void AIUpdate() { PlayerPointer CurrentPlayer = objmgr.GetPlayer( mPlayerGuid ); if ( CurrentPlayer == NULLPLR ) { RemoveAIUpdateEvent(); mPlayerGuid = 0; return; }; if ( CurrentPlayer->GetMapId() == 530 ) // Shattrath { CurrentPlayer->SafeTeleport( 530, 0, -1742.640869f, 5454.712402f, -7.928009f, 4.606363f ); } else if ( CurrentPlayer->GetMapId() == 0 ) // Elwynn Forest { CurrentPlayer->SafeTeleport( 0, 0, -9569.150391f, -14.753426f, 68.051422f, 4.874008f ); } else if ( CurrentPlayer->GetMapId() == 1 ) // Mulgore { CurrentPlayer->SafeTeleport( 1, 0, -1326.711914f, 86.301125f, 133.093918f, 3.510725f ); }; CurrentPlayer->SetMovement( MOVE_UNROOT, 1 ); CurrentPlayer->CastSpell( CurrentPlayer, 42867, true ); // 24742 _gameobject->SetUInt32Value(GAMEOBJECT_FLAGS,0); mPlayerGuid = 0; RemoveAIUpdateEvent(); };
void OnActivate(PlayerPointer pPlayer) { if (pPlayer->getClass() == 6) { if(pPlayer->GetMapId() == 609){ pPlayer->SafeTeleport(609, pPlayer->GetInstanceID(), 2354.496826f, -5661.948730f, 389.454865f, 0.365210f); }else{ pPlayer->SafeTeleport(0, pPlayer->GetInstanceID(), 2354.496826f, -5661.948730f, 389.454865f, 0.365210f); }; } }
void UlduarTeleporter::GossipSelectOption(ObjectPointer pObject, PlayerPointer Plr, uint32 Id, uint32 IntId, const char *Code) { switch(IntId) { case 0: Plr->SafeTeleport(603, Plr->GetInstanceID(), -735.864075f, -93.616364f, 429.841797f, 0.079723f); break; case 1: Plr->SafeTeleport(603, Plr->GetInstanceID(), 130.710297f, -35.272095f, 409.804901f, 6.276515f); break; case 2: Plr->SafeTeleport(603, Plr->GetInstanceID(), 539.894897f, -11.009894f, 409.804749f, 0.021830f); break; }; };
void AIUpdate() { PlayerPointer plr = _gameobject->GetMapMgr()->GetInterface()->GetPlayerNearestCoords( _gameobject->GetPositionX(), _gameobject->GetPositionY(), _gameobject->GetPositionZ() ); if( !plr ) return; if( _gameobject->CalcDistance( _gameobject, plr ) <= 1.5f && plr->GetMapId() == 609) { plr->SafeTeleport( 609, 4298, 2397.57, -5636.03, 377.05, 0.57 ); } else if( _gameobject->CalcDistance( _gameobject, plr ) <= 1.5f && plr->GetMapId() == 0) { plr->SafeTeleport( 0, plr->GetInstanceID(), 2395.233154f, -5637.875488f, 377.086884f, 0.520721f); } }
void AIUpdate() { PlayerPointer plr = _gameobject->GetMapMgr()->GetInterface()->GetPlayerNearestCoords( _gameobject->GetPositionX(), _gameobject->GetPositionY(), _gameobject->GetPositionZ() ); if( !plr ) return; if( _gameobject->CalcDistance( _gameobject, plr ) <= 1.5f && plr->GetMapId() == 609) { plr->SafeTeleport( 609, 4298, 2390.18, -5640.28, 420.84, 0.57 ); } else if( _gameobject->CalcDistance( _gameobject, plr ) <= 1.5f && plr->GetMapId() == 0) { plr->SafeTeleport( 0, plr->GetInstanceID(), 2387.468994f, -5642.544922f, 420.809937f, 0.620461f); } }
void OnActivate(PlayerPointer pPlayer) { if( pPlayer->getRace() == RACE_TAUREN || pPlayer->getRace() == RACE_TROLL || pPlayer->getRace() == RACE_ORC || pPlayer->getRace() == RACE_UNDEAD || pPlayer->getRace() == RACE_BLOODELF ) { pPlayer->SafeTeleport(0, 0, 1805.823975f, 334.009796f, 70.397469f, 4.724170f); // teleports to UC } else { pPlayer->BroadcastMessage("You are not alowed to use this orb"); } }
void OnActivate(PlayerPointer pPlayer) { if(pPlayer->getRace() == RACE_TAUREN || pPlayer->getRace() == RACE_TROLL || pPlayer->getRace() == RACE_ORC || pPlayer->getRace() == RACE_UNDEAD || pPlayer->getRace() == RACE_BLOODELF ) { pPlayer->SafeTeleport(530, 0, 10021.254883f, -7014.893066f, 49.717690f, 4.00532f); // teleports to Silvermoon } else { pPlayer->BroadcastMessage("You are not alowed to use this orb"); } }
bool Arena::HookHandleRepop(PlayerPointer plr) { // 559, 562, 572 /* A start H start Repop 572 1295.322388 1585.953369 31.605387 572 1277.105103 1743.956177 31.603209 572 1286.112061 1668.334961 39.289127 562 6184.806641 236.643463 5.037095 562 6292.032227 287.570343 5.003577 562 6241.171875 261.067322 0.891833 559 4085.861328 2866.750488 12.417445 559 4027.004883 2976.964844 11.600499 559 4057.042725 2918.686523 13.051933 */ LocationVector dest(0,0,0,0); switch(m_mapMgr->GetMapId()) { /* loraedeon */ case 572: { dest.ChangeCoords(1286.112061f, 1668.334961f, 39.289127f); }break; /* blades edge arena */ case 562: { dest.ChangeCoords(6241.171875f, 261.067322f, 0.891833f); }break; /* nagrand arena */ case 559: { dest.ChangeCoords(4057.042725f, 2918.686523f, 13.051933f); }break; /* Dalaran Sewers */ case 617: { dest.ChangeCoords(1292.51f, 792.05f, 9.34f); }break; /* The Ring of Valor */ case 618: { dest.ChangeCoords(762.91f, -284.28f, 28.28f); }break; } plr->SafeTeleport(m_mapMgr->GetMapId(), m_mapMgr->GetInstanceID(), dest); return true; }
