示例#1
0
	void OnActivate(PlayerPointer pPlayer)
	{
		if(pPlayer->HasFinishedQuest(7761) && pPlayer->getLevel() >= 58 && pPlayer->InGroup() == true)
		{
			pPlayer->SafeTeleport(469, 0, -7672.939941f, -1107.307617f, 396.649994f, 0.616532f);
		}
		else if(pPlayer->getLevel() <= 57 || pPlayer->HasFinishedQuest(7761) == false)
		{
			pPlayer->BroadcastMessage("You need to be level 58 and have completed the quest : Blackhand's Command");
		}
		else if(pPlayer->HasFinishedQuest(7761) == true && pPlayer->getLevel() >= 58 && pPlayer->InGroup() == false)
		{
			pPlayer->BroadcastMessage("You need to be in a raid group to be able to enter this instance");
		}
	}
示例#2
0
	void GossipHello(ObjectPointer pObject, PlayerPointer plr, bool AutoSend)
	{
		GossipMenu *Menu;
		uint32 entry = pObject->GetEntry();
		const char* text = "";
		uint32 TextId = 0;

		if(entry == 17900)
		{
			text = "Grant me your mark, wise ancient.";
			TextId = 9176;
		} 
		else if(entry == 17901)
		{
			text = "Grant me your mark, mighty ancient.";
			TextId = 9177;
		}
		
		objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), TextId, plr);

		if(plr->HasFinishedQuest(9785) || plr->GetQuestLogForEntry(9785))
			Menu->AddItem(0, text, 1);

		if(AutoSend)
			Menu->SendTo(plr);
	}
示例#3
0
	void GossipHello(ObjectPointer pObject, PlayerPointer plr, bool AutoSend)
	{
		GossipMenu *Menu;
		if(plr->GetQuestLogForEntry(10279) || plr->HasFinishedQuest(10279))
		{
			objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 9978, plr);
			Menu->AddItem( 0, "Please take me to the master's lair", 1);
			Menu->SendTo(plr);
		}
	}