void OnActivate(PlayerPointer pPlayer) { if(pPlayer->HasFinishedQuest(7761) && pPlayer->getLevel() >= 58 && pPlayer->InGroup() == true) { pPlayer->SafeTeleport(469, 0, -7672.939941f, -1107.307617f, 396.649994f, 0.616532f); } else if(pPlayer->getLevel() <= 57 || pPlayer->HasFinishedQuest(7761) == false) { pPlayer->BroadcastMessage("You need to be level 58 and have completed the quest : Blackhand's Command"); } else if(pPlayer->HasFinishedQuest(7761) == true && pPlayer->getLevel() >= 58 && pPlayer->InGroup() == false) { pPlayer->BroadcastMessage("You need to be in a raid group to be able to enter this instance"); } }
void GossipHello(ObjectPointer pObject, PlayerPointer plr, bool AutoSend) { GossipMenu *Menu; uint32 entry = pObject->GetEntry(); const char* text = ""; uint32 TextId = 0; if(entry == 17900) { text = "Grant me your mark, wise ancient."; TextId = 9176; } else if(entry == 17901) { text = "Grant me your mark, mighty ancient."; TextId = 9177; } objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), TextId, plr); if(plr->HasFinishedQuest(9785) || plr->GetQuestLogForEntry(9785)) Menu->AddItem(0, text, 1); if(AutoSend) Menu->SendTo(plr); }
void GossipHello(ObjectPointer pObject, PlayerPointer plr, bool AutoSend) { GossipMenu *Menu; if(plr->GetQuestLogForEntry(10279) || plr->HasFinishedQuest(10279)) { objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 9978, plr); Menu->AddItem( 0, "Please take me to the master's lair", 1); Menu->SendTo(plr); } }