpilogPreHeader), NewPN); } } Instruction *InsertPt = NewExit->getTerminator(); IRBuilder<> B(InsertPt); Value *BrLoopExit = B.CreateIsNotNull(ModVal, "lcmp.mod"); assert(Exit && "Loop must have a single exit block only"); // Split the epilogue exit to maintain loop canonicalization guarantees SmallVector<BasicBlock*, 4> Preds(predecessors(Exit)); SplitBlockPredecessors(Exit, Preds, ".epilog-lcssa", DT, LI, PreserveLCSSA); // Add the branch to the exit block (around the unrolling loop) B.CreateCondBr(BrLoopExit, EpilogPreHeader, Exit); InsertPt->eraseFromParent(); if (DT) DT->changeImmediateDominator(Exit, NewExit); // Split the main loop exit to maintain canonicalization guarantees. SmallVector<BasicBlock*, 4> NewExitPreds{Latch}; SplitBlockPredecessors(NewExit, NewExitPreds, ".loopexit", DT, LI, PreserveLCSSA); }
/// CloneAndPruneFunctionInto - This works exactly like CloneFunctionInto, /// except that it does some simple constant prop and DCE on the fly. The /// effect of this is to copy significantly less code in cases where (for /// example) a function call with constant arguments is inlined, and those /// constant arguments cause a significant amount of code in the callee to be /// dead. Since this doesn't produce an exact copy of the input, it can't be /// used for things like CloneFunction or CloneModule. void llvm::CloneAndPruneFunctionInto(Function *NewFunc, const Function *OldFunc, ValueToValueMapTy &VMap, bool ModuleLevelChanges, SmallVectorImpl<ReturnInst*> &Returns, const char *NameSuffix, ClonedCodeInfo *CodeInfo, const TargetData *TD, Instruction *TheCall) { assert(NameSuffix && "NameSuffix cannot be null!"); #ifndef NDEBUG for (Function::const_arg_iterator II = OldFunc->arg_begin(), E = OldFunc->arg_end(); II != E; ++II) assert(VMap.count(II) && "No mapping from source argument specified!"); #endif PruningFunctionCloner PFC(NewFunc, OldFunc, VMap, ModuleLevelChanges, Returns, NameSuffix, CodeInfo, TD); // Clone the entry block, and anything recursively reachable from it. std::vector<const BasicBlock*> CloneWorklist; CloneWorklist.push_back(&OldFunc->getEntryBlock()); while (!CloneWorklist.empty()) { const BasicBlock *BB = CloneWorklist.back(); CloneWorklist.pop_back(); PFC.CloneBlock(BB, CloneWorklist); } // Loop over all of the basic blocks in the old function. If the block was // reachable, we have cloned it and the old block is now in the value map: // insert it into the new function in the right order. If not, ignore it. // // Defer PHI resolution until rest of function is resolved. SmallVector<const PHINode*, 16> PHIToResolve; for (Function::const_iterator BI = OldFunc->begin(), BE = OldFunc->end(); BI != BE; ++BI) { Value *V = VMap[BI]; BasicBlock *NewBB = cast_or_null<BasicBlock>(V); if (NewBB == 0) continue; // Dead block. // Add the new block to the new function. NewFunc->getBasicBlockList().push_back(NewBB); // Loop over all of the instructions in the block, fixing up operand // references as we go. This uses VMap to do all the hard work. // BasicBlock::iterator I = NewBB->begin(); DebugLoc TheCallDL; if (TheCall) TheCallDL = TheCall->getDebugLoc(); // Handle PHI nodes specially, as we have to remove references to dead // blocks. if (PHINode *PN = dyn_cast<PHINode>(I)) { // Skip over all PHI nodes, remembering them for later. BasicBlock::const_iterator OldI = BI->begin(); for (; (PN = dyn_cast<PHINode>(I)); ++I, ++OldI) PHIToResolve.push_back(cast<PHINode>(OldI)); } // Otherwise, remap the rest of the instructions normally. for (; I != NewBB->end(); ++I) RemapInstruction(I, VMap, ModuleLevelChanges ? RF_None : RF_NoModuleLevelChanges); } // Defer PHI resolution until rest of function is resolved, PHI resolution // requires the CFG to be up-to-date. for (unsigned phino = 0, e = PHIToResolve.size(); phino != e; ) { const PHINode *OPN = PHIToResolve[phino]; unsigned NumPreds = OPN->getNumIncomingValues(); const BasicBlock *OldBB = OPN->getParent(); BasicBlock *NewBB = cast<BasicBlock>(VMap[OldBB]); // Map operands for blocks that are live and remove operands for blocks // that are dead. for (; phino != PHIToResolve.size() && PHIToResolve[phino]->getParent() == OldBB; ++phino) { OPN = PHIToResolve[phino]; PHINode *PN = cast<PHINode>(VMap[OPN]); for (unsigned pred = 0, e = NumPreds; pred != e; ++pred) { Value *V = VMap[PN->getIncomingBlock(pred)]; if (BasicBlock *MappedBlock = cast_or_null<BasicBlock>(V)) { Value *InVal = MapValue(PN->getIncomingValue(pred), VMap, ModuleLevelChanges ? RF_None : RF_NoModuleLevelChanges); assert(InVal && "Unknown input value?"); PN->setIncomingValue(pred, InVal); PN->setIncomingBlock(pred, MappedBlock); } else { PN->removeIncomingValue(pred, false); --pred, --e; // Revisit the next entry. } } } // The loop above has removed PHI entries for those blocks that are dead // and has updated others. However, if a block is live (i.e. copied over) // but its terminator has been changed to not go to this block, then our // phi nodes will have invalid entries. Update the PHI nodes in this // case. PHINode *PN = cast<PHINode>(NewBB->begin()); NumPreds = std::distance(pred_begin(NewBB), pred_end(NewBB)); if (NumPreds != PN->getNumIncomingValues()) { assert(NumPreds < PN->getNumIncomingValues()); // Count how many times each predecessor comes to this block. std::map<BasicBlock*, unsigned> PredCount; for (pred_iterator PI = pred_begin(NewBB), E = pred_end(NewBB); PI != E; ++PI) --PredCount[*PI]; // Figure out how many entries to remove from each PHI. for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i) ++PredCount[PN->getIncomingBlock(i)]; // At this point, the excess predecessor entries are positive in the // map. Loop over all of the PHIs and remove excess predecessor // entries. BasicBlock::iterator I = NewBB->begin(); for (; (PN = dyn_cast<PHINode>(I)); ++I) { for (std::map<BasicBlock*, unsigned>::iterator PCI =PredCount.begin(), E = PredCount.end(); PCI != E; ++PCI) { BasicBlock *Pred = PCI->first; for (unsigned NumToRemove = PCI->second; NumToRemove; --NumToRemove) PN->removeIncomingValue(Pred, false); } } } // If the loops above have made these phi nodes have 0 or 1 operand, // replace them with undef or the input value. We must do this for // correctness, because 0-operand phis are not valid. PN = cast<PHINode>(NewBB->begin()); if (PN->getNumIncomingValues() == 0) { BasicBlock::iterator I = NewBB->begin(); BasicBlock::const_iterator OldI = OldBB->begin(); while ((PN = dyn_cast<PHINode>(I++))) { Value *NV = UndefValue::get(PN->getType()); PN->replaceAllUsesWith(NV); assert(VMap[OldI] == PN && "VMap mismatch"); VMap[OldI] = NV; PN->eraseFromParent(); ++OldI; } } // NOTE: We cannot eliminate single entry phi nodes here, because of // VMap. Single entry phi nodes can have multiple VMap entries // pointing at them. Thus, deleting one would require scanning the