/*! \brief initializes pointer maps \author Luxor */ void init() { pStableMap.clear(); pContMap.clear(); pMounted.clear(); pOwnCharMap.clear(); pOwnItemMap.clear(); //Chars and Stablers P_CHAR pc = 0; cAllObjectsIter objs; for( objs.rewind(); !objs.IsEmpty(); objs++ ) { if( isCharSerial( objs.getSerial() ) ) { pc=(P_CHAR)objs.getObject(); { if( pc->isStabled() ) { pStableMap[pc->getStablemaster()].push_back(pc); } if( pc->mounted ) pMounted[pc->getOwnerSerial32()]=pc; P_CHAR own=pointers::findCharBySerial(pc->getOwnerSerial32()); pc->setOwnerSerial32( DEREF_P_CHAR(own), true ); } } else { P_ITEM pi = (P_ITEM)objs.getObject(); updContMap(pi); P_CHAR own=pointers::findCharBySerial(pi->getOwnerSerial32()); pi->setOwnerSerial32( DEREF_P_CHAR(own), true ); } } std::map< SERIAL, P_CHAR >::iterator iter( pMounted.begin() ), end( pMounted.end() ); for( ; iter!=end; iter++) { pc = pointers::findCharBySerial(iter->first); if(ISVALIDPC(pc)) pc->setOnHorse(); } }
/*! \author Endymion */ void addToOwnerMap(P_CHAR pet) { VALIDATEPC(pet); SERIAL own=pet->getOwnerSerial32(); if ( own!=INVALID ) { delFromOwnerMap( pet ); pOwnCharMap[own].push_back(pet); } }
LOGICAL checkWearable(P_CHAR pc, P_ITEM pi) { NXWSOCKET s = pc->getSocket(); if (s < 0) return false; if( (pi->getId()>>8) >= 0x40) // LB, client crashfix if multi-objects are moved to PD return false; tile_st tile; data::seekTile(pi->getId(), tile); if( ( clientDimension[s]==3 ) && (tile.quality==0) ) { pc->sysmsg(TRANSLATE("You can't wear that")); return false; } else { P_ITEM outmost = pi->getOutMostCont(); P_CHAR vendor = pointers::findCharBySerial( outmost->getContSerial() ); if( ISVALIDPC( vendor ) && ( vendor->getOwnerSerial32() != pc->getSerial32() ) ) { return false; } } if ( !pc->IsGM() && pi->st > pc->getStrength() && !pi->isNewbie() ) // now you can equip anything if it's newbie { pc->sysmsg(TRANSLATE("You are not strong enough to use that.")); return false; } else if ( !pc->IsGM() && !checkItemUsability(pc, pi, ITEM_USE_WEAR) ) { return false; } else if ( (pc->getId() == BODY_MALE) && ( pi->getId()==0x1c00 || pi->getId()==0x1c02 || pi->getId()==0x1c04 || pi->getId()==0x1c06 || pi->getId()==0x1c08 || pi->getId()==0x1c0a || pi->getId()==0x1c0c ) ) // Ripper...so males cant wear female armor { pc->sysmsg(TRANSLATE("You cant wear female armor!")); return false; } else if ((((pi->magic==2)||((tile.weight==255)&&(pi->magic!=1))) && !pc->canAllMove()) || ( (pi->magic==3|| pi->magic==4) && !(pi->getOwnerSerial32()==pc->getSerial32()))) { return false; } return true; }
/*! \author Endymion */ void delFromOwnerMap(P_CHAR pet) { VALIDATEPC(pet); SERIAL own=pet->getOwnerSerial32(); if ( own!=INVALID ) { std::map<SERIAL, vector <P_CHAR> >::iterator vect( pOwnCharMap.find( own ) ); if( ( vect!=pOwnCharMap.end() ) && !vect->second.empty() ) { vector<P_CHAR>::iterator iter; iter = find(vect->second.begin(), vect->second.end(), pet); if( iter != vect->second.end() ) vect->second.erase(iter); } } }
