Exemple #1
0
LOGICAL  checkWearable(P_CHAR pc, P_ITEM pi)
{
	NXWSOCKET s = pc->getSocket();
	if (s < 0)
		return false;
	if( (pi->getId()>>8) >= 0x40)  // LB, client crashfix if multi-objects are moved to PD
		return false;
	tile_st tile;

	data::seekTile(pi->getId(), tile);

	if( ( clientDimension[s]==3 ) &&  (tile.quality==0) )
	{
		pc->sysmsg(TRANSLATE("You can't wear that"));
		return false;
	}
	else 
	{
		P_ITEM outmost = pi->getOutMostCont();
		P_CHAR vendor = pointers::findCharBySerial( outmost->getContSerial() );
		if( ISVALIDPC( vendor ) && ( vendor->getOwnerSerial32() != pc->getSerial32() ) )
		{
			return false;
		}

	}
	if ( !pc->IsGM() && pi->st > pc->getStrength() && !pi->isNewbie() ) // now you can equip anything if it's newbie
	{
		pc->sysmsg(TRANSLATE("You are not strong enough to use that."));
		return false;
	}
	else if ( !pc->IsGM() && !checkItemUsability(pc, pi, ITEM_USE_WEAR) )
	{
		return false;
	}
	else if ( (pc->getId() == BODY_MALE) && ( pi->getId()==0x1c00 || pi->getId()==0x1c02 || pi->getId()==0x1c04 || pi->getId()==0x1c06 || pi->getId()==0x1c08 || pi->getId()==0x1c0a || pi->getId()==0x1c0c ) ) // Ripper...so males cant wear female armor
	{
		pc->sysmsg(TRANSLATE("You cant wear female armor!"));
		return false;
	}
	else if ((((pi->magic==2)||((tile.weight==255)&&(pi->magic!=1))) && !pc->canAllMove()) ||
			( (pi->magic==3|| pi->magic==4) && !(pi->getOwnerSerial32()==pc->getSerial32())))
	{
		return false;
	}
	return true;
}
void newbieitems(P_CHAR pc)
{

	VALIDATEPC(pc);
	
	NXWCLIENT ps=pc->getClient();
	if(ps==NULL)
		return;

	int first, second, third, storeval, itemaddperskill, loopexit = 0;
	char sect[512];
	char whichsect[105];
	cScpIterator* iter = NULL;

	first = bestskill(pc);
	second = nextbestskill(pc, first);
	third = nextbestskill(pc, second);
	if (pc->baseskill[third] < 190)
		third = 46;

	for (itemaddperskill = 1; itemaddperskill <= 5; itemaddperskill++)
	{
		switch (itemaddperskill)
		{
			// first of all the general section with the backpack, else where we put items?
			case 1: strcpy(whichsect, "SECTION ALLNEWBIES");		break;
			case 2:
				if ( (pc->getId() == BODY_MALE) && (pc->getOldId() == BODY_MALE) )
					strcpy(whichsect, "SECTION MALENEWBIES");
				else
					strcpy(whichsect, "SECTION FEMALENEWBIES");
				break;
			case 3: sprintf(whichsect, "SECTION BESTSKILL %i", first);	break;
			case 4: sprintf(whichsect, "SECTION BESTSKILL %i", second);	break;
			case 5: sprintf(whichsect, "SECTION BESTSKILL %i", third);	break;
			default:
				ErrOut("Switch fallout. newbie.cpp, newbieitems()/n"); // Morrolan
		}

		sprintf(sect, whichsect);
		char script1[1000], script2[1000];
		safedelete(iter);
		iter = Scripts::Newbie->getNewIterator(sect);
		if (iter==NULL) return;

		do
		{
			iter->parseLine(script1,script2);

			if (script1[0] == '@') pc->loadEventFromScript(script1, script2); 	// Sparhawk: Huh loading character events 
												// from newbie item scripts????

			if (script1[0] != '}')
			{
				if (!(strcmp("PACKITEM", script1)))
				{
					std::string itemnum, amount;
					splitLine( script2, itemnum, amount );
					int amt = ( amount != "" )? str2num( amount ) : INVALID; //ndEndy defined amount
					P_ITEM pi_n = item::CreateFromScript( str2num( itemnum ), pc->getBackpack(), amt );
					if (ISVALIDPI(pi_n)) {
						pi_n->priv |= 0x02; // Mark as a newbie item
					}
					strcpy(script1, "DUMMY");
				}
				else if (!strcmp("BANKITEM", script1))
				{
					std::string itemnum, amount;
					splitLine( script2, itemnum, amount );
					int amt= (amount!="")? str2num( amount ) : INVALID;
					P_ITEM pi = item::CreateFromScript( str2num( itemnum ), pc->GetBankBox(), amt );
					if (ISVALIDPI(pi)) {
						pi->priv |= 0x02; // Mark as a newbie item
					}
					strcpy(script1, "DUMMY");
				}
				else if (!strcmp("EQUIPITEM", script1))
				{
					P_ITEM pi = item::CreateFromScript( script2 );
					if (ISVALIDPI(pi))
					{
						pi->priv |= 0x02; // Mark as a newbie item
						pi->setCont(pc);
						storeval = pi->getScriptID();
					}
					strcpy(script1, "DUMMY");
				}
			}
		}
		while ((script1[0] != '}') &&(++loopexit < MAXLOOPS));
	
		safedelete(iter);
	}
	
	// Give the character some gold
	if ( goldamount > 0 )
	{
		item::CreateFromScript( "$item_gold_coin", pc->getBackpack(), goldamount );
	}


}