VMap // to update any entries in it that would require that. This would be // really slow. } // Now that the inlined function body has been fully constructed, go through // and zap unconditional fall-through branches. This happen all the time when // specializing code: code specialization turns conditional branches into // uncond branches, and this code folds them. Function::iterator I = cast<BasicBlock>(VMap[&OldFunc->getEntryBlock()]); while (I != NewFunc->end()) { BranchInst *BI = dyn_cast<BranchInst>(I->getTerminator()); if (!BI || BI->isConditional()) { ++I; continue; } // Note that we can't eliminate uncond branches if the destination has // single-entry PHI nodes. Eliminating the single-entry phi nodes would // require scanning the VMap to update any entries that point to the phi // node. BasicBlock *Dest = BI->getSuccessor(0); if (!Dest->getSinglePredecessor() || isa<PHINode>(Dest->begin())) { ++I; continue; } // We know all single-entry PHI nodes in the inlined function have been // removed, so we just need to splice the blocks. BI->eraseFromParent(); // Make all PHI nodes that referred to Dest now refer to I as their source. Dest->replaceAllUsesWith(I); // Move all the instructions in the succ to the pred. I->getInstList().splice(I->end(), Dest->getInstList()); // Remove the dest block. Dest->eraseFromParent(); // Do not increment I, iteratively merge all things this block branches to. } }
/// Create a clone of the blocks in a loop and connect them together. /// If CreateRemainderLoop is false, loop structure will not be cloned, /// otherwise a new loop will be created including all cloned blocks, and the /// iterator of it switches to count NewIter down to 0. /// The cloned blocks should be inserted between InsertTop and InsertBot. /// If loop structure is cloned InsertTop should be new preheader, InsertBot /// new loop exit. /// Return the new cloned loop that is created when CreateRemainderLoop is true. static Loop * CloneLoopBlocks(Loop *L, Value *NewIter, const bool CreateRemainderLoop, const bool UseEpilogRemainder, const bool UnrollRemainder, BasicBlock *InsertTop, BasicBlock *InsertBot, BasicBlock *Preheader, std::vector<BasicBlock *> &NewBlocks, LoopBlocksDFS &LoopBlocks, ValueToValueMapTy &VMap, DominatorTree *DT, LoopInfo *LI) { StringRef suffix = UseEpilogRemainder ? "epil" : "prol"; BasicBlock *Header = L->getHeader(); BasicBlock *Latch = L->getLoopLatch(); Function *F = Header->getParent(); LoopBlocksDFS::RPOIterator BlockBegin = LoopBlocks.beginRPO(); LoopBlocksDFS::RPOIterator BlockEnd = LoopBlocks.endRPO(); Loop *ParentLoop = L->getParentLoop(); NewLoopsMap NewLoops; NewLoops[ParentLoop] = ParentLoop; if (!CreateRemainderLoop) NewLoops[L] = ParentLoop; // For each block in the original loop, create a new copy, // and update the value map with the newly created values. for (LoopBlocksDFS::RPOIterator BB = BlockBegin; BB != BlockEnd; ++BB) { BasicBlock *NewBB = CloneBasicBlock(*BB, VMap, "." + suffix, F); NewBlocks.push_back(NewBB); // If we're unrolling the outermost loop, there's no remainder loop, // and this block isn't in a nested loop, then the new block is not // in any loop. Otherwise, add it to loopinfo. if (CreateRemainderLoop || LI->getLoopFor(*BB) != L || ParentLoop) addClonedBlockToLoopInfo(*BB, NewBB, LI, NewLoops); VMap[*BB] = NewBB; if (Header == *BB) { // For the first block, add a CFG connection to this newly // created