/*! \brief Steal random \author Unknow, updated by Endymion \param ps the client \todo add string because it's locked contanier into translate */ void Skills::target_randomSteal( NXWCLIENT ps, P_TARGET t ) { P_CHAR thief=ps->currChar(); VALIDATEPC(thief); P_CHAR victim = pointers::findCharBySerial( t->getClicked() ); VALIDATEPC(victim); if (thief->getSerial32() == victim->getSerial32() || thief->getSerial32()==victim->getOwnerSerial32()) { thief->sysmsg(TRANSLATE("You catch yourself red handed.")); return; } if (victim->npcaitype == NPCAI_PLAYERVENDOR) { thief->sysmsg(TRANSLATE("You cannot steal from player vendors.")); return; } if (victim->IsGMorCounselor() ) { thief->sysmsg( TRANSLATE("You can't steal from gods.")); return; } P_ITEM pack= victim->getBackpack(); if ( !ISVALIDPI(pack)) { thief->sysmsg(TRANSLATE("bad luck, your victim doesn't have a backpack")); return; } char temp[TEMP_STR_SIZE]; //xan -> this overrides the global temp var char temp2[TEMP_STR_SIZE]; //xan -> this overrides the global temp var sprintf(temp, TRANSLATE("You reach into %s's pack to steal something ..."), victim->getCurrentNameC() ); thief->sysmsg(temp); if ( char_inRange(thief,victim,1) ) { P_ITEM pi = NULL; NxwItemWrapper si; si.fillItemsInContainer( pack, false ); if( si.size()>0 ) { int ra=rand()%si.size(); int c=0; for( si.rewind(); !si.isEmpty(); si++ ) { c++; if( c==ra ) { pi=si.getItem(); break; } } } if( pi==NULL ) { thief->sysmsg(TRANSLATE("... and discover your victim doesn't have any posessions")); return; } //Endy can't be not valid after this -^ loop, else error VALIDATEPI(pi); if( pi->isNewbie() ) {//newbie thief->sysmsg(TRANSLATE("... and fail because it is of no value to you.")); return; } if(pi->isSecureContainer()) { thief->sysmsg(TRANSLATE("... and fail because it's a locked container.")); return; } if ( thief->checkSkill( STEALING,0,999) ) { // 0 stealing 2 stones, 10 3 stones, 99.9 12 stones, 100 17 stones !!! int cansteal = thief->skill[STEALING] > 999 ? 1700 : thief->skill[STEALING] + 200; if ( ((pi->getWeightActual())>cansteal) && !pi->isContainer())//Containers thief->sysmsg(TRANSLATE("... and fail because it is too heavy.")); else if(pi->isContainer() && (weights::RecursePacks(pi)>cansteal)) thief->sysmsg(TRANSLATE("... and fail because it is too heavy.")); else { if (victim->amxevents[EVENT_CHR_ONSTOLEN]) { g_bByPass = false; victim->amxevents[EVENT_CHR_ONSTOLEN]->Call(victim->getSerial32(), thief->getSerial32()); if (g_bByPass==true) return; } /* victim->runAmxEvent( EVENT_CHR_ONSTOLEN, victim->getSerial32(), s); if (g_bByPass==true) return; */ P_ITEM thiefpack = thief->getBackpack(); VALIDATEPI(thiefpack); pi->setContSerial( thiefpack->getSerial32() ); thief->sysmsg(TRANSLATE("... and you succeed.")); pi->Refresh(); //all_items(s); } } else thief->sysmsg(TRANSLATE(".. and fail because you're not good enough.")); if ( thief->skill[STEALING] < rand()%1001 ) { thief->unHide(); thief->sysmsg(TRANSLATE("You have been caught!")); thief->IncreaseKarma( ServerScp::g_nStealKarmaLoss); thief->modifyFame( ServerScp::g_nStealFameLoss); if (victim->IsInnocent() && thief->attackerserial!=victim->getSerial32() && Guilds->Compare(thief,victim)==0)//AntiChrist setCrimGrey(thief, ServerScp::g_nStealWillCriminal);//Blue and not attacker and not guild std::string itmname = ""; if ( pi->getCurrentName() != "#" ) itmname = pi->getCurrentName(); else { pi->getName( temp ); itmname = temp; } sprintf(temp,TRANSLATE("You notice %s trying to steal %s from you!"), thief->getCurrentNameC(), itmname.c_str()); sprintf(temp2,TRANSLATE("You notice %s trying to steal %s from %s!"), thief->getCurrentNameC(), itmname.c_str(), victim->getCurrentNameC()); if ( victim->npc) victim->talkAll(TRANSLATE( "Guards!! A thief is amoung us!"),0); else victim->sysmsg(temp); //send to all player temp2 = thief are stealing victim if are more intelligent and a bonus of luck :D // // NxwSocketWrapper sw; sw.fillOnline( thief, true ); for( sw.rewind(); !sw.isEmpty(); sw++ ) { NXWCLIENT ps_i=sw.getClient(); if( ps_i==NULL ) continue; P_CHAR pc_i=ps_i->currChar(); if ( ISVALIDPC(pc_i) ) if( (rand()%10+10==17) || ( (rand()%2==1) && (pc_i->in>=thief->in))) sysmessage(ps_i->toInt(),temp2); } } } else { thief->sysmsg( TRANSLATE("... and realise you're too far away.")); } }
/*! \brief Snoop into container \author Unknow, completly rewritten by Endymion \param snooper the snooper \param cont the contanier */ void snooping( P_CHAR snooper, P_ITEM cont ) { VALIDATEPC(snooper); NXWCLIENT ps = snooper->getClient(); if( ps == NULL ) return; NXWSOCKET s = ps->toInt(); VALIDATEPI(cont); P_CHAR owner = cont->getPackOwner(); VALIDATEPC(owner); char temp[TEMP_STR_SIZE]; if (snooper->getSerial32() == owner->getSerial32()) snooper->showContainer(cont); else if (snooper->IsGMorCounselor()) snooper->showContainer(cont); else if ((char_inRange(snooper, owner, 2)) ||(item_inRange(snooper, cont, 2))) { if ( owner->HasHumanBody() && ( owner->getOwnerSerial32()==snooper->getSerial32())) snooper->showContainer(cont); else if ( owner->npcaitype == NPCAI_PLAYERVENDOR) snooper->showContainer(cont); else { if ((cont->getContSerial()>1) && (cont->getContSerial() != snooper->getSerial32()) ) { if ( owner->amxevents[EVENT_CHR_ONSNOOPED]) { g_bByPass = false; owner->amxevents[EVENT_CHR_ONSNOOPED]->Call( owner->getSerial32(), snooper->getSerial32()); if (g_bByPass==true) return; } /* owner->runAmxEvent( EVENT_CHR_ONSNOOPED, owner->getSerial32(), s); if (g_bByPass==true) return; */ snooper->objectdelay=SrvParms->snoopdelay * MY_CLOCKS_PER_SEC + uiCurrentTime; if ( owner->IsGMorCounselor()) { snooper->sysmsg( TRANSLATE("You can't peek into that container or you'll be jailed."));// AntiChrist sprintf( temp, TRANSLATE("%s is trying to snoop you!"), snooper->getCurrentNameC()); owner->sysmsg(temp); return; } else if (snooper->checkSkill( SNOOPING, 0, 1000)) { snooper->showContainer(cont); snooper->sysmsg( TRANSLATE("You successfully peek into that container.")); } else { snooper->sysmsg( TRANSLATE("You failed to peek into that container.")); if ( owner->npc ) owner->talk(s, TRANSLATE("Art thou attempting to disturb my privacy?"), 0); else { sprintf( temp, TRANSLATE("You notice %s trying to peek into your pack!"), snooper->getCurrentNameC()); owner->sysmsg( temp ); } snooper->IncreaseKarma(-ServerScp::g_nSnoopKarmaLoss);//AntiChrist snooper->modifyFame(-ServerScp::g_nSnoopFameLoss);//AntiChrist setCrimGrey(snooper, ServerScp::g_nSnoopWillCriminal); } } } } else { snooper->sysmsg(TRANSLATE("You are too far away!")); } }