void OnActivate(PlayerPointer pPlayer) { if(pPlayer->HasFinishedQuest(7761) && pPlayer->getLevel() >= 58 && pPlayer->InGroup() == true) { pPlayer->SafeTeleport(469, 0, -7672.939941f, -1107.307617f, 396.649994f, 0.616532f); } else if(pPlayer->getLevel() <= 57 || pPlayer->HasFinishedQuest(7761) == false) { pPlayer->BroadcastMessage("You need to be level 58 and have completed the quest : Blackhand's Command"); } else if(pPlayer->HasFinishedQuest(7761) == true && pPlayer->getLevel() >= 58 && pPlayer->InGroup() == false) { pPlayer->BroadcastMessage("You need to be in a raid group to be able to enter this instance"); } }
bool ChatHandler::HandleRecallPortPlayerCommand(const char* args, WorldSession * m_session) { char location[255]; char player[255]; if(sscanf(args, "%s %s", player, location) != 2) return false; PlayerPointer plr = objmgr.GetPlayer(player, false); if(!plr) return false; QueryResult *result = WorldDatabase.Query( "SELECT * FROM recall ORDER BY name" ); if(!result) return false; do { Field *fields = result->Fetch(); const char * locname = fields[1].GetString(); uint32 locmap = fields[2].GetUInt32(); float x = fields[3].GetFloat(); float y = fields[4].GetFloat(); float z = fields[5].GetFloat(); if (strnicmp((char*)location,locname,strlen(args))==0) { if(plr->GetInstanceID() != m_session->GetPlayer()->GetInstanceID()) sEventMgr.AddEvent(plr, &Player::EventSafeTeleport, locmap, uint32(0), LocationVector(x, y, z), EVENT_PLAYER_TELEPORT, 1, 1,EVENT_FLAG_DO_NOT_EXECUTE_IN_WORLD_CONTEXT); else plr->SafeTeleport(locmap, 0, LocationVector(x, y, z)); delete result; return true; } }while (result->NextRow()); delete result; return false; }
bool ArathiBasin::HookHandleRepop(PlayerPointer plr) { /* our uber leet ab graveyard handler */ LocationVector dest( NoBaseGYLocations[plr->m_bgTeam][0], NoBaseGYLocations[plr->m_bgTeam][1], NoBaseGYLocations[plr->m_bgTeam][2], 0.0f ); float current_distance = 999999.0f; float dist; for(uint32 i = 0; i < AB_NUM_CONTROL_POINTS; ++i) { if(m_basesOwnedBy[i] == (int32)plr->m_bgTeam) { dist = plr->GetPositionV()->Distance2DSq(GraveyardLocations[i][0], GraveyardLocations[i][1]); if(dist < current_distance) { current_distance = dist; dest.ChangeCoords(GraveyardLocations[i][0], GraveyardLocations[i][1], GraveyardLocations[i][2]); } } } // port us there. plr->SafeTeleport(plr->GetMapId(),plr->GetInstanceID(),dest); return true; }
void OnActivate(PlayerPointer pPlayer) { pPlayer->SafeTeleport(530, 0, -592.2f, 4070.2f, 143.3f, 4.724170f); }
void OnActivate(PlayerPointer pPlayer) { pPlayer->SafeTeleport(530, 4080, 12791.350586f, -6891.479004f, 31.322657f, 5.336779f); // teleports to the upper level }
void OnActivate(PlayerPointer pPlayer) { pPlayer->SafeTeleport(530, 0, -588.9f, 4070.8f, 93.8f, 4.724170f); }
void OnActivate(PlayerPointer pPlayer) { pPlayer->SafeTeleport(530, 0, -2260.6f, 3186.5f, 23.6f, 4.724170f); }
void OnActivate(PlayerPointer pPlayer) { pPlayer->SafeTeleport(530, 0, -2263, 3111.45f, 136.35f, 3.65f); }
void OnActivate(PlayerPointer pPlayer) { pPlayer->SafeTeleport(530, 0, -2260, 3223.16f, 5.534f, 1.60f); }
void OnActivate(PlayerPointer pPlayer) { pPlayer->SafeTeleport(530, 0, -2250.4f, 3120.7f, 27.3f, 4.724170f); }
void OnActivate(PlayerPointer pPlayer) { pPlayer->SafeTeleport(530, 4080, 12558.393555f, -6774.535645f, 15.027822f, 0.035100f); // Sunwell quit portal }
void OnActivate(PlayerPointer pPlayer) { pPlayer->SafeTeleport(530, 0, 9334.352f, -7880.743f, 74.910f, 4.724170f); }
void OnActivate(PlayerPointer pPlayer) { pPlayer->SafeTeleport(530, 0, 9291.155f, -7913.556f, 176.130f, 4.724170f); }
void OnActivate(PlayerPointer pPlayer) { pPlayer->SafeTeleport(530, 4080, 12782.415039f, -6879.196289f, 23.106073f, 2.222675f); // teleports to the lower level }