block. InsertTop->getTerminator()->setSuccessor(0, NewBB); } if (DT) { if (Header == *BB) { // The header is dominated by the preheader. DT->addNewBlock(NewBB, InsertTop); } else { // Copy information from original loop to unrolled loop. BasicBlock *IDomBB = DT->getNode(*BB)->getIDom()->getBlock(); DT->addNewBlock(NewBB, cast<BasicBlock>(VMap[IDomBB])); } } if (Latch == *BB) { // For the last block, if CreateRemainderLoop is false, create a direct // jump to InsertBot. If not, create a loop back to cloned head. VMap.erase((*BB)->getTerminator()); BasicBlock *FirstLoopBB = cast<BasicBlock>(VMap[Header]); BranchInst *LatchBR = cast<BranchInst>(NewBB->getTerminator()); IRBuilder<> Builder(LatchBR); if (!CreateRemainderLoop) { Builder.CreateBr(InsertBot); } else { PHINode *NewIdx = PHINode::Create(NewIter->getType(), 2, suffix + ".iter", FirstLoopBB->getFirstNonPHI()); Value *IdxSub = Builder.CreateSub(NewIdx, ConstantInt::get(NewIdx->getType(), 1), NewIdx->getName() + ".sub"); Value *IdxCmp = Builder.CreateIsNotNull(IdxSub, NewIdx->getName() + ".cmp"); Builder.CreateCondBr(IdxCmp, FirstLoopBB, InsertBot); NewIdx->addIncoming(NewIter, InsertTop); NewIdx->addIncoming(IdxSub, NewBB); } LatchBR->eraseFromParent(); } } // Change the incoming values to the ones defined in the preheader or // cloned loop. for (BasicBlock::iterator I = Header->begin(); isa<PHINode>(I); ++I) { PHINode *NewPHI = cast<PHINode>(VMap[&*I]); if (!CreateRemainderLoop) { if (UseEpilogRemainder) { unsigned idx = NewPHI->getBasicBlockIndex(Preheader); NewPHI->setIncomingBlock(idx, InsertTop); NewPHI->removeIncomingValue(Latch, false); } else { VMap[&*I] = NewPHI->getIncomingValueForBlock(Preheader); cast<BasicBlock>(VMap[Header])->getInstList().erase(NewPHI); } } else { unsigned idx = NewPHI->getBasicBlockIndex(Preheader); NewPHI->setIncomingBlock(idx, InsertTop); BasicBlock *NewLatch = cast<BasicBlock>(VMap[Latch]); idx = NewPHI->getBasicBlockIndex(Latch); Value *InVal = NewPHI->getIncomingValue(idx); NewPHI->setIncomingBlock(idx, NewLatch); if (Value *V = VMap.lookup(InVal)) NewPHI->setIncomingValue(idx, V); } } if (CreateRemainderLoop) { Loop *NewLoop = NewLoops[L]; assert(NewLoop && "L should have been cloned"); // Only add loop metadata if the loop is not going to be completely // unrolled. if (UnrollRemainder) return NewLoop; // Add unroll disable metadata to disable future unrolling for this loop. SmallVector<Metadata *, 4> MDs; // Reserve first location for self reference to the LoopID metadata node. MDs.push_back(nullptr); MDNode *LoopID = NewLoop->getLoopID(); if (LoopID) { // First remove any existing loop unrolling metadata. for (unsigned i = 1, ie = LoopID->getNumOperands(); i < ie; ++i) { bool IsUnrollMetadata = false; MDNode *MD = dyn_cast<MDNode>(LoopID->getOperand(i)); if (MD) { const MDString *S = dyn_cast<MDString>(MD->getOperand(0)); IsUnrollMetadata = S && S->getString().startswith("llvm.loop.unroll."); } if (!IsUnrollMetadata) MDs.push_back(LoopID->getOperand(i)); } } LLVMContext &Context = NewLoop->getHeader()->getContext(); SmallVector<Metadata *, 1> DisableOperands; DisableOperands.push_back(MDString::get(Context, "llvm.loop.unroll.disable")); MDNode *DisableNode = MDNode::get(Context, DisableOperands); MDs.push_back(DisableNode); MDNode *NewLoopID = MDNode::get(Context, MDs); // Set operand 0 to refer to the loop id itself. NewLoopID->replaceOperandWith(0, NewLoopID); NewLoop->setLoopID(NewLoopID); return NewLoop; } else return nullptr; }