/*! \brief Steal something \author Unknow, completly rewritten by Endymion \param ps the client */ void Skills::target_stealing( NXWCLIENT ps, P_TARGET t ) { P_CHAR thief = ps->currChar(); VALIDATEPC(thief); SERIAL target_serial = t->getClicked(); AMXEXECSVTARGET( thief->getSerial32(),AMXT_SKITARGS,STEALING,AMX_BEFORE); //steal a char if ( isCharSerial(target_serial) ) { Skills::target_randomSteal(ps,t); return; } const P_ITEM pi = pointers::findItemBySerial( target_serial ); VALIDATEPI(pi); //steal a pickpocket, a steal training dummy if( pi->getId() == 0x1E2D || pi->getId() == 0x1E2C ) { Skills::PickPocketTarget(ps); return; } //no stealing for items on layers other than 0 (equipped!) , newbie items, and items not being in containers allowed ! if ( pi->layer!=0 || pi->isNewbie() || pi->isInWorld() ) { thief->sysmsg(TRANSLATE("You cannot steal that.")); return; } P_CHAR victim = pi->getPackOwner(); VALIDATEPC(victim); if (victim->npcaitype == NPCAI_PLAYERVENDOR) { thief->sysmsg(TRANSLATE("You cannot steal from player vendors.")); return; } if ( (thief->getSerial32() == victim->getSerial32()) || (thief->getSerial32()==victim->getOwnerSerial32()) ) { thief->sysmsg(TRANSLATE("You catch yourself red handed.")); return; } if (thief->distFrom( victim ) == 1) { int result; R32 we = pi->getWeightActual(); int bonus= (int)( (1800 - we)/5 ); if ( thief->checkSkill( STEALING,0,(1000-bonus)) ) { // 0 stealing 2 stones, 10 3 stones, 99.9 12 stones, 100 17 stones !!! int cansteal = thief->skill[STEALING] > 999 ? 1700 : thief->skill[STEALING] + 200; if ( we > cansteal ) { thief->sysmsg(TRANSLATE("That is too heavy.")); return; } if (pi->amxevents[EVENT_IONSTOLEN]!=NULL) { g_bByPass = false; pi->amxevents[EVENT_IONSTOLEN]->Call(pi->getSerial32(), thief->getSerial32(), victim->getSerial32()); if (g_bByPass==true) return; } if (victim->amxevents[EVENT_CHR_ONSTOLEN]) { g_bByPass = false; victim->amxevents[EVENT_CHR_ONSTOLEN]->Call(victim->getSerial32(), thief->getSerial32()); if (g_bByPass==true) return; } /* pi->runAmxEvent( EVENT_IONSTOLEN, pi->getSerial32(), s, victim->getSerial32() ); if (g_bByPass==true) return; victim->runAmxEvent( EVENT_CHR_ONSTOLEN, victim->getSerial32(), s ); if (g_bByPass==true) return; */ P_ITEM pack= thief->getBackpack(); VALIDATEPI(pack); pi->setContSerial( pack->getSerial32() ); thief->sysmsg(TRANSLATE("You successfully steal the item.")); pi->Refresh(); result=+200; //all_items(s); why all item? } else { thief->sysmsg( TRANSLATE("You failed to steal the item.")); result=-200; //Only onhide when player is caught! } if ( rand()%1000 > ( thief->skill[STEALING] + result ) ) { thief->unHide(); thief->sysmsg(TRANSLATE("You have been caught!")); thief->IncreaseKarma(ServerScp::g_nStealKarmaLoss); thief->modifyFame(ServerScp::g_nStealFameLoss); if ( victim->IsInnocent() && thief->attackerserial != victim->getSerial32() && Guilds->Compare(thief,victim)==0) setCrimGrey(thief, ServerScp::g_nStealWillCriminal); //Blue and not attacker and not same guild std::string itmname ( "" ); char temp[TEMP_STR_SIZE]; //xan -> this overrides the global temp var char temp2[TEMP_STR_SIZE]; //xan -> this overrides the global temp var if ( pi->getCurrentName() != "#" ) itmname = pi->getCurrentName(); else { pi->getName( temp ); itmname = temp; } sprintf(temp,TRANSLATE("You notice %s trying to steal %s from you!"), thief->getCurrentNameC(), itmname.c_str()); sprintf(temp2,TRANSLATE("You notice %s trying to steal %s from %s!"), thief->getCurrentNameC(), itmname.c_str(), victim->getCurrentNameC()); if ( victim->npc ) if( victim->HasHumanBody() ) victim->talkAll(TRANSLATE( "Guards!! A thief is amoung us!"),0); else victim->sysmsg(temp); //send to all player temp2 = thief are stealing victim if are more intelligent and a bonus of luck :D NxwSocketWrapper sw; sw.fillOnline( thief, true ); for( sw.rewind(); !sw.isEmpty(); sw++ ) { NXWCLIENT ps_i=sw.getClient(); if(ps_i==NULL ) continue; P_CHAR pc_i=ps_i->currChar(); if ( ISVALIDPC(pc_i) ) if( (rand()%10+10==17) || ( (rand()%2==1) && (pc_i->in>=thief->in))) pc_i->sysmsg(temp2); } } } else { thief->sysmsg(TRANSLATE("You are too far away to steal that item.")); } AMXEXECSVTARGET( thief->getSerial32(),AMXT_SKITARGS,STEALING,AMX_AFTER); }
void wear_item(NXWCLIENT ps) // Item is dropped on paperdoll { if ( ps == NULL ) return; NXWSOCKET s = ps->toInt(); if (s < 0) return; P_CHAR pc=ps->currChar(); VALIDATEPC( pc ); P_CHAR pck = pointers::findCharBySerPtr(buffer[s]+6); VALIDATEPC( pck ); if( pck->dead ) //Exploit fix: Dead ppl can't equip anything. return; P_ITEM pi=pointers::findItemBySerPtr(buffer[s]+1); VALIDATEPI(pi); bool resetDragging = false; if( (pi->getId()>>8) >= 0x40) // LB, client crashfix if multi-objects are moved to PD resetDragging = true; tile_st tile; int serial/*, letsbounce=0*/; // AntiChrist (5) - new ITEMHAND system data::seekTile(pi->getId(), tile); if( ( clientDimension[s]==3 ) && (tile.quality==0) ) { ps->sysmsg(TRANSLATE("You can't wear that")); resetDragging = true; } else { P_ITEM outmost = pi->getOutMostCont(); P_CHAR vendor = pointers::findCharBySerial( outmost->getContSerial() ); if( ISVALIDPC( vendor ) && ( vendor->getOwnerSerial32() != pc->getSerial32() ) ) { resetDragging = true; } } if( resetDragging ) { Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); item_bounce4(s,pi); UpdateStatusWindow(s,pi); } return; } if ( pck->getSerial32() == pc->getSerial32() || pc->IsGM() ) { if ( !pc->IsGM() && pi->st > pck->getStrength() && !pi->isNewbie() ) // now you can equip anything if it's newbie { ps->sysmsg(TRANSLATE("You are not strong enough to use that.")); resetDragging = true; } else if ( !pc->IsGM() && !checkItemUsability(pc, pi, ITEM_USE_WEAR) ) { resetDragging = true; } else if ( (pc->getId() == BODY_MALE) && ( pi->getId()==0x1c00 || pi->getId()==0x1c02 || pi->getId()==0x1c04 || pi->getId()==0x1c06 || pi->getId()==0x1c08 || pi->getId()==0x1c0a || pi->getId()==0x1c0c ) ) // Ripper...so males cant wear female armor { ps->sysmsg(TRANSLATE("You cant wear female armor!")); resetDragging = true; } else if ((((pi->magic==2)||((tile.weight==255)&&(pi->magic!=1))) && !pc->canAllMove()) || ( (pi->magic==3|| pi->magic==4) && !(pi->getOwnerSerial32()==pc->getSerial32()))) { resetDragging = true; } if( resetDragging ) { Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); item_bounce4(s,pi); UpdateStatusWindow(s,pi); } return; } // - AntiChrist (4) - checks for new ITEMHAND system // - now you can't equip 2 hnd weapons with 1hnd weapons nor shields!! serial= pck->getSerial32(); //xan -> k not cc :) P_ITEM pj = NULL; P_CHAR pc_currchar= pck; // P_ITEM pack= pc_currchar->getBackpack(); //<Luxor> P_ITEM pW = pc_currchar->getWeapon(); if (tile.quality == 1 || tile.quality == 2) { //weapons layers if ( (pi->layer == LAYER_2HANDWEAPON && ISVALIDPI(pc_currchar->getShield())) ) { ps->sysmsg(TRANSLATE("You cannot wear two weapons.")); Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); UpdateStatusWindow(s,pi); } pi->setContSerial( pi->getContSerial(true) ); pi->setPosition( pi->getOldPosition() ); pi->layer = pi->oldlayer; pi->Refresh(); return; } if (ISVALIDPI(pW)) { if (pi->itmhand != 3 && pi->lodamage != 0 && pi->itmhand == pW->itmhand) { ps->sysmsg(TRANSLATE("You cannot wear two weapons.")); Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); UpdateStatusWindow(s,pi); } pi->setContSerial( pi->getContSerial(true) ); pi->setPosition( pi->getOldPosition() ); pi->layer = pi->oldlayer; pi->Refresh(); return; } } } //</Luxor> int drop[2]= {-1, -1}; // list of items to drop // there no reason for it to be larger int curindex= 0; NxwItemWrapper si; si.fillItemWeared( pc_currchar, false, true, true ); for( si.rewind(); !si.isEmpty(); si++ ) { // we CANNOT directly bounce the item, or the containersearch() function will not work // so we store the item ID in letsbounce, and at the end we bounce the item pj=si.getItem(); if(!ISVALIDPI(pj)) continue; if ((tile.quality == 1) || (tile.quality == 2))// weapons { if (pi->itmhand == 2) // two handed weapons or shield { if (pj->itmhand == 2) drop[curindex++]= DEREF_P_ITEM(pj); if ( (pj->itmhand == 1) || (pj->itmhand == 3) ) drop[curindex++]= DEREF_P_ITEM(pj); } if (pi->itmhand == 3) { if ((pj->itmhand == 2) || pj->itmhand == 3) drop[curindex++]= DEREF_P_ITEM(pj); } if ((pi->itmhand == 1) && ((pj->itmhand == 2) || (pj->itmhand == 1))) drop[curindex++]= DEREF_P_ITEM(pj); } else // not a weapon { if (pj->layer == tile.quality) drop[curindex++]= DEREF_P_ITEM(pj); } } if (ServerScp::g_nUnequipOnReequip) { if (drop[0] > -1) // there is at least one item to drop { for (int i= 0; i< 2; i++) { if (drop[i] > -1) { P_ITEM p_drop=MAKE_ITEM_REF(drop[i]); if(ISVALIDPI(p_drop)) pc_currchar->UnEquip( p_drop, 0); } } } pc->playSFX( itemsfx(pi->getId()) ); // pc_currchar->Equip(pi, 1); // Item is equipped twice ???? } else { if (drop[0] == -1) { pc->playSFX( itemsfx(pi->getId()) ); // pc_currchar->Equip(pi, 1);// Item is equipped twice ???? } else { ps->sysmsg("You cannot wear two weapons."); Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); UpdateStatusWindow(s,pi); } pi->setContSerial( pi->getContSerial(true) ); pi->setPosition( pi->getOldPosition() ); pi->layer = pi->oldlayer; pi->Refresh(); return; } } if (!(pc->IsGM())) //Ripper..players cant equip items on other players or npc`s paperdolls. { if ((pck->getSerial32() != pc->getSerial32())/*&&(chars[s].npc!=k)*/) //-> really don't understand this! :|, xan { ps->sysmsg(TRANSLATE("You can't put items on other people!")); item_bounce6(ps,pi); return; } } NxwSocketWrapper sws; sws.fillOnline( pi ); for( sws.rewind(); !sws.isEmpty(); sws++ ) SendDeleteObjectPkt( sws.getSocket(), pi->getSerial32() ); pi->layer=buffer[s][5]; pi->setContSerial(LongFromCharPtr(buffer[s] +6)); if (g_nShowLayers) InfoOut("Item equipped on layer %i.\n",pi->layer); wearIt(s,pi); NxwSocketWrapper sw; sw.fillOnline( pck, false ); for( sw.rewind(); !sw.isEmpty(); sw++ ) { NXWSOCKET j=sw.getSocket(); if( j!=INVALID ) wornitems(j, pck ); } pc->playSFX( itemsfx(pi->getId()) ); weights::NewCalc(pc); // Ison 2-20-99 statwindow(pc_currchar,pc_currchar); // if (pi->glow>0) // { // pc->removeHalo(pi); // if gm equips on differnt player it needs to be deleted out of the hashteble // pck->addHalo(pi); // pck->glowHalo(pi); // } if ( pck->Equip(pi, 1) == 2) // bypass called { P_ITEM pack = pck->getBackpack(); pc->playSFX( itemsfx(pi->getId()) ); pi->layer= 0; pi->setContSerial( pack->getSerial32() ); sendbpitem(s, pi); return; } } }