/// Create a clone of the blocks in a loop and connect them together. /// This function doesn't create a clone of the loop structure. /// /// There are two value maps that are defined and used. VMap is /// for the values in the current loop instance. LVMap contains /// the values from the last loop instance. We need the LVMap values /// to update the initial values for the current loop instance. /// static void CloneLoopBlocks(Loop *L, bool FirstCopy, BasicBlock *InsertTop, BasicBlock *InsertBot, std::vector<BasicBlock *> &NewBlocks, LoopBlocksDFS &LoopBlocks, ValueToValueMapTy &VMap, ValueToValueMapTy &LVMap, LoopInfo *LI) { BasicBlock *Preheader = L->getLoopPreheader(); BasicBlock *Header = L->getHeader(); BasicBlock *Latch = L->getLoopLatch(); Function *F = Header->getParent(); LoopBlocksDFS::RPOIterator BlockBegin = LoopBlocks.beginRPO(); LoopBlocksDFS::RPOIterator BlockEnd = LoopBlocks.endRPO(); // For each block in the original loop, create a new copy, // and update the value map with the newly created values. for (LoopBlocksDFS::RPOIterator BB = BlockBegin; BB != BlockEnd; ++BB) { BasicBlock *NewBB = CloneBasicBlock(*BB, VMap, ".unr", F); NewBlocks.push_back(NewBB); if (Loop *ParentLoop = L->getParentLoop()) ParentLoop->addBasicBlockToLoop(NewBB, LI->getBase()); VMap[*BB] = NewBB; if (Header == *BB) { // For the first block, add a CFG connection to this newly // created block InsertTop->getTerminator()->setSuccessor(0, NewBB); // Change the incoming values to the ones defined in the // previously cloned loop. for (BasicBlock::iterator I = Header->begin(); isa<PHINode>(I); ++I) { PHINode *NewPHI = cast<PHINode>(VMap[I]); if (FirstCopy) { // We replace the first phi node with the value from the preheader VMap[I] = NewPHI->getIncomingValueForBlock(Preheader); NewBB->getInstList().erase(NewPHI); } else { // Update VMap with values from the previous block unsigned idx = NewPHI->getBasicBlockIndex(Latch); Value *InVal = NewPHI->getIncomingValue(idx); if (Instruction *I = dyn_cast<Instruction>(InVal)) if (L->contains(I)) InVal = LVMap[InVal]; NewPHI->setIncomingValue(idx, InVal); NewPHI->setIncomingBlock(idx, InsertTop); } } } if (Latch == *BB) { VMap.erase((*BB)->getTerminator()); NewBB->getTerminator()->eraseFromParent(); BranchInst::Create(InsertBot, NewBB); } } // LastValueMap is updated with the values for the current loop // which are used the next time this function is called. for (ValueToValueMapTy::iterator VI = VMap.begin(), VE = VMap.end(); VI != VE; ++VI) { LVMap[VI->first] = VI->second; } }
/// Create a clone of the blocks in a loop and connect them together. /// If UnrollProlog is true, loop structure will not be cloned, otherwise a new /// loop will be created including all cloned blocks, and the iterator of it /// switches to count NewIter down to 0. /// static void CloneLoopBlocks(Loop *L, Value *NewIter, const bool UnrollProlog, BasicBlock *InsertTop, BasicBlock *InsertBot, std::vector<BasicBlock *> &NewBlocks, LoopBlocksDFS &LoopBlocks, ValueToValueMapTy &VMap, LoopInfo *LI) { BasicBlock *Preheader = L->getLoopPreheader(); BasicBlock *Header = L->getHeader(); BasicBlock *Latch = L->getLoopLatch(); Function *F = Header->getParent(); LoopBlocksDFS::RPOIterator BlockBegin = LoopBlocks.beginRPO(); LoopBlocksDFS::RPOIterator BlockEnd = LoopBlocks.endRPO(); Loop *NewLoop = 0; Loop *ParentLoop = L->getParentLoop(); if (!UnrollProlog) { NewLoop = new Loop(); if (ParentLoop) ParentLoop->addChildLoop(NewLoop); else LI->addTopLevelLoop(NewLoop); } // For each block in the original loop, create a new copy, // and update the value map with the newly created values. for (LoopBlocksDFS::RPOIterator BB = BlockBegin; BB != BlockEnd; ++BB) { BasicBlock *NewBB = CloneBasicBlock(*BB, VMap, ".prol", F); NewBlocks.push_back(NewBB); if (NewLoop) NewLoop->addBasicBlockToLoop(NewBB, *LI); else if (ParentLoop) ParentLoop->addBasicBlockToLoop(NewBB, *LI); VMap[*BB] = NewBB; if (Header == *BB) { // For the first block, add a CFG connection to this newly // created block. InsertTop->getTerminator()->setSuccessor(0, NewBB); } if (Latch == *BB) { // For the last block, if UnrollProlog is true, create a direct jump to // InsertBot. If not, create a loop back to cloned head. VMap.erase((*BB)->getTerminator()); BasicBlock *FirstLoopBB = cast<BasicBlock>(VMap[Header]); BranchInst *LatchBR = cast<BranchInst>(NewBB->getTerminator()); IRBuilder<> Builder(LatchBR); if (UnrollProlog) { Builder.CreateBr(InsertBot); } else { PHINode *NewIdx = PHINode::Create(NewIter->getType(), 2, "prol.iter", FirstLoopBB->getFirstNonPHI()); Value *IdxSub = Builder.CreateSub(NewIdx, ConstantInt::get(NewIdx->getType(), 1), NewIdx->getName() + ".sub"); Value *IdxCmp = Builder.CreateIsNotNull(IdxSub, NewIdx->getName() + ".cmp"); Builder.CreateCondBr(IdxCmp, FirstLoopBB, InsertBot); NewIdx->addIncoming(NewIter, InsertTop); NewIdx->addIncoming(IdxSub, NewBB); } LatchBR->eraseFromParent(); } } // Change the incoming values to the ones defined in the preheader or // cloned loop. for (BasicBlock::iterator I = Header->begin(); isa<PHINode>(I); ++I) { PHINode *NewPHI = cast<PHINode>(VMap[I]); if (UnrollProlog) { VMap[I] = NewPHI->getIncomingValueForBlock(Preheader); cast<BasicBlock>(VMap[Header])->getInstList().erase(NewPHI); } else { unsigned idx = NewPHI->getBasicBlockIndex(Preheader); NewPHI->setIncomingBlock(idx, InsertTop); BasicBlock *NewLatch = cast<BasicBlock>(VMap[Latch]); idx = NewPHI->getBasicBlockIndex(Latch); Value *InVal = NewPHI->getIncomingValue(idx); NewPHI->setIncomingBlock(idx, NewLatch); if (VMap[InVal]) NewPHI->setIncomingValue(idx, VMap[InVal]); } } if (NewLoop) { // Add unroll disable metadata to disable future unrolling for this loop. SmallVector<Metadata *, 4> MDs; // Reserve first location for self reference to the LoopID metadata node. MDs.push_back(nullptr); MDNode *LoopID = NewLoop->getLoopID(); if (LoopID) { // First remove any existing loop unrolling metadata. for (unsigned i = 1, ie = LoopID->getNumOperands(); i < ie; ++i) { bool IsUnrollMetadata = false; MDNode *MD = dyn_cast<MDNode>(LoopID->getOperand(i)); if (MD) { const MDString *S = dyn_cast<MDString>(MD->getOperand(0)); IsUnrollMetadata = S && S->getString().startswith("llvm.loop.unroll."); } if (!IsUnrollMetadata) MDs.push_back(LoopID->getOperand(i)); } } LLVMContext &Context = NewLoop->getHeader()->getContext(); SmallVector<Metadata *, 1> DisableOperands; DisableOperands.push_back(MDString::get(Context, "llvm.loop.unroll.disable")); MDNode *DisableNode = MDNode::get(Context, DisableOperands); MDs.push_back(DisableNode); MDNode *NewLoopID = MDNode::get(Context, MDs); // Set operand 0 to refer to the loop id itself. NewLoopID->replaceOperandWith(0, NewLoopID); NewLoop->setLoopID(NewLoopID); } }