void pack_item(NXWCLIENT ps, PKGx08 *pp) // Item is put into container { if (ps == NULL) return; char temp[TEMP_STR_SIZE]; //xan -> this overrides the global temp var char temp2[TEMP_STR_SIZE]; //xan -> this overrides the global temp var int serial/*, serhash*/; tile_st tile; // bool abort=false; NXWSOCKET s=ps->toInt(); P_CHAR pc=ps->currChar(); VALIDATEPC(pc); Location charpos= pc->getPosition(); P_ITEM pack; P_ITEM pCont = pointers::findItemBySerial(pp->Tserial); VALIDATEPI(pCont); P_ITEM pItem = pointers::findItemBySerial(pp->Iserial); VALIDATEPI(pItem); if (pItem->getId() >= 0x4000) { // abort=true; // LB crashfix that prevents moving multi objcts in BP's ps->sysmsg(TRANSLATE("Hey, putting houses in your pack crashes your back and client!")); } //ndEndy recurse only a time P_ITEM contOutMost = pCont->getOutMostCont(); P_CHAR contOwner = ( !contOutMost->isInWorld() )? pointers::findCharBySerial( contOutMost->getContSerial() ) : NULL; if( ISVALIDPC(contOwner) ) { //if ((contOwner->npcaitype==NPCAI_PLAYERVENDOR) && (contOwner->npc) && (contOwner->getOwnerSerial32()!=pc->getSerial32()) ) if ( contOwner->getSerial32() != pc->getSerial32() && contOwner->getOwnerSerial32() != pc->getSerial32() && !pc->IsGM() ) { // Luxor ps->sysmsg(TRANSLATE("This aint your backpack!")); Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); item_bounce3(pItem); if (pCont->getId() >= 0x4000) senditem(s, pCont); } return; } } if (pCont->amxevents[EVENT_IONPUTITEM]!=NULL) { g_bByPass = false; pCont->amxevents[EVENT_IONPUTITEM]->Call( pCont->getSerial32(), pItem->getSerial32(), pc->getSerial32() ); if (g_bByPass) { item_bounce6(ps,pItem); return; } } /* g_bByPass = false; pCont->runAmxEvent( EVENT_IONPUTITEM, pCont->getSerial32(), pItem->getSerial32(), pc->getSerial32() ); if (g_bByPass) { //AntiChrist to preview item disappearing item_bounce6(ps,pItem); return; } */ if (pCont->layer==0 && pCont->getId() == 0x1E5E && pCont->getContSerial()==pc->getSerial32()) { // Trade window??? serial=calcserial(pCont->moreb1, pCont->moreb2, pCont->moreb3, pCont->moreb4); if(serial==-1) return; P_ITEM pi_z = pointers::findItemBySerial(serial); if (ISVALIDPI(pi_z)) if ((pi_z->morez || pCont->morez)) { pi_z->morez=0; pCont->morez=0; sendtradestatus( pi_z, pCont ); } } if(SrvParms->usespecialbank)//only if special bank is activated { if(pCont->morey==MOREY_GOLDONLYBANK && pCont->morex==MOREX_BANK && pCont->type==ITYPE_CONTAINER) { if ( pItem->getId() == ITEMID_GOLD ) {//if they're gold ok pc->playSFX( goldsfx(2) ); } else {//if they're not gold..bounce on ground ps->sysmsg(TRANSLATE("You can only put golds in this bank box!")); pItem->setContSerial(-1); pItem->MoveTo( charpos ); pItem->Refresh(); pc->playSFX( itemsfx(pItem->getId()) ); return; } } } // Xanathars's Bank Limit Code if (ServerScp::g_nBankLimit != 0) { if( ISVALIDPI( contOutMost ) && contOutMost->morex==MOREX_BANK ) { int n = contOutMost->CountItems( INVALID, INVALID, false); n -= contOutMost->CountItems( ITEMID_GOLD, INVALID, false); if( pItem->type == ITYPE_CONTAINER ) n += pItem->CountItems( INVALID, INVALID, false); else ++n; if( n > ServerScp::g_nBankLimit ) { ps->sysmsg(TRANSLATE("You exceeded the number of maximimum items in bank of %d"), ServerScp::g_nBankLimit); item_bounce6(ps,pItem); return; } } } //ndEndy this not needed because when is dragging cont serial is INVALID //testing UOP Blocking Tauriel 1-12-99 if (!pItem->isInWorld()) { item_bounce6(ps,pItem); return; } data::seekTile(pItem->getId(), tile); if (( ( (pItem->magic==2) || ( (tile.weight==255) && (pItem->magic != 1 ) ) ) && !pc->canAllMove()) || ( (pItem->magic==3|| pItem->magic==4) && !(pItem->getOwnerSerial32()==pc->getSerial32()))) { Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); item_bounce3(pItem); if (pCont->getId() >= 0x4000) senditem(s, pCont); } return; } // - Trash container if( pCont->type==ITYPE_TRASH) { pItem->Delete(); ps->sysmsg(TRANSLATE("As you let go of the item it disappears.")); return; } // - Spell Book if (pCont->type==ITYPE_SPELLBOOK) { if (!pItem->IsSpellScroll72()) { ps->sysmsg(TRANSLATE("You can only place spell scrolls in a spellbook!")); Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); item_bounce3(pItem); } if (pCont->getId() >= 0x4000) senditem(s, pCont); return; } pack= pc->getBackpack(); if(ISVALIDPI(pack)) { if ((!(pCont->getContSerial()==pc->getSerial32())) && (!(pCont->getContSerial()==pack->getSerial32())) && (!(pc->CanSnoop()))) { ps->sysmsg(TRANSLATE("You cannot place spells in other peoples spellbooks.")); item_bounce6(ps,pItem); return; } if( strncmp(pItem->getCurrentNameC(), "#", 1) ) pItem->getName(temp2); else strcpy(temp2,pItem->getCurrentNameC()); NxwItemWrapper sii; sii.fillItemsInContainer( pCont, false ); for( sii.rewind(); !sii.isEmpty(); sii++ ) { P_ITEM pi_ci=sii.getItem(); if (ISVALIDPI(pi_ci)) { if( strncmp(pi_ci->getCurrentNameC(), "#", 1) ) pi_ci->getName(temp); else strcpy(temp,pi_ci->getCurrentNameC()); if(!(strcmp(temp,temp2)) || !(strcmp(temp,"All-Spell Scroll"))) { ps->sysmsg(TRANSLATE("You already have that spell!")); item_bounce6(ps,pItem); return; } } // Juliunus, to prevent ppl from wasting scrolls. if (pItem->amount > 1) { ps->sysmsg(TRANSLATE("You can't put more than one scroll at a time in your book.")); item_bounce6(ps,pItem); return; } } } pCont->AddItem( pItem ); ps->sendSpellBook(pCont); return; } if (pCont->type == ITYPE_CONTAINER) { if ( ISVALIDPC(contOwner) ) { if ( (contOwner->npcaitype==NPCAI_PLAYERVENDOR) && (contOwner->npc) && (contOwner->getOwnerSerial32()==pc->getSerial32()) ) { pc->fx1= DEREF_P_ITEM(pItem); pc->fx2=17; pc->sysmsg(TRANSLATE("Set a price for this item.")); } } short xx=pp->TxLoc; short yy=pp->TyLoc; pCont->AddItem(pItem,xx,yy); pc->playSFX( itemsfx(pItem->getId()) ); statwindow(pc,pc); } // end of player run vendors else // - Unlocked item spawner or unlockable item spawner if (pCont->type==ITYPE_UNLOCKED_CONTAINER || pCont->type==ITYPE_NODECAY_ITEM_SPAWNER || pCont->type==ITYPE_DECAYING_ITEM_SPAWNER) { pCont->AddItem(pItem, pp->TxLoc, pp->TyLoc); //Luxor pc->playSFX( itemsfx(pItem->getId()) ); } else // - Pileable if (pCont->pileable && pItem->pileable) { if ( !pCont->PileItem( pItem ) ) { item_bounce6(ps,pItem); return; } } else { if( pItem->getContSerial( true )==INVALID ) //current cont serial is invalid because is dragging { NxwSocketWrapper sw; sw.fillOnline( pItem->getPosition() ); for( sw.rewind(); !sw.isEmpty(); sw++ ) SendDeleteObjectPkt(sw.getSocket(), pItem->getSerial32() ); mapRegions->remove(pItem); } pItem->setPosition( pp->TxLoc, pp->TyLoc, pp->TzLoc); pItem->setContSerial( pCont->getContSerial() ); pItem->Refresh(); } }